<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Midnight Mansion Forums - Game Bugs ?!]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Mon, 20 Apr 2026 07:47:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Bug in the MM2-Builder]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2224</link>
			<pubDate>Sun, 28 Apr 2024 12:59:49 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2224</guid>
			<description><![CDATA[Today I experienced a wrong working lever.<br />
<br />
In a room there were 2 trap doors and the lever was supposed to open them. But it opened one of the grey doors. I restarted the builder. The same. I replaced the lever with a new one. The same. I restarted the builder. The same.<br />
<br />
I moved the lever a little bit to the right. It opened both trap doors …<br />
 :-?]]></description>
			<content:encoded><![CDATA[Today I experienced a wrong working lever.<br />
<br />
In a room there were 2 trap doors and the lever was supposed to open them. But it opened one of the grey doors. I restarted the builder. The same. I replaced the lever with a new one. The same. I restarted the builder. The same.<br />
<br />
I moved the lever a little bit to the right. It opened both trap doors …<br />
 :-?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Levers without handles]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2217</link>
			<pubDate>Wed, 03 May 2023 13:50:32 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2217</guid>
			<description><![CDATA[See pic.<br />
Jack arrived in a room where some levers looked like this. They were supposed to be invisible and become revealed by T-triggers.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1884" target="_blank" title="">mm_bug.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[See pic.<br />
Jack arrived in a room where some levers looked like this. They were supposed to be invisible and become revealed by T-triggers.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1884" target="_blank" title="">mm_bug.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jack Stuck in Jasperlone Mountain Normal]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2055</link>
			<pubDate>Wed, 24 Oct 2012 08:28:23 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2055</guid>
			<description><![CDATA[1) Please see pic.  After Jack road the bat mobile down, he landed directly on the yellow platform and the only way off was to die.<br />
<br />
2) Please see 2nd pic. I don't see the point of pulling the level to open the red trap door to allow the bouncing eye to drop down, when Jack leaves the room the trap door re-sets itself and Jack has to face the bouncing ball again, when he returns with the blue keys to the blue doors. IMHO, once the lever is pulled the trap doors should stay open that the bouncing eye should be gone. Just saying.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1522" target="_blank" title="">Picture_1_149.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1523" target="_blank" title="">Picture_1_150.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[1) Please see pic.  After Jack road the bat mobile down, he landed directly on the yellow platform and the only way off was to die.<br />
<br />
2) Please see 2nd pic. I don't see the point of pulling the level to open the red trap door to allow the bouncing eye to drop down, when Jack leaves the room the trap door re-sets itself and Jack has to face the bouncing ball again, when he returns with the blue keys to the blue doors. IMHO, once the lever is pulled the trap doors should stay open that the bouncing eye should be gone. Just saying.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1522" target="_blank" title="">Picture_1_149.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1523" target="_blank" title="">Picture_1_150.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sign Duplicating]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1724</link>
			<pubDate>Mon, 04 Jul 2011 17:01:24 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1724</guid>
			<description><![CDATA[Hey,<br />
<br />
I can't believe I never noticed this before, although it looks like the engine is just thinking for itself.<br />
<br />
Anyway, when in the Level builder, I copied a sign in the same room (using the marque tool and holding alt), as expected, it copied over all the writing, however, I went to edit the copy and when I went to test the room, both signs were changed. So it seems that it's the exact same sign in two places.<br />
<br />
I looked at the object ID and one said 907 and the other said 915.<br />
<br />
Just thought I would mention it <img src="https://actionsoft.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Cheers<br />
Leon]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I can't believe I never noticed this before, although it looks like the engine is just thinking for itself.<br />
<br />
Anyway, when in the Level builder, I copied a sign in the same room (using the marque tool and holding alt), as expected, it copied over all the writing, however, I went to edit the copy and when I went to test the room, both signs were changed. So it seems that it's the exact same sign in two places.<br />
<br />
I looked at the object ID and one said 907 and the other said 915.<br />
<br />
Just thought I would mention it <img src="https://actionsoft.com/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Cheers<br />
Leon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Map &amp; suspend game]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1552</link>
			<pubDate>Sat, 25 Sep 2010 20:00:44 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=270">Sharpie</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1552</guid>
			<description><![CDATA[Today while beta testing a mansion, I paused while I had the map up and I couldn't select suspend. I had to resume, get rid of the map and pause again to be able to suspend. I had made a change to the mansion which is why I was needing to suspend.]]></description>
			<content:encoded><![CDATA[Today while beta testing a mansion, I paused while I had the map up and I couldn't select suspend. I had to resume, get rid of the map and pause again to be able to suspend. I had made a change to the mansion which is why I was needing to suspend.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with H-triggers]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1540</link>
			<pubDate>Fri, 17 Sep 2010 18:41:19 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=244">Rohful</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1540</guid>
			<description><![CDATA[Hi, I've found a bug with H-triggers which can potentially cause them to activate earlier than they are meant to in some circumstances. Consider a room with <br />
<ul class="ppgc-ul">
<li>a H-trigger that will open all trap doors (can be tested with other actions, but I'm using trap doors for this example)<br />
<li>a trap door<br />
<li>any enemy that can walk out of the room<br />
<li>any enemy hidden with a T-trigger<br />
</ul>
If I let the enemy that is currently visible somehow die (walk out of the room, shield, etc), the H-trigger will not activate, as there is another hidden enemy (by the T-trigger) to be killed for the H-trigger to activate. <br />
<br />
However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed?<br />
<br />
This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1273" target="_blank" title="">H-trigger_bug_-_movie_and_mansion.zip</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi, I've found a bug with H-triggers which can potentially cause them to activate earlier than they are meant to in some circumstances. Consider a room with <br />
<ul class="ppgc-ul">
<li>a H-trigger that will open all trap doors (can be tested with other actions, but I'm using trap doors for this example)<br />
<li>a trap door<br />
<li>any enemy that can walk out of the room<br />
<li>any enemy hidden with a T-trigger<br />
</ul>
If I let the enemy that is currently visible somehow die (walk out of the room, shield, etc), the H-trigger will not activate, as there is another hidden enemy (by the T-trigger) to be killed for the H-trigger to activate. <br />
<br />
However, if I use the map and go back in-game while there are no enemies visible, the trap door WILL activate! Shouldn't the trap door activate when both the visible and hidden enemies have been killed?<br />
<br />
This movie will help demonstrate if it sounds a little confusing. The test mansion can be found here as well.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1273" target="_blank" title="">H-trigger_bug_-_movie_and_mansion.zip</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trigger Island Saved Games -- 1.0.1 problem!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1519</link>
			<pubDate>Sat, 11 Sep 2010 03:19:10 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1519</guid>
			<description><![CDATA[I just realized that version 1.0.1's version of Trigger Island is incompatible with saved games created in 1.0.0. If you open it, you'll get this message you see below.<br />
<br />
I'll be sending out an email about this to the ActionSoft mailing list. However, if anyone reports trouble with the message below, please tell them to delete any saved games they created with the 1.0.0 version of the game. My apologies about this! Tried to avoid this, but now that it's done, I can't really do anything about it now.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1262" target="_blank" title="">Midnight_MansionScreenSnapz001.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I just realized that version 1.0.1's version of Trigger Island is incompatible with saved games created in 1.0.0. If you open it, you'll get this message you see below.<br />
<br />
I'll be sending out an email about this to the ActionSoft mailing list. However, if anyone reports trouble with the message below, please tell them to delete any saved games they created with the 1.0.0 version of the game. My apologies about this! Tried to avoid this, but now that it's done, I can't really do anything about it now.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1262" target="_blank" title="">Midnight_MansionScreenSnapz001.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[map work in Builder?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1517</link>
			<pubDate>Fri, 10 Sep 2010 11:46:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=270">Sharpie</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1517</guid>
			<description><![CDATA[Does the map function not work in the Builder while testing/playing rooms? I know it did in the original MM, but am not having it work in MM2.]]></description>
			<content:encoded><![CDATA[Does the map function not work in the Builder while testing/playing rooms? I know it did in the original MM, but am not having it work in MM2.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game hang up after saving]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1512</link>
			<pubDate>Thu, 09 Sep 2010 04:59:38 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=317">Windrider</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1512</guid>
			<description><![CDATA[There seems to be a temporary freezing of the game after saving on some pedestals. I noticed this behavior several times and, unfortunately, did not make note of the mansions/rooms before. It just happened to me in Leofani Manor Normal in room 16501. Previously, after a very long pause, the game continued. But at the moment my game seems to be frozen in this room. It happens just before <blockquote>the angels sing</blockquote>. My saved game is in the folder but I cannot continue. Assume I will need to quit and then open my saved game to continue.<br />
<br />
Is anyone else having this problem?]]></description>
			<content:encoded><![CDATA[There seems to be a temporary freezing of the game after saving on some pedestals. I noticed this behavior several times and, unfortunately, did not make note of the mansions/rooms before. It just happened to me in Leofani Manor Normal in room 16501. Previously, after a very long pause, the game continued. But at the moment my game seems to be frozen in this room. It happens just before <blockquote>the angels sing</blockquote>. My saved game is in the folder but I cannot continue. Assume I will need to quit and then open my saved game to continue.<br />
<br />
Is anyone else having this problem?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saved games - odd behavior]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1447</link>
			<pubDate>Sun, 29 Aug 2010 16:06:08 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1447</guid>
			<description><![CDATA[I've noticed that not all my Saved games go into the Saved Games folder. Some of them are winding up in the MMHH folder and some are in my Games folder, which is a sub-folder I have under Applications.<br />
<br />
Has anyone else noticed this happening?<br />
<br />
?????????<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1233" target="_blank" title="">savedgames.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I've noticed that not all my Saved games go into the Saved Games folder. Some of them are winding up in the MMHH folder and some are in my Games folder, which is a sub-folder I have under Applications.<br />
<br />
Has anyone else noticed this happening?<br />
<br />
?????????<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1233" target="_blank" title="">savedgames.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Movie Bugs]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1443</link>
			<pubDate>Sun, 29 Aug 2010 09:31:19 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=318">Wingy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1443</guid>
			<description><![CDATA[Keep in mind everyone that there is a known bug with the movie recordings in MM2. The issue is that while in windy areas (Such as Jasperlone Mountains) doesn't work. <br />
<br />
I am not sure if Vern is going to fix this or not but for now we'll just have to live with it. It's no big deal, anyway. ]]></description>
			<content:encoded><![CDATA[Keep in mind everyone that there is a known bug with the movie recordings in MM2. The issue is that while in windy areas (Such as Jasperlone Mountains) doesn't work. <br />
<br />
I am not sure if Vern is going to fix this or not but for now we'll just have to live with it. It's no big deal, anyway. ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Jack-stuck, oddity and potential gameplay exploit]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1441</link>
			<pubDate>Sun, 29 Aug 2010 07:36:27 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=244">Rohful</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1441</guid>
			<description><![CDATA[Hi, haven't been here in a long time! I just downloaded the MM 2 demo, and from the first half-hour of what I've played, I've really enjoyed it! The new art style, original soundtrack and creative gameplay elements have really made this feel like a sequel. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
My first problem is that in Mt. Peril (Easy), you can get stuck in room 16500. I came down the moving platform moving into this room, then I activated the switch to the left and quickly left the platform while it moved up. I couldn't go anywhere else from here. If I died in this room, I would restart in it… so, I'm stuck. See the attached screenshot to get a better idea of what I'm talking about.<br />
<br />
Next, I got a minor bug which <em>I think</em> had to do with minimising the game window into the Dock. From what I remember, the game window was covered in black and moving the cursor inside that area would reveal a square area relative to where the cursor is. I don't know how to reproduce this unfortunately.<br />
<br />
Lastly, I don't know if this bug has existed since MM 1. you're able to constantly use a lever switch in midair if you access it from a platform where you can reach the switch. You can jump from the position of the switch or repeatedly use the switch while in mid-air. Maybe in some rare situations this could allow for mansion exploits? I recorded an MM movie file, though it didn't save in the User Movies folder. (a demo limitation?)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1230" target="_blank" title="">MtPerilEasy-Stuck.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi, haven't been here in a long time! I just downloaded the MM 2 demo, and from the first half-hour of what I've played, I've really enjoyed it! The new art style, original soundtrack and creative gameplay elements have really made this feel like a sequel. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
My first problem is that in Mt. Peril (Easy), you can get stuck in room 16500. I came down the moving platform moving into this room, then I activated the switch to the left and quickly left the platform while it moved up. I couldn't go anywhere else from here. If I died in this room, I would restart in it… so, I'm stuck. See the attached screenshot to get a better idea of what I'm talking about.<br />
<br />
Next, I got a minor bug which <em>I think</em> had to do with minimising the game window into the Dock. From what I remember, the game window was covered in black and moving the cursor inside that area would reveal a square area relative to where the cursor is. I don't know how to reproduce this unfortunately.<br />
<br />
Lastly, I don't know if this bug has existed since MM 1. you're able to constantly use a lever switch in midair if you access it from a platform where you can reach the switch. You can jump from the position of the switch or repeatedly use the switch while in mid-air. Maybe in some rare situations this could allow for mansion exploits? I recorded an MM movie file, though it didn't save in the User Movies folder. (a demo limitation?)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1230" target="_blank" title="">MtPerilEasy-Stuck.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Bugs ?! Info]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1431</link>
			<pubDate>Fri, 27 Aug 2010 22:21:54 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=318">Wingy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1431</guid>
			<description><![CDATA[If you find anything that you think is out of the norm or you're not sure about, post in this board (not this topic) and let Actionsoft know!<br />
<br />
Note: bugs regarding a specific mansion (such as an incorrect secret count, a place where Jack can get stuck, a cheap death, or similar issue) should be reported in the <blockquote>Included Mansions</blockquote> topic, not here.]]></description>
			<content:encoded><![CDATA[If you find anything that you think is out of the norm or you're not sure about, post in this board (not this topic) and let Actionsoft know!<br />
<br />
Note: bugs regarding a specific mansion (such as an incorrect secret count, a place where Jack can get stuck, a cheap death, or similar issue) should be reported in the <blockquote>Included Mansions</blockquote> topic, not here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Registration awkwardness]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1425</link>
			<pubDate>Fri, 27 Aug 2010 22:04:19 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=238">Rhywun</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1425</guid>
			<description><![CDATA[I was still playing the demo, enjoying a stroll through Mt. Peril, when I encountered a message reading something like: <blockquote>You have discovered 25% of this mansion. Please buy or quit now!</blockquote> So... I hit the <blockquote>Buy</blockquote> button, but by the time I finished buying, the game had quit and I lost my progress in Mt. Peril. *I'm* not terribly bothered by re-playing one quarter of a brand-new eagerly-awaited mansion, but I think new players might expect this process to be a little more comfortable!]]></description>
			<content:encoded><![CDATA[I was still playing the demo, enjoying a stroll through Mt. Peril, when I encountered a message reading something like: <blockquote>You have discovered 25% of this mansion. Please buy or quit now!</blockquote> So... I hit the <blockquote>Buy</blockquote> button, but by the time I finished buying, the game had quit and I lost my progress in Mt. Peril. *I'm* not terribly bothered by re-playing one quarter of a brand-new eagerly-awaited mansion, but I think new players might expect this process to be a little more comfortable!]]></content:encoded>
		</item>
	</channel>
</rss>