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		<title><![CDATA[Midnight Mansion Forums - Hanging Gardens of Babylon]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Sat, 18 Apr 2026 05:05:35 +0000</pubDate>
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			<title><![CDATA[Easy to normal?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2242</link>
			<pubDate>Wed, 01 Jan 2025 10:37:17 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2242</guid>
			<description><![CDATA[<span style="color: #ff9933;">Hanging Gardens of Babylon</span> is announced as easy to normal, but now I more have the feeling that it is normal with a few harder spots. Like the room on the image.<br />
<br />
Jack entered the room on the grey bricks at the left. The coloured blocks didn’t bring him straight to where you see him now. From the gold block he arrives high at the vine.<br />
<br />
1. It really is possible to get the gold coins without any contact with the lady bug. But very tough.<br />
2. When Jack walks to the right a skullspider is approaching fast so he ha to take care.<br />
3. But Jack has to go to the right and back because a &#36; 200 bag is falling down left of the ledge. Same story. It is possible to catch that bag with a squirrel jump though not ‘easy to normal’.<br />
<br />
This room (17296) is in the third section of of HGoB. Anyone interested in risking Jack’s lifes in this room?<br />
Should we change the announced degree of difficulty? <br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1933" target="_blank" title="">HGoB_17296.png</a> (Size: 19.53 KB / Downloads: 1)
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			<content:encoded><![CDATA[<span style="color: #ff9933;">Hanging Gardens of Babylon</span> is announced as easy to normal, but now I more have the feeling that it is normal with a few harder spots. Like the room on the image.<br />
<br />
Jack entered the room on the grey bricks at the left. The coloured blocks didn’t bring him straight to where you see him now. From the gold block he arrives high at the vine.<br />
<br />
1. It really is possible to get the gold coins without any contact with the lady bug. But very tough.<br />
2. When Jack walks to the right a skullspider is approaching fast so he ha to take care.<br />
3. But Jack has to go to the right and back because a &#36; 200 bag is falling down left of the ledge. Same story. It is possible to catch that bag with a squirrel jump though not ‘easy to normal’.<br />
<br />
This room (17296) is in the third section of of HGoB. Anyone interested in risking Jack’s lifes in this room?<br />
Should we change the announced degree of difficulty? <br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1933" target="_blank" title="">HGoB_17296.png</a> (Size: 19.53 KB / Downloads: 1)
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			<title><![CDATA[Half Jack-stuck in section 1]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2216</link>
			<pubDate>Sun, 01 Oct 2023 10:02:52 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2216</guid>
			<description><![CDATA[My Jack was in room 16105. See image a. He knows how to get to the lever with the red knot. And did. See image b. Only then he realized that he used a one way route. Jack committed suicide in style by catching the two silver coins. See image c.<br />
<br />
I need to report that to the designer for fixing and launching an update, don't I? Oops ... that's me.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1875" target="_blank" title="">HGoB_16105_a.png</a> (Size: 19.53 KB / Downloads: 1)
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<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1876" target="_blank" title="">HGoB_16105_b.png</a> (Size: 19.53 KB / Downloads: 1)
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<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1877" target="_blank" title="">HGoB_16105_c.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[My Jack was in room 16105. See image a. He knows how to get to the lever with the red knot. And did. See image b. Only then he realized that he used a one way route. Jack committed suicide in style by catching the two silver coins. See image c.<br />
<br />
I need to report that to the designer for fixing and launching an update, don't I? Oops ... that's me.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1875" target="_blank" title="">HGoB_16105_a.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1876" target="_blank" title="">HGoB_16105_b.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1877" target="_blank" title="">HGoB_16105_c.png</a> (Size: 19.53 KB / Downloads: 1)
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			<title><![CDATA[Missing $100 in HGoB]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2118</link>
			<pubDate>Sat, 08 Mar 2014 13:10:47 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=214">otg</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2118</guid>
			<description><![CDATA[Hi everyone<br />
<br />
Playing through the Hanging and I find myself short of &#36;100 after the 2nd section. Have gone through it twice and can't hear anything anywhere and I've tried every place where it might be hidden... Except where it is, of course...<br />
<br />
Any clue?]]></description>
			<content:encoded><![CDATA[Hi everyone<br />
<br />
Playing through the Hanging and I find myself short of &#36;100 after the 2nd section. Have gone through it twice and can't hear anything anywhere and I've tried every place where it might be hidden... Except where it is, of course...<br />
<br />
Any clue?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Section 3 added, available now at the download page]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2114</link>
			<pubDate>Sun, 16 Feb 2014 13:48:03 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2114</guid>
			<description><![CDATA[A new section designed by Josephine has been added to Hanging Gardens of Babylon. <br />
<br />
Go to the download page to get the updated mansion.]]></description>
			<content:encoded><![CDATA[A new section designed by Josephine has been added to Hanging Gardens of Babylon. <br />
<br />
Go to the download page to get the updated mansion.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[calling SandyBean!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2111</link>
			<pubDate>Tue, 07 Jan 2014 22:48:21 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=152">josephine</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2111</guid>
			<description><![CDATA[Yoohoo! I sent you a Christmas prezzie  <img src="https://actionsoft.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Yoohoo! I sent you a Christmas prezzie  <img src="https://actionsoft.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beta testers wanted!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2108</link>
			<pubDate>Fri, 06 Dec 2013 22:52:32 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=152">josephine</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2108</guid>
			<description><![CDATA[I'm excited to annouce a third section to Hanging Gardens of Babylon! <br />
It's small, only 15 rooms, but hopefully this little addition will inspire other designers to jump in   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
SandyBean is on board for beta testing and it would be great to get one or two more people. PM me if you're interested. Thanks!<br />
<br />
]]></description>
			<content:encoded><![CDATA[I'm excited to annouce a third section to Hanging Gardens of Babylon! <br />
It's small, only 15 rooms, but hopefully this little addition will inspire other designers to jump in   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
SandyBean is on board for beta testing and it would be great to get one or two more people. PM me if you're interested. Thanks!<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hanging Gardens of Babylon Updated]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2098</link>
			<pubDate>Fri, 13 Sep 2013 15:14:00 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2098</guid>
			<description><![CDATA[A new zip file is available in the downloads section. An exit door was added to the end of the mansion.<br />
<br />
If you have already downloaded this mansion, please get the updated file.]]></description>
			<content:encoded><![CDATA[A new zip file is available in the downloads section. An exit door was added to the end of the mansion.<br />
<br />
If you have already downloaded this mansion, please get the updated file.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shortcut to Download Page]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2096</link>
			<pubDate>Wed, 11 Sep 2013 15:28:11 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2096</guid>
			<description><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=2095"><span style="color: #0000ff;">here</span></a>.]]></description>
			<content:encoded><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=2095"><span style="color: #0000ff;">here</span></a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need Beta Testers !]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2093</link>
			<pubDate>Tue, 27 Aug 2013 12:24:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=258">SandyBean</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2093</guid>
			<description><![CDATA[Quite a while back, Freddy and I started work on an MM2 sort of Catacombs....<br />
It's called <blockquote><strong><span style="color: #009933;">Hanging Gardens of Babylon</span></strong></blockquote>.  [smiley=vrolijk_26.gif]<br />
There are two sections needing testing. <br />
<br />
Would there be anyone interested in beta testing ? <br />
<br />
Thanks, <br />
SandyBean  [smiley=2vrolijk_08.gif]]]></description>
			<content:encoded><![CDATA[Quite a while back, Freddy and I started work on an MM2 sort of Catacombs....<br />
It's called <blockquote><strong><span style="color: #009933;">Hanging Gardens of Babylon</span></strong></blockquote>.  [smiley=vrolijk_26.gif]<br />
There are two sections needing testing. <br />
<br />
Would there be anyone interested in beta testing ? <br />
<br />
Thanks, <br />
SandyBean  [smiley=2vrolijk_08.gif]]]></content:encoded>
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