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		<title><![CDATA[Midnight Mansion Forums - Birdcage, The]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Tue, 21 Apr 2026 18:58:31 +0000</pubDate>
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			<title><![CDATA[Russian roulette. Or not?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2254</link>
			<pubDate>Sun, 23 Feb 2025 12:53:09 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2254</guid>
			<description><![CDATA[I can’t remember that I have ever been in The Birdcage, so I started exploring it. It’s a typical aquaMat mansion with a way of building that gives a lot of possibilities to hide all kinds of stuff and a lot of fun to search. But once in a while he colours outside the lines.<br />
<br />
13694<br />
The picture shows the 3rd room of the mansion. No shield or extra life yet.<br />
The eye ball and the scorpion were previously on the closed trap door. Jack did pull the lever and only then knew what (fast) happened. The eye ball is easy to avoid, but the scorpion did end in the gap on top of the vine that is Jack’s only way of progress. Several tests showed me that the scorpion not always but nearly always arrives in the gap. And if it does not always very fast. Both things have to do with the position and moving direction of the scorpion. And knowing how things work doesn’t help at all. The trap door opens and you have to accept if it will be cheap death or not. Russian roulette in my opinion.<br />
<br />
13693<br />
That thing in the lava just left of where Jack is now, is a very fast left-right moving platform. It moves without reaching the solid bricks at both sides. The latter makes it easy to jump on the moving platform. But going further to the left is tough. The platform moves so fast that I can’t know when to pull the lever. Like in the other room. The difference is that I could teach myself how to handle this. So no Russian roulette, but a high risk of falling in the lava. Either in the widest pool or in the left one.<br />
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1948" target="_blank" title="">The_birdcage_13694.png</a> (Size: 19.53 KB / Downloads: 1)
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1949" target="_blank" title="">The_birdcage_13693.png</a> (Size: 19.53 KB / Downloads: 1)
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			<content:encoded><![CDATA[I can’t remember that I have ever been in The Birdcage, so I started exploring it. It’s a typical aquaMat mansion with a way of building that gives a lot of possibilities to hide all kinds of stuff and a lot of fun to search. But once in a while he colours outside the lines.<br />
<br />
13694<br />
The picture shows the 3rd room of the mansion. No shield or extra life yet.<br />
The eye ball and the scorpion were previously on the closed trap door. Jack did pull the lever and only then knew what (fast) happened. The eye ball is easy to avoid, but the scorpion did end in the gap on top of the vine that is Jack’s only way of progress. Several tests showed me that the scorpion not always but nearly always arrives in the gap. And if it does not always very fast. Both things have to do with the position and moving direction of the scorpion. And knowing how things work doesn’t help at all. The trap door opens and you have to accept if it will be cheap death or not. Russian roulette in my opinion.<br />
<br />
13693<br />
That thing in the lava just left of where Jack is now, is a very fast left-right moving platform. It moves without reaching the solid bricks at both sides. The latter makes it easy to jump on the moving platform. But going further to the left is tough. The platform moves so fast that I can’t know when to pull the lever. Like in the other room. The difference is that I could teach myself how to handle this. So no Russian roulette, but a high risk of falling in the lava. Either in the widest pool or in the left one.<br />
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1948" target="_blank" title="">The_birdcage_13694.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1949" target="_blank" title="">The_birdcage_13693.png</a> (Size: 19.53 KB / Downloads: 1)
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			<title><![CDATA[Buried Levers]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2021</link>
			<pubDate>Wed, 02 May 2012 02:49:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=243">RobSeegel</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2021</guid>
			<description><![CDATA[Here's a quick report on buried levers in the Birdcage. If the mansion were converted it would be unplayable. Sorry to post it, I just thought it might help if you decided to change the levers.<br />
<br />
Checking The Birdcage/<br />
Scanning mansion room sprites...<br />
<strong>14093</strong> contains 1 buried lever<br />
<strong>14094</strong> contains 1 buried lever<br />
<strong>14289</strong> contains 1 buried lever<br />
<strong>14293</strong> contains 1 buried lever<br />
<strong>14492</strong> contains 1 buried lever<br />
<strong>14891</strong> contains 2 buried levers<br />
<strong>14895</strong> contains 2 buried levers]]></description>
			<content:encoded><![CDATA[Here's a quick report on buried levers in the Birdcage. If the mansion were converted it would be unplayable. Sorry to post it, I just thought it might help if you decided to change the levers.<br />
<br />
Checking The Birdcage/<br />
Scanning mansion room sprites...<br />
<strong>14093</strong> contains 1 buried lever<br />
<strong>14094</strong> contains 1 buried lever<br />
<strong>14289</strong> contains 1 buried lever<br />
<strong>14293</strong> contains 1 buried lever<br />
<strong>14492</strong> contains 1 buried lever<br />
<strong>14891</strong> contains 2 buried levers<br />
<strong>14895</strong> contains 2 buried levers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jack Stuck]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1216</link>
			<pubDate>Fri, 18 Dec 2009 17:46:39 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1216</guid>
			<description><![CDATA[Yep, definitely a J.S.......shucks!<br />
<br />
If Jack jumps LEFT from the skull in room 14891 to 14890 and lands on that big block with the knight on it, he can jump to his death to his hearts content, but he will always re-appear on top of that block.<br />
<br />
Great mansion, love all the nooks and crannies.<br />
<br />
]]></description>
			<content:encoded><![CDATA[Yep, definitely a J.S.......shucks!<br />
<br />
If Jack jumps LEFT from the skull in room 14891 to 14890 and lands on that big block with the knight on it, he can jump to his death to his hearts content, but he will always re-appear on top of that block.<br />
<br />
Great mansion, love all the nooks and crannies.<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help please]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1099</link>
			<pubDate>Thu, 16 Apr 2009 19:55:08 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=270">Sharpie</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1099</guid>
			<description><![CDATA[Well, after several tries I have finally gotten passed the first save, but I'm stuck in Room 14294. Where have I missed a lever to change the blocks from silver to gold? I'd really appreciate a hint please. <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" />]]></description>
			<content:encoded><![CDATA[Well, after several tries I have finally gotten passed the first save, but I'm stuck in Room 14294. Where have I missed a lever to change the blocks from silver to gold? I'd really appreciate a hint please. <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Version 1.1 (of The Birdcage) is out]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=758</link>
			<pubDate>Mon, 05 May 2008 15:26:34 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=758</guid>
			<description><![CDATA[Several layer 0 and layer 6 issues got improved.<br />
<br />
To redownload and enjoy!]]></description>
			<content:encoded><![CDATA[Several layer 0 and layer 6 issues got improved.<br />
<br />
To redownload and enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Birdcage]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=505</link>
			<pubDate>Wed, 12 Sep 2007 04:57:57 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=505</guid>
			<description><![CDATA[Dear friends,<br />
<br />
as promised I have designed a new (standard) custom mansion, to give us something to play until brell's TPI and the expansion pack comes along.<br />
My new mansion is called <strong><span style="color: #cc0000;">THE BIRDCAGE</span></strong>, and is beta-tested at the moment. Release is only a heartbeat away.....   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
It's gonna be <blockquote>normal</blockquote>, with about 60 rooms.<br />
<br />
Here is a preview snapshot to wet your appetite:<br />
<br />
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=422" target="_blank" title="">Birdcage_Still.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Dear friends,<br />
<br />
as promised I have designed a new (standard) custom mansion, to give us something to play until brell's TPI and the expansion pack comes along.<br />
My new mansion is called <strong><span style="color: #cc0000;">THE BIRDCAGE</span></strong>, and is beta-tested at the moment. Release is only a heartbeat away.....   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
It's gonna be <blockquote>normal</blockquote>, with about 60 rooms.<br />
<br />
Here is a preview snapshot to wet your appetite:<br />
<br />
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<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=422" target="_blank" title="">Birdcage_Still.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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