Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Problem w/ custom graphics
#1
@anybody w/ custom graphics experience:

Thanks to brell who hipped me to Rezilla, I am currently experimenting w/ a few custom graphics.

However, I have acountered the following problem:
According to the new guidelines since version 1.0.6. I included the customised (replaced) resources in my mansion's resource map (as opposed to the 'Midnight Mansion Sprites' resource as was the case in earlier versions).
While it worked fine with the first 2 customised resources, all the next ones I did never showed up in the game (or the editor). Sad

Has anyone else experienced this problem / behaviour ?
(Of course, I have given the resources to be replaced the exact same resouce ID as their respective originals.)

Any advice will be gratefully appreciated !!
Reply
#2
Concerning the above problem (which nobody else seems to have encountered ???), I can now explain what it is...but not why Sad

I have realised, the reason why my first 2 custom graphics showed up in the game, and later ones didn't, is because:

- the first two were customised TILES, the later ones were SPRITES; so
- opposed to what Vern wrote in the ReadMe of 1.0.7. concerning custom graphics, it seems NOT to be possible to replace BOTH, tiles and sprites, by putting them in your mansion's resource map. If one wants to replace SPRITES, you still have to put them in the
Midnight Mansion Sprites
file (and later replace that in Game Data).

@Vern: Are you aware of that problem / bug ??  

So, unfortunately, when I will be offering you my 'Discotheque' in a few weeks, I will have to include a Sprites file (as it was with Mummy's Revenge). Sad
Reply
#3
I wonder why you're the only person encountering these problemes? :-? I did some fooling around with tile replacements with a Ted Theme. I made a picture of Ted sitting right on the gray-skull-brick! ;D Then I made the background a picture of were Ted lives. It worked perfectly for me, with ResEdit and PhotoShop CS. Wink

What I did was:
Made a second copy of the Midnight Mansion Sprites.
Opened ResEdit,
Opened Midnight Mansion Sprites,
Opeded the PICT resource,
Found the picture with the grey-skull-brick,
Selected it, Copied, (Short: Click it once, Command + C)
Opened up PhotoShop,
Made a new picture, (Short: Command + N)
Made the size to
Clipboard,
Pressed ok, then pasted it, (Short: Return, Command + V)
Then I got my Ted picture, copyed it and pasted it onto the grey-skull-brick.

Takes awhile to do but you can get pretty funny stuff there! ;D
Reply
#4
Wingy, that's about the same way I do it.... but that's what I said above:
When you do the replacing in the 'Midnight Mansion Sprites' file, it works.... but since 1.0.6. Vern said it was possible to put the custom graphics into your mansion's resource.

However, this method works only with tiles not with sprites.

And when you check TOTOMBS, which was the first mansion with custom graphics after the update to 1.0.6., and which didn't have an extra 'MM Sprites' file (to be put into Game Data)... when you check TOTOMBS you will realize that its author only changed tiles not sprites !!

As I need both, new tiles and new sprites, I'll have to enclose a 'MM Sprites' file with the download, as in earlier versions, I'm afraid.
Reply
#5
Hmmm.... I'm confused. Are you just saying that you made the tiles and put them into the file with the same numbers as the origanal tiles? :-?
Reply
#6
That's right.
After I have modified a graphic, say - the red block with the cat on it, I do give it the exact same resID it had before, but include the new resource into my masnion's resource file, NOT the MM sprites file.
Vern has introduced that feature where the game knows automatically that there is an 'updated' (=modified) resource, and replaces the original one in the Sprites file resource, with the new one (in your mansion's resource).

And it works.... but unfortunately it works only with tiles (editor, left side) not with sprites (right side: creatures, doors etc.).

But as I understood Vern#s ReadMe of 1.0.6. it was supposed to work with both, tiles and sprites.   Sad
Reply
#7
I read the Readme very carefully when I did it. Even the slightest mistake will screw it all up. Like for example, if you made the name wrong of the new spite fill, like Minight Mansoin Sprites. The
T
is missing. Simple things like that could have occured. :Smile Try making another copy of the sprites and do it again. Wink

If you still encouter problemes, tell Vern exacly what you did. Smile
Reply
#8
You must be referring to the 1.0.5 release notes:

Changed Mansion Sprites file so that tiles are self-masking, allowing mansion designers to have complete freedom in creating new custom tile graphics for their mansions.

Notice this says so that
tiles
are self-masking. You still can't do sprites.

I want to add the ability to replace sprite graphics too someday, but that takes work and testing, and adds the possibility for new bugs.

As of right now, you can ONLY replace graphics for tiles.
Reply
#9
@Vern:
Thank you very much for clarification, I have misunderstood the portion in the ReadMe to 1.0.6. were both, tiles and sprites, are mentioned. I went back to the ReadMe, and there of course you mention that Sprites are not yet possible. I should have read more carefully.....

That's no real problem, though.
I will have the custom tiles in my mansion's resource, and the custom sprites in an added 'MM Sprites' file (like Mummy's Revenge').
Reply
#10
Word of advice here....
If you going to include a Sprites file just put all the modded graphics in there. Don't mix and match, tiles in the mansion, sprites in the rez file. Real easy to get out of sync. Been there done that.

joeb
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)