08-07-2009, 10:36 AM
Jack In Spider World and Veronica's Ladders are fun to play and not bad for a new designer's first mansions.
Thank you Veronica - and welcome aboard again!
However, when the beta-testing for both mansions was apparently finished after only a few days I was already a bit
Usually it's always the first mansions of a designer which need careful testing, as every new designer (and here I'm speaking from my own experience) tends to make several typical mistakes in the beginning.
In the last 2 days I've played Veronica's mansions - and indeed I can't help but feel that the beta-testing was not thorough enough.
For Jack In Spider World that means - we have at least one JS (see picture below) and a bunch of minor issues like cheap deaths etc.
Of course these are no big problems - but I feel it would have helped Veronica more if the mansions had been tested a bit more thorough even if that means it would have taken a few more days before release.
(Please see also my post in the Veronica's Ladders thread.)
Now for the Jack-stuck. It's right in the second room of JISW.
When Jack takes the platform to the upper walkway (to collect keys and money) he can jump up and land where you see his feet in my image below.....which results in a terminal JS, with not even suicide left as an option.
The platform simply travels too high up..... it doesn't take more than a (hidden) stop block to solve this problem.
Thank you Veronica - and welcome aboard again!
However, when the beta-testing for both mansions was apparently finished after only a few days I was already a bit
surprised.
Usually it's always the first mansions of a designer which need careful testing, as every new designer (and here I'm speaking from my own experience) tends to make several typical mistakes in the beginning.
In the last 2 days I've played Veronica's mansions - and indeed I can't help but feel that the beta-testing was not thorough enough.
For Jack In Spider World that means - we have at least one JS (see picture below) and a bunch of minor issues like cheap deaths etc.
Of course these are no big problems - but I feel it would have helped Veronica more if the mansions had been tested a bit more thorough even if that means it would have taken a few more days before release.
(Please see also my post in the Veronica's Ladders thread.)
Now for the Jack-stuck. It's right in the second room of JISW.
When Jack takes the platform to the upper walkway (to collect keys and money) he can jump up and land where you see his feet in my image below.....which results in a terminal JS, with not even suicide left as an option.
The platform simply travels too high up..... it doesn't take more than a (hidden) stop block to solve this problem.




