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		<title><![CDATA[Midnight Mansion Forums - Discotheque of Doom]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 19:13:04 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Version 3.0 without files-swopping]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=655</link>
			<pubDate>Fri, 28 Dec 2007 17:00:35 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=655</guid>
			<description><![CDATA[Yes. Yes. It is now possible to play <span style="color: #ff6600;">Discotheque of Doom</span> without any files-swopping, once downloaded and properly installed. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Yes. Yes. It is now possible to play <span style="color: #ff6600;">Discotheque of Doom</span> without any files-swopping, once downloaded and properly installed. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discotheque Of Doom 2.1 - coming soon]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=630</link>
			<pubDate>Thu, 13 Dec 2007 05:47:42 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=630</guid>
			<description><![CDATA[After finding solutions for the problems discussed in <blockquote>Talk >Problems with older custom graphics mansions (DoD)</blockquote> I announce the arrival of:<br />
<br />
<strong><span style="color: #ff9900;">Discotheque Of Doom 2.1</span></strong><br />
<br />
In this update it is no longer necessary to swop any graphic files. You can experience DoD easier than ever before.... only the supplied music files should be put into Game Data >Music (provided you don't have them already) and off you go !<br />
<br />
A good reason to re-play DoD !<br />
<br />
PS: I have sent all necessary files to Freddy yesterday, and I'm sure he will release it very soon.<br />
<br />
(Version-number completed by Freddy)]]></description>
			<content:encoded><![CDATA[After finding solutions for the problems discussed in <blockquote>Talk >Problems with older custom graphics mansions (DoD)</blockquote> I announce the arrival of:<br />
<br />
<strong><span style="color: #ff9900;">Discotheque Of Doom 2.1</span></strong><br />
<br />
In this update it is no longer necessary to swop any graphic files. You can experience DoD easier than ever before.... only the supplied music files should be put into Game Data >Music (provided you don't have them already) and off you go !<br />
<br />
A good reason to re-play DoD !<br />
<br />
PS: I have sent all necessary files to Freddy yesterday, and I'm sure he will release it very soon.<br />
<br />
(Version-number completed by Freddy)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stuck in Discotheque of Doom]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=502</link>
			<pubDate>Sun, 09 Sep 2007 13:07:47 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=502</guid>
			<description><![CDATA[I decided to go back to this mansion because I never finished it. It's a really fun mansion, but I'm stuck in Room 20705. From Save 7, I went down to 20905 and got the purple key, then got the money through the blue door, and the multicolor key through the purple door in 20705. I can't figure out where to go from here. Help please!<br />
<br />
 :-[]]></description>
			<content:encoded><![CDATA[I decided to go back to this mansion because I never finished it. It's a really fun mansion, but I'm stuck in Room 20705. From Save 7, I went down to 20905 and got the purple key, then got the money through the blue door, and the multicolor key through the purple door in 20705. I can't figure out where to go from here. Help please!<br />
<br />
 :-[]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Disco of Doom]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=438</link>
			<pubDate>Sat, 12 May 2007 13:52:44 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=200">nancygevans</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=438</guid>
			<description><![CDATA[Hi - I have reached room 20906 in DofD. I can get the purple key in the lower left, and I can get up into the upper left where the plate turns off the zappers, but I can't figure out where to go out of the room. If I exit on the floor elevator with the purple dot, I end up back a ways in the game. But I can't find a new purple door to open or where to go that's new. Help!!<br />
<br />
And thanks, Nancy]]></description>
			<content:encoded><![CDATA[Hi - I have reached room 20906 in DofD. I can get the purple key in the lower left, and I can get up into the upper left where the plate turns off the zappers, but I can't figure out where to go out of the room. If I exit on the floor elevator with the purple dot, I end up back a ways in the game. But I can't find a new purple door to open or where to go that's new. Help!!<br />
<br />
And thanks, Nancy]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discoteque of Doom Help - again]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=415</link>
			<pubDate>Sat, 07 Apr 2007 17:38:38 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=84">dlcatftwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=415</guid>
			<description><![CDATA[Greetings all, again (and Ryos, hi again),<br />
<br />
I followed Ryos' instructions and they worked like a charm getting out of room 20505.<br />
Now I find myself stuck elsewhere, closer to the destination but still afar off.<br />
I am now in room 20310, with the four squares. I am in the lower left square, having fallen off the <blockquote>M/M</blockquote> block.<br />
Jack can't get out; please tell me this is not a glitch, and there's some trick move to get back in action.  :-?<br />
Many thanks,<br />
DLC]]></description>
			<content:encoded><![CDATA[Greetings all, again (and Ryos, hi again),<br />
<br />
I followed Ryos' instructions and they worked like a charm getting out of room 20505.<br />
Now I find myself stuck elsewhere, closer to the destination but still afar off.<br />
I am now in room 20310, with the four squares. I am in the lower left square, having fallen off the <blockquote>M/M</blockquote> block.<br />
Jack can't get out; please tell me this is not a glitch, and there's some trick move to get back in action.  :-?<br />
Many thanks,<br />
DLC]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discoteque of Doom Help]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=413</link>
			<pubDate>Sat, 07 Apr 2007 00:21:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=84">dlcatftwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=413</guid>
			<description><![CDATA[Greetings,<br />
I am trying the Disco of Doom Custom Mansion. It is great fun (a little maddening at times, but hey, no pain no gain :-)<br />
However, there are two locations I am having difficulty with. The two rooms in question are nos. 20505, and 20512. I *know* there is a missing/unexplored area inbetween these two locations, and I am pretty sure it's the targetted disco area, but! I can't get there.<br />
In room 20505: how do I get jack to jump onto the moving platform (its heading to the right towards a green door that Jack needs to get to for entrance into this last area) without dying (which he does all the time)?<br />
Conversely, for entrance no. 2:<br />
In room 20512: Jack can't seem to reach the final platform (on the left, w/ two snakes on it) without jumping to his doom. Going up to the top makes him slide down the hidden pole all-the-way-down, and I go around all over again, so I never get to go through this room by exiting to the left.<br />
Please help-- thank you! [smiley=sad.gif]<br />
Best regards,<br />
DLC<br />
]]></description>
			<content:encoded><![CDATA[Greetings,<br />
I am trying the Disco of Doom Custom Mansion. It is great fun (a little maddening at times, but hey, no pain no gain :-)<br />
However, there are two locations I am having difficulty with. The two rooms in question are nos. 20505, and 20512. I *know* there is a missing/unexplored area inbetween these two locations, and I am pretty sure it's the targetted disco area, but! I can't get there.<br />
In room 20505: how do I get jack to jump onto the moving platform (its heading to the right towards a green door that Jack needs to get to for entrance into this last area) without dying (which he does all the time)?<br />
Conversely, for entrance no. 2:<br />
In room 20512: Jack can't seem to reach the final platform (on the left, w/ two snakes on it) without jumping to his doom. Going up to the top makes him slide down the hidden pole all-the-way-down, and I go around all over again, so I never get to go through this room by exiting to the left.<br />
Please help-- thank you! [smiley=sad.gif]<br />
Best regards,<br />
DLC<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discotheque of Doom  -Release Notes-]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=392</link>
			<pubDate>Thu, 22 Mar 2007 06:45:59 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=392</guid>
			<description><![CDATA[<span style="color: #ff0000;"><strong>DISCOTHEQUE OF DOOM</strong></span>  Release Statement:<br />
<br />
Later today DoD will be released.... but before I'd like to give you the story, a few tips and other remarks.<br />
Even if I didn't find the time to design all of the custom graphics I had originally planned (it got far more work than I could handle....and I didn't want to delay the release any further), there are enough custom graphics in the game to create the effect I was after. And although it is possible to play DoD with the standard sprites set, please don't. It just doesn't look good. Please take the exra second to replace/add the graphics, sprites and music files. It's well worth it..... <br />
<br />
<strong>The Story:</strong><br />
<br />
<em>On his way through the teenage wasteland, Jack has met some creatures of the night  who told him about a mysterious place:<br />
<br />
Into the caves of a hill, a rich lunatic has built a discotheque.<br />
<br />
Only few wanderers have ever reached it, the path is long and full of dangers.<br />
<br />
It's the Discotheque Of Doom, and Jack will try to find it...<br />
<br />
Jack doesn't fear the dangers that await him, so he put on his fancy nightlife outfit - <br />
for he is sure that one day he, too, will be one of the chosen few <br />
who ever danced at the Discotheque Of Doom.<br />
<br />
</em><br />
<strong>Tips &amp; Advices:</strong><br />
<br />
DoD is not an easy mansion. Its <strong>difficulty</strong> ranges from <em>normal</em> to (occasionally) <em>very hard</em>. <br />
<br />
You should especially keep in mind:<br />
<br />
Be alert at all times.  There might be secrets hidden where you're not expecting them...and occasionally there might be dangers where you're not expecting them.<br />
<br />
DoD contains quite a number of secret rooms or areas.<br />
You got to know that some secrets are hidden more than others, so you might only find them during later, repeated plays. This is done purposely to keep the replay value high. So PLAY AGAIN !<br />
<br />
Take care  at the edges of the rooms: Is the floor really going all the way through?  <br />
Sometimes it is required to JUMP from room to room.<br />
<br />
Some zappers are quite hard, but only if you head straight into them. It's always advisable to first wait and watch.... soon you'll see the pattern and it will be quite manageable.<br />
<br />
<em>One thing is unique to DoD:</em> at several points on your route, you can suddenly be <blockquote>propelled back</blockquote> to a spot much earlier on your way !!<br />
This can be good or bad, depending on the situation:<br />
<em>Good:</em>  sometimes the <blockquote>exit</blockquote> out of a certain area is via such a <blockquote>shortcut</blockquote> to an earlier part and sometimes it is a means to get out of a hairy situation alive. It might be unnerving to have to do mileage again you thought you had already mastered, but at least you are alive...so it's good !<br />
<em>Bad:</em>  there are other occasions where you simply make a wrong step (say instad of jumping, you're walking into a gap in the floor) and instead of dying you are landing in an earlier room. Again: you didn't lose a life.....  but you have to walk....and walk...<br />
<br />
But don't panic: if you take care and watch your steps this shouldn't happen....<br />
<br />
Always remember: the goal for Jack is to find the central  big dancefloor.<br />
<br />
<strong>About the music:</strong><br />
In a discotheque the music is always important, and even more so in the <em>Discotheque Of Doom</em>. So please play with music ON.<br />
<br />
The mansion starts out silent, though..... and more often than not you'll come through silent areas. <br />
That could mean several things:<br />
 - Suspense level is rising<br />
 - Keep your ears open..... the sound of critters, footsteps or other things might help you<br />
 - you're obviously not close to a dancefloor if you do not hear any music.<br />
 - you're in a secret area. (In most secret areas of DoD the music is off)<br />
<br />
All tracks have been written, played and produced by me... some specificially for DoD, but the majority for other projects (but even those have been re-edited for DoD). Please DO NOT distribute or share the music tracks on their own.  Respect the copyright. Thx.<br />
<br />
<br />
<strong>Have Fun !</strong><br />
<br />
(And don't hesitate to post any questions you might have).<br />
<br />
aquaMat<br />
<br />
]]></description>
			<content:encoded><![CDATA[<span style="color: #ff0000;"><strong>DISCOTHEQUE OF DOOM</strong></span>  Release Statement:<br />
<br />
Later today DoD will be released.... but before I'd like to give you the story, a few tips and other remarks.<br />
Even if I didn't find the time to design all of the custom graphics I had originally planned (it got far more work than I could handle....and I didn't want to delay the release any further), there are enough custom graphics in the game to create the effect I was after. And although it is possible to play DoD with the standard sprites set, please don't. It just doesn't look good. Please take the exra second to replace/add the graphics, sprites and music files. It's well worth it..... <br />
<br />
<strong>The Story:</strong><br />
<br />
<em>On his way through the teenage wasteland, Jack has met some creatures of the night  who told him about a mysterious place:<br />
<br />
Into the caves of a hill, a rich lunatic has built a discotheque.<br />
<br />
Only few wanderers have ever reached it, the path is long and full of dangers.<br />
<br />
It's the Discotheque Of Doom, and Jack will try to find it...<br />
<br />
Jack doesn't fear the dangers that await him, so he put on his fancy nightlife outfit - <br />
for he is sure that one day he, too, will be one of the chosen few <br />
who ever danced at the Discotheque Of Doom.<br />
<br />
</em><br />
<strong>Tips &amp; Advices:</strong><br />
<br />
DoD is not an easy mansion. Its <strong>difficulty</strong> ranges from <em>normal</em> to (occasionally) <em>very hard</em>. <br />
<br />
You should especially keep in mind:<br />
<br />
Be alert at all times.  There might be secrets hidden where you're not expecting them...and occasionally there might be dangers where you're not expecting them.<br />
<br />
DoD contains quite a number of secret rooms or areas.<br />
You got to know that some secrets are hidden more than others, so you might only find them during later, repeated plays. This is done purposely to keep the replay value high. So PLAY AGAIN !<br />
<br />
Take care  at the edges of the rooms: Is the floor really going all the way through?  <br />
Sometimes it is required to JUMP from room to room.<br />
<br />
Some zappers are quite hard, but only if you head straight into them. It's always advisable to first wait and watch.... soon you'll see the pattern and it will be quite manageable.<br />
<br />
<em>One thing is unique to DoD:</em> at several points on your route, you can suddenly be <blockquote>propelled back</blockquote> to a spot much earlier on your way !!<br />
This can be good or bad, depending on the situation:<br />
<em>Good:</em>  sometimes the <blockquote>exit</blockquote> out of a certain area is via such a <blockquote>shortcut</blockquote> to an earlier part and sometimes it is a means to get out of a hairy situation alive. It might be unnerving to have to do mileage again you thought you had already mastered, but at least you are alive...so it's good !<br />
<em>Bad:</em>  there are other occasions where you simply make a wrong step (say instad of jumping, you're walking into a gap in the floor) and instead of dying you are landing in an earlier room. Again: you didn't lose a life.....  but you have to walk....and walk...<br />
<br />
But don't panic: if you take care and watch your steps this shouldn't happen....<br />
<br />
Always remember: the goal for Jack is to find the central  big dancefloor.<br />
<br />
<strong>About the music:</strong><br />
In a discotheque the music is always important, and even more so in the <em>Discotheque Of Doom</em>. So please play with music ON.<br />
<br />
The mansion starts out silent, though..... and more often than not you'll come through silent areas. <br />
That could mean several things:<br />
 - Suspense level is rising<br />
 - Keep your ears open..... the sound of critters, footsteps or other things might help you<br />
 - you're obviously not close to a dancefloor if you do not hear any music.<br />
 - you're in a secret area. (In most secret areas of DoD the music is off)<br />
<br />
All tracks have been written, played and produced by me... some specificially for DoD, but the majority for other projects (but even those have been re-edited for DoD). Please DO NOT distribute or share the music tracks on their own.  Respect the copyright. Thx.<br />
<br />
<br />
<strong>Have Fun !</strong><br />
<br />
(And don't hesitate to post any questions you might have).<br />
<br />
aquaMat<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discotheque Of Doom]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=389</link>
			<pubDate>Tue, 20 Mar 2007 07:35:29 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=389</guid>
			<description><![CDATA[I know, I've been talking about it for quite some time now, but....<br />
<br />
<span style="color: #ff0000;">Discotheque Of Doom</span> is close to release now !!<br />
<br />
(Oomph...(sigh of relief)  <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> 8-)).<br />
<br />
The beta-testing is finished, thanks to brell (and Freddy) who did a wonderful job, and to JoeB. who gave me several valuable tips on how to perfect some custom characters. Thanks a lot to you all !<br />
<br />
I only have to set the music IDs, make a package containing all the necessary files, send it to the admins....and we're up and running!<br />
<br />
For those who don't like custom graphics (or the file swopping that comes attached to it): <br />
even though custom graphics are used in DoD only sparingly, and the mansion is playable with the standard file set (but looks rather strange at certain places), I'll really recommend you make those few steps needed to use the custom file set.... as it really is part of the gameplay:<br />
 - the music is important for the dancefloors, for the rhythm of your moves<br />
 - the decoration, like paintings and statues are important for the look and feel of the discotheque, and sometimes important for the gameplay<br />
 -  last but not least: it's simply more fun (and looks much better, too).<br />
<br />
Rest assured though, it's not 20 files that need to be changed.... just 3 folders.  I will supply an easy, straightforward explanation.<br />
<br />
Thanks for your patience.... I know I wanted to have that ready at least several weeks earlier.<br />
Now it's only a matter of 2 more days or so.<br />
<br />
As a last appetizer, below you'll get a glimpse into one of the inner rooms.....near the central dancefloor.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=355" target="_blank" title="">DoD_Room_20705_001.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I know, I've been talking about it for quite some time now, but....<br />
<br />
<span style="color: #ff0000;">Discotheque Of Doom</span> is close to release now !!<br />
<br />
(Oomph...(sigh of relief)  <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> 8-)).<br />
<br />
The beta-testing is finished, thanks to brell (and Freddy) who did a wonderful job, and to JoeB. who gave me several valuable tips on how to perfect some custom characters. Thanks a lot to you all !<br />
<br />
I only have to set the music IDs, make a package containing all the necessary files, send it to the admins....and we're up and running!<br />
<br />
For those who don't like custom graphics (or the file swopping that comes attached to it): <br />
even though custom graphics are used in DoD only sparingly, and the mansion is playable with the standard file set (but looks rather strange at certain places), I'll really recommend you make those few steps needed to use the custom file set.... as it really is part of the gameplay:<br />
 - the music is important for the dancefloors, for the rhythm of your moves<br />
 - the decoration, like paintings and statues are important for the look and feel of the discotheque, and sometimes important for the gameplay<br />
 -  last but not least: it's simply more fun (and looks much better, too).<br />
<br />
Rest assured though, it's not 20 files that need to be changed.... just 3 folders.  I will supply an easy, straightforward explanation.<br />
<br />
Thanks for your patience.... I know I wanted to have that ready at least several weeks earlier.<br />
Now it's only a matter of 2 more days or so.<br />
<br />
As a last appetizer, below you'll get a glimpse into one of the inner rooms.....near the central dancefloor.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=355" target="_blank" title="">DoD_Room_20705_001.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discotheque of Doom]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=105</link>
			<pubDate>Sat, 30 Dec 2006 15:31:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=105</guid>
			<description><![CDATA[<blockquote><strong>aquaMat wrote:</strong> @ Freddy:<br />
Yes. In my case there should be no problem, as for the music I plan to go along with <blockquote>Discotheque...</blockquote> I did write, play &amp; produce it entirely on my own (in my studio). ...</blockquote>
In one word: marvellous. Looking forward to it! I mean hearing ... ;D]]></description>
			<content:encoded><![CDATA[<blockquote><strong>aquaMat wrote:</strong> @ Freddy:<br />
Yes. In my case there should be no problem, as for the music I plan to go along with <blockquote>Discotheque...</blockquote> I did write, play &amp; produce it entirely on my own (in my studio). ...</blockquote>
In one word: marvellous. Looking forward to it! I mean hearing ... ;D]]></content:encoded>
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