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		<title><![CDATA[Midnight Mansion Forums - Perpetuum Mobile]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 11:43:27 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Buried Levers]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2020</link>
			<pubDate>Wed, 02 May 2012 02:46:11 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=243">RobSeegel</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2020</guid>
			<description><![CDATA[aquaMat,<br />
<br />
 Here's a report on the levers that are now <blockquote>broken</blockquote> in MM HD. The best advice I can give here would be to move the levers back up, and possibly change the graphics  to the levers to hide the base. You could do something similar with the green base by making the entire image transparent.<br />
<br />
  It's a bit of a hassle, but probably an easier solution in the long run (hopefully).<br />
<br />
Checking Perpetuum Mobile/<br />
Scanning mansion room sprites...<br />
<strong>17493</strong> contains 1 buried lever<br />
<strong>18494</strong> contains 1 buried lever<br />
<strong>18692</strong> contains 1 buried lever<br />
<strong>18693</strong> contains 1 buried lever<br />
<strong>18694</strong> contains 1 buried lever<br />
<strong>19091</strong> contains 1 buried lever<br />
<strong>19291</strong> contains 1 buried lever<br />
<strong>19294</strong> contains 1 buried lever<br />
<strong>19491</strong> contains 1 buried lever<br />
<strong>19689</strong> contains 1 buried lever<br />
<strong>19691</strong> contains 2 buried levers<br />
<strong>19890</strong> contains 1 buried lever<br />
<strong>19893</strong> contains 1 buried lever<br />
<strong>20093</strong> contains 1 buried lever<br />
<strong>20290</strong> contains 1 buried lever<br />
<strong>20291</strong> contains 1 buried lever<br />
<strong>20292</strong> contains 1 buried lever<br />
<strong>20489</strong> contains 1 buried lever<br />
<strong>21090</strong> contains 1 buried lever<br />
<strong>21092</strong> contains 3 buried levers<br />
<strong>21292</strong> contains 1 buried lever<br />
<strong>21294</strong> contains 1 buried lever]]></description>
			<content:encoded><![CDATA[aquaMat,<br />
<br />
 Here's a report on the levers that are now <blockquote>broken</blockquote> in MM HD. The best advice I can give here would be to move the levers back up, and possibly change the graphics  to the levers to hide the base. You could do something similar with the green base by making the entire image transparent.<br />
<br />
  It's a bit of a hassle, but probably an easier solution in the long run (hopefully).<br />
<br />
Checking Perpetuum Mobile/<br />
Scanning mansion room sprites...<br />
<strong>17493</strong> contains 1 buried lever<br />
<strong>18494</strong> contains 1 buried lever<br />
<strong>18692</strong> contains 1 buried lever<br />
<strong>18693</strong> contains 1 buried lever<br />
<strong>18694</strong> contains 1 buried lever<br />
<strong>19091</strong> contains 1 buried lever<br />
<strong>19291</strong> contains 1 buried lever<br />
<strong>19294</strong> contains 1 buried lever<br />
<strong>19491</strong> contains 1 buried lever<br />
<strong>19689</strong> contains 1 buried lever<br />
<strong>19691</strong> contains 2 buried levers<br />
<strong>19890</strong> contains 1 buried lever<br />
<strong>19893</strong> contains 1 buried lever<br />
<strong>20093</strong> contains 1 buried lever<br />
<strong>20290</strong> contains 1 buried lever<br />
<strong>20291</strong> contains 1 buried lever<br />
<strong>20292</strong> contains 1 buried lever<br />
<strong>20489</strong> contains 1 buried lever<br />
<strong>21090</strong> contains 1 buried lever<br />
<strong>21092</strong> contains 3 buried levers<br />
<strong>21292</strong> contains 1 buried lever<br />
<strong>21294</strong> contains 1 buried lever]]></content:encoded>
		</item>
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			<title><![CDATA[Perpetuum Mobile Help please]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1055</link>
			<pubDate>Sun, 01 Feb 2009 23:30:24 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=84">dlcatftwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1055</guid>
			<description><![CDATA[Hi all, <br />
I'm having a good time with Perpetuum Mobile and am most done (I believe). But am stuck at Room 21090, where the two platforms do not go down far enough to be able to get to the conveyer belt with the purple key. <br />
<br />
Below it is room 21290, where the vine is just <blockquote>too short</blockquote> for Jack to grab it (so he can get to 21090 from below - see my picts attached).<br />
So what's a traveler to do? Help most appreciated.<br />
Many thanks,<br />
DLC<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=742" target="_blank" title="">Rooms_2109021290.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi all, <br />
I'm having a good time with Perpetuum Mobile and am most done (I believe). But am stuck at Room 21090, where the two platforms do not go down far enough to be able to get to the conveyer belt with the purple key. <br />
<br />
Below it is room 21290, where the vine is just <blockquote>too short</blockquote> for Jack to grab it (so he can get to 21090 from below - see my picts attached).<br />
So what's a traveler to do? Help most appreciated.<br />
Many thanks,<br />
DLC<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=742" target="_blank" title="">Rooms_2109021290.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Pathetic - can't get to first save.]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1014</link>
			<pubDate>Thu, 27 Nov 2008 22:56:31 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=129">iRock</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1014</guid>
			<description><![CDATA[I have started over for weeks and can't get past this section. After I pull the lever I can't find anywhere to go that doesn't drop me into the lava.<br />
<br />
<img src="http://homepage.mac.com/rockhell/.Pictures/js18694.jpg" alt="" /><br />
 :-[<br />
<br />
]]></description>
			<content:encoded><![CDATA[I have started over for weeks and can't get past this section. After I pull the lever I can't find anywhere to go that doesn't drop me into the lava.<br />
<br />
<img src="http://homepage.mac.com/rockhell/.Pictures/js18694.jpg" alt="" /><br />
 :-[<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing yellow key]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1011</link>
			<pubDate>Sun, 23 Nov 2008 18:52:14 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=159">Lara</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1011</guid>
			<description><![CDATA[Hello,<br />
<br />
Has anymore been missing a yellow key at save point five? Save point five is in room 20089.<br />
<br />
Before save point five I had five yellow keys, four to go through the doors in 19690 and another that I collected going down the yellow pole in room 19889. But after using my fifth yellow key in room 20290 I then find I have no more yellow keys to get through the door in room 20491.<br />
<br />
I am currently stuck here:<br />
<br />
<img src="http://img.photobucket.com/albums/v57/lararuffle/Picture1-1.png" alt="" /><br />
<br />
<img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
<br />
]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
Has anymore been missing a yellow key at save point five? Save point five is in room 20089.<br />
<br />
Before save point five I had five yellow keys, four to go through the doors in 19690 and another that I collected going down the yellow pole in room 19889. But after using my fifth yellow key in room 20290 I then find I have no more yellow keys to get through the door in room 20491.<br />
<br />
I am currently stuck here:<br />
<br />
<img src="http://img.photobucket.com/albums/v57/lararuffle/Picture1-1.png" alt="" /><br />
<br />
<img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help Please]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1007</link>
			<pubDate>Wed, 12 Nov 2008 12:08:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1007</guid>
			<description><![CDATA[I cannot figure out how to get to room 20093 which is below room 19893<br />
I tried sliding down all the yellow poles to no avail.  <br />
<br />
Also, after obtaining the pink key in the rooms to the left with he up &amp; down yellow panels, I shifted the shifted the invisible block &amp; can't figure out how to shift them again so as to walk on them after I get down to room 20093.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=721" target="_blank" title="">Picture_5_001.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I cannot figure out how to get to room 20093 which is below room 19893<br />
I tried sliding down all the yellow poles to no avail.  <br />
<br />
Also, after obtaining the pink key in the rooms to the left with he up &amp; down yellow panels, I shifted the shifted the invisible block &amp; can't figure out how to shift them again so as to walk on them after I get down to room 20093.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=721" target="_blank" title="">Picture_5_001.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Rm 18094 js]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1005</link>
			<pubDate>Tue, 11 Nov 2008 12:31:24 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=131">Jackie</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1005</guid>
			<description><![CDATA[aquaMat:<br />
<br />
Another fun mansion from our prolific mansion builder.  I just got started and got stuck jumping on the right-hand side of Rm 18094.  Can't climb back up; can't die.  Why did I jump off the cliff instead of going left?  Because it was there.   ;D]]></description>
			<content:encoded><![CDATA[aquaMat:<br />
<br />
Another fun mansion from our prolific mansion builder.  I just got started and got stuck jumping on the right-hand side of Rm 18094.  Can't climb back up; can't die.  Why did I jump off the cliff instead of going left?  Because it was there.   ;D]]></content:encoded>
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			<title><![CDATA[Perpetuum Mobile - A few words of guidance]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1004</link>
			<pubDate>Tue, 11 Nov 2008 06:40:35 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1004</guid>
			<description><![CDATA[Dear friends,<br />
<br />
I thought it might be a good idea to give a few words of advice about my latest mansion, Perpetuum Mobilé.<br />
<br />
This mansion is somewhat unusual in that the player has to master quite a distance until the first save comes, but after that, as the challenges keep coming, there are more save pedestals than usual, so he can feel free to try some more adventurous moves etc. <br />
There is also more money than usual to be had here, so the player will not lose patience or interest, simply because he runs out of lives too soon, too often.<br />
<br />
Also, for a mansion of about average size (close to 100 rooms), there is quite a high number of secrets. So it is wise to look carefully for hidden coins, secret passages and other mischievious ocurrences.......  8-)<br />
<br />
While there are several <blockquote>Mobiles</blockquote>, self-powered moving apparati, throughout the mansion (in fact right from the 1st room on), there are a few bigger ones in the central section.<br />
<br />
Not all of them are obvious from the first glance...... one of the hardest might be the big <blockquote>grey structure</blockquote> that extends over several floors/levels.<br />
To make it somewhat easier, there is one save right before, and one after it. Both of those can be used whenever the user feels he needs them.<br />
<br />
And one final hint about this <blockquote>grey structure</blockquote>  (I use this peculiar name for fear of giving too much away):  One or two levers there can be pulled, but they also can be NOT pulled.....depending of whether you think it helpful or not.<br />
<br />
If you're there, I guess you'll find out what I mean by that.<br />
<br />
Well then, let yourself be (infinitely) moved....by the Perpetuum Mobilé !   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[Dear friends,<br />
<br />
I thought it might be a good idea to give a few words of advice about my latest mansion, Perpetuum Mobilé.<br />
<br />
This mansion is somewhat unusual in that the player has to master quite a distance until the first save comes, but after that, as the challenges keep coming, there are more save pedestals than usual, so he can feel free to try some more adventurous moves etc. <br />
There is also more money than usual to be had here, so the player will not lose patience or interest, simply because he runs out of lives too soon, too often.<br />
<br />
Also, for a mansion of about average size (close to 100 rooms), there is quite a high number of secrets. So it is wise to look carefully for hidden coins, secret passages and other mischievious ocurrences.......  8-)<br />
<br />
While there are several <blockquote>Mobiles</blockquote>, self-powered moving apparati, throughout the mansion (in fact right from the 1st room on), there are a few bigger ones in the central section.<br />
<br />
Not all of them are obvious from the first glance...... one of the hardest might be the big <blockquote>grey structure</blockquote> that extends over several floors/levels.<br />
To make it somewhat easier, there is one save right before, and one after it. Both of those can be used whenever the user feels he needs them.<br />
<br />
And one final hint about this <blockquote>grey structure</blockquote>  (I use this peculiar name for fear of giving too much away):  One or two levers there can be pulled, but they also can be NOT pulled.....depending of whether you think it helpful or not.<br />
<br />
If you're there, I guess you'll find out what I mean by that.<br />
<br />
Well then, let yourself be (infinitely) moved....by the Perpetuum Mobilé !   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
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			<title><![CDATA[Perpetuum Mobile 1.0 released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=995</link>
			<pubDate>Mon, 10 Nov 2008 05:16:25 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=995</guid>
			<description><![CDATA[The easiest and fastest way to download this new mansion, is by going to the 'important topic' (sticky) on top of this board.]]></description>
			<content:encoded><![CDATA[The easiest and fastest way to download this new mansion, is by going to the 'important topic' (sticky) on top of this board.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shortcut to downloadpage]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=994</link>
			<pubDate>Mon, 10 Nov 2008 05:09:59 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=994</guid>
			<description><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=991"><span style="color: #0000ff;">here</span></a>.]]></description>
			<content:encoded><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=991"><span style="color: #0000ff;">here</span></a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I've  got an MM habit.... one more new mansion]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=949</link>
			<pubDate>Wed, 08 Oct 2008 07:59:43 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=949</guid>
			<description><![CDATA[It's starting to trouble me....<br />
<br />
Even though I am currently very busy with <blockquote>real work</blockquote> I couldn't resist another wave of inspiration and have finished yet another new mansion.  <br />
I'll admit it.... I've got an MM habit !<br />
<br />
Is it starting to bore you already ? (The new mansions, I mean)<br />
<br />
I hope not.<br />
<br />
My latest one is called <strong><blockquote>Perpetuum Mobile</blockquote></strong>  and for those of you who do not speak Latin, a perpetuum mobile is a construction that is continually moving without external energy. Endlessly moving and thereby creating its own energy to move, so to speak.<br />
<br />
Well, in this mansion Jack is going on another one of those <blockquote>underground missions</blockquote> and in this cave system he happens to come across several <em>perpetuum mobiles</em>, right from the start. Central to the cave system is a bigger one, which is quite challenging, but there are also a few conventional underground palaces and other stuff. It's pretty tough, though....    8-)<br />
<br />
Expect release in about 2 weeks, it's finished, but not yet tested.<br />
Maybe it'll even be release no. 100.....]]></description>
			<content:encoded><![CDATA[It's starting to trouble me....<br />
<br />
Even though I am currently very busy with <blockquote>real work</blockquote> I couldn't resist another wave of inspiration and have finished yet another new mansion.  <br />
I'll admit it.... I've got an MM habit !<br />
<br />
Is it starting to bore you already ? (The new mansions, I mean)<br />
<br />
I hope not.<br />
<br />
My latest one is called <strong><blockquote>Perpetuum Mobile</blockquote></strong>  and for those of you who do not speak Latin, a perpetuum mobile is a construction that is continually moving without external energy. Endlessly moving and thereby creating its own energy to move, so to speak.<br />
<br />
Well, in this mansion Jack is going on another one of those <blockquote>underground missions</blockquote> and in this cave system he happens to come across several <em>perpetuum mobiles</em>, right from the start. Central to the cave system is a bigger one, which is quite challenging, but there are also a few conventional underground palaces and other stuff. It's pretty tough, though....    8-)<br />
<br />
Expect release in about 2 weeks, it's finished, but not yet tested.<br />
Maybe it'll even be release no. 100.....]]></content:encoded>
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