01-30-2007, 01:49 AM
And all the teenagers are driving him mad...
Well, first, let me say that I really like this mansion. The launcher idea is hilarious and ingenious at the same time. However, I noticed a few bugs that the author may appreciate hearing about.
First, the Jack-stuck: In the red path, there is a series of rooms with lots of platforms and doors and silver coins, where you must collect a lot of blue and gold keys to be able to exit (sorry I don't pay attention to mansion numbers; I should start using Debug mode for this). Walk all the way to the end, then back across the bottom, hitting all of the switches as you go to close all the doors. Once you reach the beginning, start moving across again on the middle level, jumping up to the gold switch that opens all the doors each time. If you exit one room by way of a middle platform, you will find your way blocked by a door. If you go back, you will realize that you used a gold switch to open the doors, so that one's closed too! Jack is stuck.
In the first (green) path, there's a room with two gold doors and two green doors. The only thing to be gained by opening these doors is two gold keys, which you would expend opening the doors. So, I ignored them, and carried the two green keys with me the rest of the way through the level. I could have bypassed the next zone altogether, but I wanted to play the whole mansion.
Also, the launcher killed me twice (on the second platform up, and also on the red path). This lets you skip the zone you were starting, because it plops you back up top with a key of the appropriate color. Also, if you open the door at the top and decide that you want to play the zone anyway, you'll be stuck without a key once you get to the bottom.
Other then that, awesome job.
Well, first, let me say that I really like this mansion. The launcher idea is hilarious and ingenious at the same time. However, I noticed a few bugs that the author may appreciate hearing about.
First, the Jack-stuck: In the red path, there is a series of rooms with lots of platforms and doors and silver coins, where you must collect a lot of blue and gold keys to be able to exit (sorry I don't pay attention to mansion numbers; I should start using Debug mode for this). Walk all the way to the end, then back across the bottom, hitting all of the switches as you go to close all the doors. Once you reach the beginning, start moving across again on the middle level, jumping up to the gold switch that opens all the doors each time. If you exit one room by way of a middle platform, you will find your way blocked by a door. If you go back, you will realize that you used a gold switch to open the doors, so that one's closed too! Jack is stuck.
In the first (green) path, there's a room with two gold doors and two green doors. The only thing to be gained by opening these doors is two gold keys, which you would expend opening the doors. So, I ignored them, and carried the two green keys with me the rest of the way through the level. I could have bypassed the next zone altogether, but I wanted to play the whole mansion.

Also, the launcher killed me twice (on the second platform up, and also on the red path). This lets you skip the zone you were starting, because it plops you back up top with a key of the appropriate color. Also, if you open the door at the top and decide that you want to play the zone anyway, you'll be stuck without a key once you get to the bottom.
Other then that, awesome job.

