woking on my second mansion I discovered a problem with drawing bricks in layer 6 when they are made of two or more colours.
It's hard to explain, therefore I attached a picture to show what I mean.
It shows two smal walls:
left one: the way we know it - looks solid but it's not.
right one: same procedure - drawn in layer 6, but it looks quite bad.
I tried all I could think of to solve this problem without succeeding jet.
If you turn off fringe drawing in layer six, you can copy individual pieces of fringe from place to place with the copy tool. It's not a perfect solution, but it would look slightly better. The problem is that there isn't a single tile with two different brick colors in it. Normally, the tile fringe gets put in layers one through three, so they can lie on top of each other, but layer six has no way of doing that.
If you turn off fringe drawing in layer six, you can copy individual pieces of fringe from place to place with the copy tool. It's not a perfect solution, but it would look slightly better.
Yeah, I already tried that but wasn't satisfied with it.
But I guess I have to do it this way
The right wall shows holes at the right fringe.
My question was, if it's possible to avoid them.
Like psychotronic said: No.
The only way is to build them two dimensional.
For my taste two dimensional walls which lead to secret room are too easy to dicover (at least by experienced players) I wanted to avoid that.
I figured out a compromise which is not very elegant, but may be it'll work.
We'll see.
You know, one solution I've found is to put the fake wall in the background instead of the foreground. It takes a little bit more work, because the game won't add the 3d fringe automatically, but it hides the secrets even more effectively than layer 6 will. And then you can add proper fringe by copying stuff from layers 1 through 3 and pasting it in layers 4 and 5.
Not really. I had to experiment with it a lot before I could do anything useful, and I do it mostly by instinct now. But I can give you some tips.
The 3D fringe for blocks in layer 4 is placed into layers 1 through 3. Those fringe tiles are just like regular tiles, except that you can't access them directly from the tile scroll bar. I don't know exactly how the editor decides which layer to put the fringe into, so when I need a piece of fringe, I make a shape in layer 4 that will produce the right kind of fringe, and then I switch to layer 1. I select the piece of fringe I want, copy it, and paste it to see what I've got. With luck, I've got some 3d-looking fringe. Without luck, I've got nothing. So I try layer 2 and layer 3. Once I've got something usable on the clipboard (the imaginary space where copied things go), I erase the blocks from layer 4 and replace them with identical blocks in layer 0. At this point, the blocks will look 2d. Then I go to layer 5 (usually), and paste the fringe I grabbed earlier on the edge of the layer 0 blocks. Presto! It looks 3D, but Jack can go through it like it isn't there.
You can paste the fringe in layers 1 through 3, but it usually messes something up. Same for layer 4, really, but if you want to do something complicated like what you've got in the screenshot, you'll have to use at least two layers.