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		<title><![CDATA[Midnight Mansion Forums - Art minds mansion]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Sat, 18 Apr 2026 18:47:45 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Update]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2240</link>
			<pubDate>Wed, 01 Jan 2025 05:24:19 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2240</guid>
			<description><![CDATA[Veronika is not around for the time being. Because the in 2011 mentioned Jack-stucks are still there I did the easy fixing work myself.<br />
<br />
Version 1.1 of the mansion is now dowloadable in the General Custom Mansions Area and, even faster but only for a while, at the refreshed top of the homepage.]]></description>
			<content:encoded><![CDATA[Veronika is not around for the time being. Because the in 2011 mentioned Jack-stucks are still there I did the easy fixing work myself.<br />
<br />
Version 1.1 of the mansion is now dowloadable in the General Custom Mansions Area and, even faster but only for a while, at the refreshed top of the homepage.]]></content:encoded>
		</item>
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			<title><![CDATA[A stunning save point]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2239</link>
			<pubDate>Wed, 01 Jan 2025 05:15:12 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2239</guid>
			<description><![CDATA[A few days ago I played <span style="color: #ff9933;">Art minds mansion</span> again. I had a lot of fun, liked the graphics and the quotes.<br />
<br />
Room 806 was very interesting. See pics. The floor below the vine is solid. The three platforms are moving left and right. But the floor under the save pedestal as well. Very cool idea.!Getting to the save point was no problem: 4 acceptable jumps. But the way back …<br />
<br />
After landing a few times in the lava or hurrying back on the pedestal I find a good way to do it. Inspired by the starting room of Nightmare Mansion hard. Spoiler alert: ignore 2 of the 3 small platforms, only use the middle one.<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1931" target="_blank" title="">AMM_806_a.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1932" target="_blank" title="">AMM_806_b.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[A few days ago I played <span style="color: #ff9933;">Art minds mansion</span> again. I had a lot of fun, liked the graphics and the quotes.<br />
<br />
Room 806 was very interesting. See pics. The floor below the vine is solid. The three platforms are moving left and right. But the floor under the save pedestal as well. Very cool idea.!Getting to the save point was no problem: 4 acceptable jumps. But the way back …<br />
<br />
After landing a few times in the lava or hurrying back on the pedestal I find a good way to do it. Inspired by the starting room of Nightmare Mansion hard. Spoiler alert: ignore 2 of the 3 small platforms, only use the middle one.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1931" target="_blank" title="">AMM_806_a.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1932" target="_blank" title="">AMM_806_b.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Three rooms]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1961</link>
			<pubDate>Fri, 25 Nov 2011 10:03:25 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1961</guid>
			<description><![CDATA[Congrats with this art house with so beautiful graphics, Veronika. My Jack finished AMM with finding all secrets and gaining &#36; 23.950.<br />
<br />
In room 1611 Jack arrived with no purple key and couldn't get back to take it. In room 607 Jack had a key, but if he shouldn't, gliding down the pole leads as well to a Jack-stuck. Whenever you find time to do it, fixing these things would be nice for future visitors.<br />
<br />
And in room 206 one needs to offer a life. :'( :'( :'( That is not common, maybe even unseen before. And something I shouldn't design. It just feels too unkind. (Or did I miss something?)<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1478" target="_blank" title="">AMM_1611.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1479" target="_blank" title="">AMM_607.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1480" target="_blank" title="">AMM_206.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Congrats with this art house with so beautiful graphics, Veronika. My Jack finished AMM with finding all secrets and gaining &#36; 23.950.<br />
<br />
In room 1611 Jack arrived with no purple key and couldn't get back to take it. In room 607 Jack had a key, but if he shouldn't, gliding down the pole leads as well to a Jack-stuck. Whenever you find time to do it, fixing these things would be nice for future visitors.<br />
<br />
And in room 206 one needs to offer a life. :'( :'( :'( That is not common, maybe even unseen before. And something I shouldn't design. It just feels too unkind. (Or did I miss something?)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1478" target="_blank" title="">AMM_1611.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1479" target="_blank" title="">AMM_607.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1480" target="_blank" title="">AMM_206.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Yellow door in room 1606]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1960</link>
			<pubDate>Fri, 25 Nov 2011 08:53:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1960</guid>
			<description><![CDATA[Visiting my first HD custom mansion. Took me a while to figure out how to reach that yellow door. I attached an image to show that it IS possible. For future visitors who would have doubts.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1477" target="_blank" title="">AMM_1606.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Visiting my first HD custom mansion. Took me a while to figure out how to reach that yellow door. I attached an image to show that it IS possible. For future visitors who would have doubts.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1477" target="_blank" title="">AMM_1606.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[A perplexed Portly Senion!!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1929</link>
			<pubDate>Sun, 06 Nov 2011 19:13:59 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=182">mazman</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1929</guid>
			<description><![CDATA[This 80 yr old needs help with Art's Mind Mansion HD. I have been trying to get that darn green key every witch way I can think of :'( for two days now and have had zilch luck. All I would like is a good hint--please.]]></description>
			<content:encoded><![CDATA[This 80 yr old needs help with Art's Mind Mansion HD. I have been trying to get that darn green key every witch way I can think of :'( for two days now and have had zilch luck. All I would like is a good hint--please.]]></content:encoded>
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			<title><![CDATA[Shortcut to downloadpage]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1261</link>
			<pubDate>Sun, 24 Jan 2010 13:11:16 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1261</guid>
			<description><![CDATA[To download this mansion click <a href="https://actionsoft.com/forum/showthread.php?tid=1260">here</a>.]]></description>
			<content:encoded><![CDATA[To download this mansion click <a href="https://actionsoft.com/forum/showthread.php?tid=1260">here</a>.]]></content:encoded>
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			<title><![CDATA[Art minds mansion :)]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1257</link>
			<pubDate>Sat, 16 Jan 2010 05:21:54 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=310">Veronika</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1257</guid>
			<description><![CDATA[Hello everybody. I hope you had a great start in 2010! <br />
<br />
Since Freddy designed a hard but very enjoyable mansion ( I did have game over several times but I haven't given up until I finished with 70% secrets <img src="https://actionsoft.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> ) I think it's time for a new 'not so hard' mansion <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
 So- I designed a small, 70 room, Art minds mansion and is now ready for beta testing. It' s a little more difficult than my usual design but still waaaayyy easier than Freddy's coffeehouse :<img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Anyone up for some beta testing? Let me know. <br />
Have a great weekend and ( better late then never ) I like what you've done with the forum boards- NICE work!<br />
V. ]]></description>
			<content:encoded><![CDATA[Hello everybody. I hope you had a great start in 2010! <br />
<br />
Since Freddy designed a hard but very enjoyable mansion ( I did have game over several times but I haven't given up until I finished with 70% secrets <img src="https://actionsoft.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> ) I think it's time for a new 'not so hard' mansion <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
 So- I designed a small, 70 room, Art minds mansion and is now ready for beta testing. It' s a little more difficult than my usual design but still waaaayyy easier than Freddy's coffeehouse :<img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Anyone up for some beta testing? Let me know. <br />
Have a great weekend and ( better late then never ) I like what you've done with the forum boards- NICE work!<br />
V. ]]></content:encoded>
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