06-30-2011, 09:29 AM
16702 - Consider moving the sign apart from the lever, possibly on the left side, and the lever on the right side of the platform they're on.
While it is (barely) possible to read the sign after you've pulled the lever, it's not very easy. Jack ends up trying to pull the lever which can only be pulled once instead of reading the sign.
Incidentally, was this meant to be a sign and not a tip? As messages go, it was very short. There was a much better candidate for a sign in room 16503. This message (in 16503) would have been a perfect example of an earlier recommendation I made.
The lever might have been positioned between the ladder and grey door, with a tip waiting at the bottom of the ladder including only the short first sentence of the current tip. The remainder of that message could be put into the sign, and positioned just to the left of the ladder. You get a quick tip telling the player that the lever can be interacted with, and then a longer message (on an easily readable background) that gives the player an idea on why they would want to.
Update: Also, you could leave everything where it is and make the message a tip instead. That's what this originally was so there was no issue, since seeing the message was not connected to the action key.
Fixed: 16702 was made a tip, and in 16503 the tip was split with more of the explanation going into a sign instead.
While it is (barely) possible to read the sign after you've pulled the lever, it's not very easy. Jack ends up trying to pull the lever which can only be pulled once instead of reading the sign.
Incidentally, was this meant to be a sign and not a tip? As messages go, it was very short. There was a much better candidate for a sign in room 16503. This message (in 16503) would have been a perfect example of an earlier recommendation I made.
The lever might have been positioned between the ladder and grey door, with a tip waiting at the bottom of the ladder including only the short first sentence of the current tip. The remainder of that message could be put into the sign, and positioned just to the left of the ladder. You get a quick tip telling the player that the lever can be interacted with, and then a longer message (on an easily readable background) that gives the player an idea on why they would want to.
Update: Also, you could leave everything where it is and make the message a tip instead. That's what this originally was so there was no issue, since seeing the message was not connected to the action key.
Fixed: 16702 was made a tip, and in 16503 the tip was split with more of the explanation going into a sign instead.

