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		<title><![CDATA[Midnight Mansion Forums - Daedalus]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Sat, 18 Apr 2026 05:05:41 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Trying to solve Room 15891 (but not yet...)]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2162</link>
			<pubDate>Tue, 01 Nov 2016 16:44:18 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=147">JimRCGMO</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2162</guid>
			<description><![CDATA[In Room 15891 (with the reversing belts and the gold key going up to the lava pit; it's near the end - I hear...), I am having trouble getting through the progression of backs &amp; forth to reach the level in time. :-X ><img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />><img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> :o<br />
<br />
Is this room just d**nably difficult (&amp; one has to have the reflexes of a teenager to complete it?), or am I missing something in this room for the solution? I tried finding any other exit from the room that might be closer to the small starting ladder, but not finding one (except the one on the left, and the gold door on the right).<br />
<br />
If anybody's still on here, I'd love to get a hint or at least know that I will have to work up my reflexes to complete this room.<br />
<br />
Thanks,<br />
<br />
RiverCity Jim]]></description>
			<content:encoded><![CDATA[In Room 15891 (with the reversing belts and the gold key going up to the lava pit; it's near the end - I hear...), I am having trouble getting through the progression of backs &amp; forth to reach the level in time. :-X ><img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />><img src="https://actionsoft.com/forum/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> :o<br />
<br />
Is this room just d**nably difficult (&amp; one has to have the reflexes of a teenager to complete it?), or am I missing something in this room for the solution? I tried finding any other exit from the room that might be closer to the small starting ladder, but not finding one (except the one on the left, and the gold door on the right).<br />
<br />
If anybody's still on here, I'd love to get a hint or at least know that I will have to work up my reflexes to complete this room.<br />
<br />
Thanks,<br />
<br />
RiverCity Jim]]></content:encoded>
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			<title><![CDATA[MM HD Daedalus: a trigger doesn't function.]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1935</link>
			<pubDate>Mon, 14 Nov 2011 05:45:46 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=168">m1ck</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1935</guid>
			<description><![CDATA[In room 14893 , Jack is standing next to the lever (see pic) that is supposed to open the grey door and free the birds so they can be eaten by big spiders. <br />
<br />
The trigger makes a noise, but nothing happens.<br />
<br />
See the deceased Jacks?  <img src="https://actionsoft.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1451" target="_blank" title="">Daedalus_Lever.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[In room 14893 , Jack is standing next to the lever (see pic) that is supposed to open the grey door and free the birds so they can be eaten by big spiders. <br />
<br />
The trigger makes a noise, but nothing happens.<br />
<br />
See the deceased Jacks?  <img src="https://actionsoft.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1451" target="_blank" title="">Daedalus_Lever.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Superbe !!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=946</link>
			<pubDate>Fri, 03 Oct 2008 11:06:38 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=946</guid>
			<description><![CDATA[I am having a lot of fun in <span style="color: #ff9900;">Daedalus</span>. A lot of very very original rooms. Stunning design. Really brilliant work.<br />
<br />
Surcouf, please tell me if I am doing it reasonable or not.<br />
Save 2 with 11 secrets ans &#36; 6.200<br />
Save 3 with 17 secrets and &#36; 9.000<br />
Save 4 with 19 secrets and &#36; 11.075<br />
<br />
On the attached image you can see that my Jack has a blue key. Now, I wonder if there isn't a JS here, when Jack didn't glide down the pole to catch the blue key, in the room before.<br />
<br />
Got to run. I mean, Jack has to. Because a skeleton is coming down! ;D<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=685" target="_blank" title="">Untitled_003.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I am having a lot of fun in <span style="color: #ff9900;">Daedalus</span>. A lot of very very original rooms. Stunning design. Really brilliant work.<br />
<br />
Surcouf, please tell me if I am doing it reasonable or not.<br />
Save 2 with 11 secrets ans &#36; 6.200<br />
Save 3 with 17 secrets and &#36; 9.000<br />
Save 4 with 19 secrets and &#36; 11.075<br />
<br />
On the attached image you can see that my Jack has a blue key. Now, I wonder if there isn't a JS here, when Jack didn't glide down the pole to catch the blue key, in the room before.<br />
<br />
Got to run. I mean, Jack has to. Because a skeleton is coming down! ;D<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=685" target="_blank" title="">Untitled_003.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Version 1.2 is released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=945</link>
			<pubDate>Fri, 03 Oct 2008 05:57:48 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=945</guid>
			<description><![CDATA[Fixes a minor mistake.<br />
<br />
The easiest and fastest way to download this update, is by going to the 'important topic' (sticky) on top of this board.]]></description>
			<content:encoded><![CDATA[Fixes a minor mistake.<br />
<br />
The easiest and fastest way to download this update, is by going to the 'important topic' (sticky) on top of this board.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Version 1.1 released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=943</link>
			<pubDate>Thu, 02 Oct 2008 11:09:57 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=943</guid>
			<description><![CDATA[The first version of this mansion was 1.0, but due to my fault there was 0.1 shown on the map and at the finish. :-[ Sorry about that.<br />
<br />
This new version 1.1 fixes the announced Jack-stuck in room 15486.<br />
<br />
The easiest and fastest way to download this update, is by going to the 'important topic' (sticky) on top of this board.]]></description>
			<content:encoded><![CDATA[The first version of this mansion was 1.0, but due to my fault there was 0.1 shown on the map and at the finish. :-[ Sorry about that.<br />
<br />
This new version 1.1 fixes the announced Jack-stuck in room 15486.<br />
<br />
The easiest and fastest way to download this update, is by going to the 'important topic' (sticky) on top of this board.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jack Stuck]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=923</link>
			<pubDate>Mon, 22 Sep 2008 22:04:54 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=923</guid>
			<description><![CDATA[I think that there is another Jack Stuck in room 15085.  If Jack goes down the sinking grey brick without pulling the lever, he is stuck.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=679" target="_blank" title="">Picture_2_013.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I think that there is another Jack Stuck in room 15085.  If Jack goes down the sinking grey brick without pulling the lever, he is stuck.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=679" target="_blank" title="">Picture_2_013.png</a> (Size: 19.53 KB / Downloads: 1)
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			<title><![CDATA[JS in 15486]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=920</link>
			<pubDate>Sun, 21 Sep 2008 15:04:01 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=214">otg</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=920</guid>
			<description><![CDATA[Had to try out the new mansion <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> A JS in 15486, jumping down in the box before pulling the lever, I can't get out... yes, it was stupid to go down there without pulling, but I did... [had to try it after freddy told me I did something similar in my octopus hard] <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Had to try out the new mansion <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> A JS in 15486, jumping down in the box before pulling the lever, I can't get out... yes, it was stupid to go down there without pulling, but I did... [had to try it after freddy told me I did something similar in my octopus hard] <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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			<title><![CDATA[Release of Daedalus]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=916</link>
			<pubDate>Sun, 21 Sep 2008 07:37:36 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=916</guid>
			<description><![CDATA[Surcouf made a brand new mansion: Daedalus. Rings a few bells: labyrinth, a bull named Minotaurus, the cathedral of Chartres ... That promises!<br />
<br />
The easiest and fastest way to download this update, is by going to the 'important topic' (sticky) on top of this board.<br />
<br />
Enjoy!]]></description>
			<content:encoded><![CDATA[Surcouf made a brand new mansion: Daedalus. Rings a few bells: labyrinth, a bull named Minotaurus, the cathedral of Chartres ... That promises!<br />
<br />
The easiest and fastest way to download this update, is by going to the 'important topic' (sticky) on top of this board.<br />
<br />
Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shortcut to downloadpage]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=915</link>
			<pubDate>Sun, 21 Sep 2008 07:28:26 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=915</guid>
			<description><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=913"><span style="color: #0000ff;">here</span></a>.]]></description>
			<content:encoded><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=913"><span style="color: #0000ff;">here</span></a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DAEDALUS coming soon]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=909</link>
			<pubDate>Sat, 20 Sep 2008 07:27:06 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=288">Surcouf</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=909</guid>
			<description><![CDATA[Hello everybody,<br />
<br />
After <em><strong>THE WARRIOR</strong></em>, <em><strong>JOURNEY TO SARKOZYLAND</strong></em> &amp; <em><strong>CRANES</strong></em>, I put a last touch 2 days ago at [highlight]DAEDALUS[/highlight] ,my last release, ßtested by AquaMat and Rose, thanks to them. Now DAEDALUS is between Freddy's hands, and I am waiting for news. It is a 79 rooms mansion, level <strong><em>hard</em></strong> I think.<br />
I spent such a long time on designing and improving mechanisms, so I hope you'll all have fun with it.<br />
SURCOUF.<br />
<br />
PS: Could anybody explain how to make a video (recording &amp; reading)? Thx.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=670" target="_blank" title="">Daedalus_Teas.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello everybody,<br />
<br />
After <em><strong>THE WARRIOR</strong></em>, <em><strong>JOURNEY TO SARKOZYLAND</strong></em> &amp; <em><strong>CRANES</strong></em>, I put a last touch 2 days ago at [highlight]DAEDALUS[/highlight] ,my last release, ßtested by AquaMat and Rose, thanks to them. Now DAEDALUS is between Freddy's hands, and I am waiting for news. It is a 79 rooms mansion, level <strong><em>hard</em></strong> I think.<br />
I spent such a long time on designing and improving mechanisms, so I hope you'll all have fun with it.<br />
SURCOUF.<br />
<br />
PS: Could anybody explain how to make a video (recording &amp; reading)? Thx.<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=670" target="_blank" title="">Daedalus_Teas.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Unusual start for a new Mansion]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=780</link>
			<pubDate>Tue, 15 Jul 2008 06:35:21 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=288">Surcouf</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=780</guid>
			<description><![CDATA[Hi everybody,<br />
<br />
working on a 80 rooms-Mansion after Warrior and Sarkozyland, and about to finish it, I need some MMers' advices...<br />
My first idea is to begin this Mansion by a sort of teaser which means a <blockquote>last-chance-Jack</blockquote> after loosing 6 lives, then a save-pedestal and a new start onto the whole Maansion. I thought this was original, but I was told by Aquamat (my favorite beta-tester:-)) this idea is a bit tedious (<blockquote>...drove me nuts!</blockquote>).<br />
From collective advice, can I keep this idea on?<br />
I attach the incriminated Mansion's part.<br />
Thank you.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=615" target="_blank" title="">DAEDALUS_teaser.zip</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi everybody,<br />
<br />
working on a 80 rooms-Mansion after Warrior and Sarkozyland, and about to finish it, I need some MMers' advices...<br />
My first idea is to begin this Mansion by a sort of teaser which means a <blockquote>last-chance-Jack</blockquote> after loosing 6 lives, then a save-pedestal and a new start onto the whole Maansion. I thought this was original, but I was told by Aquamat (my favorite beta-tester:-)) this idea is a bit tedious (<blockquote>...drove me nuts!</blockquote>).<br />
From collective advice, can I keep this idea on?<br />
I attach the incriminated Mansion's part.<br />
Thank you.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=615" target="_blank" title="">DAEDALUS_teaser.zip</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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