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		<title><![CDATA[Midnight Mansion Forums - Sky Boxes]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 11:03:19 +0000</pubDate>
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			<title><![CDATA[MM1-update 1.3]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2251</link>
			<pubDate>Sun, 09 Feb 2025 04:18:32 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2251</guid>
			<description><![CDATA[This update fixes the other weird issue (game bug?) where Jack, standing on a moving platform, could fall through that platform. No jumping or high speed platform involved!<br />
<br />
Fastest downloading is with the link on top of the home page.]]></description>
			<content:encoded><![CDATA[This update fixes the other weird issue (game bug?) where Jack, standing on a moving platform, could fall through that platform. No jumping or high speed platform involved!<br />
<br />
Fastest downloading is with the link on top of the home page.]]></content:encoded>
		</item>
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			<title><![CDATA[MM1-update (version 1.2)]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2250</link>
			<pubDate>Sat, 08 Feb 2025 05:47:18 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2250</guid>
			<description><![CDATA[This update fixes the weird situation where Jack could climb a vine and ‘disappear’ out of the mansion. (This phenomenon was already known in a horizontal way where Jack could walk out of Falcon Manor.)<br />
<br />
The fastest way to get this update is the link on top of the homepage.]]></description>
			<content:encoded><![CDATA[This update fixes the weird situation where Jack could climb a vine and ‘disappear’ out of the mansion. (This phenomenon was already known in a horizontal way where Jack could walk out of Falcon Manor.)<br />
<br />
The fastest way to get this update is the link on top of the homepage.]]></content:encoded>
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			<title><![CDATA[Two very weird things noticed during play in Sky Boxes (MM1)]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2244</link>
			<pubDate>Sat, 04 Jan 2025 13:21:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2244</guid>
			<description><![CDATA[My Jack had a lot of fun in your Sky Boxes, semi-native! The only room where he seriously got into troubles was the dark room 16097 (see pic 1). But at last he found the way to the lantern and the yellow key, the latter absolutely needed for further progress.<br />
<br />
Weird thing 1<br />
In the dark room is a press button that activates ‘something’ that helps Jack up and away from the bottom floor. But not for long. That ‘thing’ is a moving platform. What else? But at the turning point down-to-up Jack falls through the platform to the bottom floor. I tried to reconstruct this issue out in a test mansion but everything worked fine.<br />
<br />
Weird thing 2<br />
In room 16100 are three vines with a yellow top. Those are (supposed to be) solid. E.g. when Jack stands on the top of the middle top and jumps down to the top at the left, he will die. But the right vine …<br />
 :o<br />
That top doesn’t work and Jack keeps on climbing although there is no room above. He disappears into eternity. More or less. When you press 10 seconds UP you may bring Jack back by pressing DOWN for 10 seconds.<br />
<br />
<span style="color: #ff0000;">@ semi-native:</span> I can fix that with bringing the top 1 tile down. Then he stops as suspected with his feet on the top (and his hat inside the score bord.  <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> Okay that I fix it?<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1935" target="_blank" title="">Sky_Boxes_16097.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1936" target="_blank" title="">Sky_Boxes_16100.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[My Jack had a lot of fun in your Sky Boxes, semi-native! The only room where he seriously got into troubles was the dark room 16097 (see pic 1). But at last he found the way to the lantern and the yellow key, the latter absolutely needed for further progress.<br />
<br />
Weird thing 1<br />
In the dark room is a press button that activates ‘something’ that helps Jack up and away from the bottom floor. But not for long. That ‘thing’ is a moving platform. What else? But at the turning point down-to-up Jack falls through the platform to the bottom floor. I tried to reconstruct this issue out in a test mansion but everything worked fine.<br />
<br />
Weird thing 2<br />
In room 16100 are three vines with a yellow top. Those are (supposed to be) solid. E.g. when Jack stands on the top of the middle top and jumps down to the top at the left, he will die. But the right vine …<br />
 :o<br />
That top doesn’t work and Jack keeps on climbing although there is no room above. He disappears into eternity. More or less. When you press 10 seconds UP you may bring Jack back by pressing DOWN for 10 seconds.<br />
<br />
<span style="color: #ff0000;">@ semi-native:</span> I can fix that with bringing the top 1 tile down. Then he stops as suspected with his feet on the top (and his hat inside the score bord.  <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> Okay that I fix it?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1935" target="_blank" title="">Sky_Boxes_16097.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1936" target="_blank" title="">Sky_Boxes_16100.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Sky Boxes in MM1 HD]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2243</link>
			<pubDate>Thu, 02 Jan 2025 04:55:11 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2243</guid>
			<description><![CDATA[<blockquote><strong>1A2E393838255C0 wrote:</strong> ... But meanwhile I did find out that I can't open Sky Boxes HD. ...</blockquote>
At last I figured out why I couldn’t open Sky Boxes in MM1 HD and several other MM1 HD custom mansions. It seems that there are two different styles to present the HD-mansions.<br />
<br />
See picture with the downloads of 3 HD-mansions. Back to Square One and The Bat House are presented as ready-to-drag to the Custom Mansions folder while others like Shy Boxes (and Octopus Mansion) give a folder with a zip-file that needs to be unzipped to get the playable folder.<br />
<br />
Problem solved! But maybe we need to make a choice between the two systems. IMO ready-to-drag, but I assume that there was a reason to add the readme-file. So: <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /><br />
<br />
<br />
<span style="color: #ff0000;">Edited:</span> I see that this post needs to be in a new topic, but I don’t have time to fix that immediately. I soon will do.<br /><!-- start: postbit_attachments_attachment -->
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<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1934" target="_blank" title="">downloads.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<blockquote><strong>1A2E393838255C0 wrote:</strong> ... But meanwhile I did find out that I can't open Sky Boxes HD. ...</blockquote>
At last I figured out why I couldn’t open Sky Boxes in MM1 HD and several other MM1 HD custom mansions. It seems that there are two different styles to present the HD-mansions.<br />
<br />
See picture with the downloads of 3 HD-mansions. Back to Square One and The Bat House are presented as ready-to-drag to the Custom Mansions folder while others like Shy Boxes (and Octopus Mansion) give a folder with a zip-file that needs to be unzipped to get the playable folder.<br />
<br />
Problem solved! But maybe we need to make a choice between the two systems. IMO ready-to-drag, but I assume that there was a reason to add the readme-file. So: <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /><br />
<br />
<br />
<span style="color: #ff0000;">Edited:</span> I see that this post needs to be in a new topic, but I don’t have time to fix that immediately. I soon will do.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1934" target="_blank" title="">downloads.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Sky Boxes in MM2]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2201</link>
			<pubDate>Sun, 11 Dec 2022 06:37:58 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2201</guid>
			<description><![CDATA[Hi S-N<br />
<br />
I am just back from your interesting mansion. With 50 % secrets. I am not surprised because I had problems in a dark room and couldn't enter several other rooms that I saw on the map.<br />
<br />
<span style="color: #0000ff;">brell</span> did put my attention on the different working of lanterns, so probably that is the point. Before going further about this, I have a completely other question. On this board it seems impossible to add attachments. Is that supposed to be? Or is it possible to change that?]]></description>
			<content:encoded><![CDATA[Hi S-N<br />
<br />
I am just back from your interesting mansion. With 50 % secrets. I am not surprised because I had problems in a dark room and couldn't enter several other rooms that I saw on the map.<br />
<br />
<span style="color: #0000ff;">brell</span> did put my attention on the different working of lanterns, so probably that is the point. Before going further about this, I have a completely other question. On this board it seems impossible to add attachments. Is that supposed to be? Or is it possible to change that?]]></content:encoded>
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		<item>
			<title><![CDATA[Shortcut to downloadpage]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=871</link>
			<pubDate>Sun, 07 Sep 2008 07:39:27 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=104">Freddy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=871</guid>
			<description><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=141"><span style="color: #0000ff;">here</span></a>.]]></description>
			<content:encoded><![CDATA[To download the most recent version of this mansion, click <a href="https://actionsoft.com/forum/showthread.php?tid=141"><span style="color: #0000ff;">here</span></a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sky Boxes CM]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=833</link>
			<pubDate>Wed, 20 Aug 2008 15:43:40 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=833</guid>
			<description><![CDATA[Hello Semi-Native<br />
<br />
I just played your Sky Boxes CM........LOVED IT!!!<br />
<br />
Great Colors, Creativity and Layout.<br />
<br />
The dark room.....well, I hate dark rooms.....very tricky....but I got it after a few tries with 100%.  <br />
<br />
Thank You for the great game.   [smiley=beer.gif] [smiley=thumbsup.gif]<br />
<br />
<br />
<br />
<br />
<br />
]]></description>
			<content:encoded><![CDATA[Hello Semi-Native<br />
<br />
I just played your Sky Boxes CM........LOVED IT!!!<br />
<br />
Great Colors, Creativity and Layout.<br />
<br />
The dark room.....well, I hate dark rooms.....very tricky....but I got it after a few tries with 100%.  <br />
<br />
Thank You for the great game.   [smiley=beer.gif] [smiley=thumbsup.gif]<br />
<br />
<br />
<br />
<br />
<br />
]]></content:encoded>
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			<title><![CDATA[Sky Boxes Updated]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=192</link>
			<pubDate>Sun, 28 Jan 2007 18:16:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=192</guid>
			<description><![CDATA[Because someone found a Jack-stuck, I made some changes and added some critters.<br />
Small mansion, 30 rooms.<br />
Difficulty level: Easy to Normal<br />
<br />
Go to the downloading forum to get the file.<br />
Thanks.<br />
<br />
]]></description>
			<content:encoded><![CDATA[Because someone found a Jack-stuck, I made some changes and added some critters.<br />
Small mansion, 30 rooms.<br />
Difficulty level: Easy to Normal<br />
<br />
Go to the downloading forum to get the file.<br />
Thanks.<br />
<br />
]]></content:encoded>
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			<title><![CDATA[JS/Unfinishable in Sky Boxes]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=175</link>
			<pubDate>Mon, 22 Jan 2007 13:15:03 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=251">ryos</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=175</guid>
			<description><![CDATA[I'm not sure this quite qualifies as a <blockquote>Jack Stuck,</blockquote> but it does make it so you can't finish the level.<br />
<br />
There is a room with two blue doors and a switch to open a trap door. If you obtain two blue keys elsewhere in the level, ignore the switch, and open both blue doors, then you won't have enough blue keys to finish the level. On the other side of the second blue door is...nothing.<br />
<br />
Just thought the author might like to know.]]></description>
			<content:encoded><![CDATA[I'm not sure this quite qualifies as a <blockquote>Jack Stuck,</blockquote> but it does make it so you can't finish the level.<br />
<br />
There is a room with two blue doors and a switch to open a trap door. If you obtain two blue keys elsewhere in the level, ignore the switch, and open both blue doors, then you won't have enough blue keys to finish the level. On the other side of the second blue door is...nothing.<br />
<br />
Just thought the author might like to know.]]></content:encoded>
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