01-12-2008, 09:09 PM
Wasn't Bo Peep from Greece?
*checks*
That's the case indeed
We should make a MM Map with represented countries!
*checks*
That's the case indeed
We should make a MM Map with represented countries!
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MM for PC's ???
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01-12-2008, 09:09 PM
Wasn't Bo Peep from Greece?
*checks* That's the case indeed We should make a MM Map with represented countries!
01-13-2008, 07:58 PM
lol Freddy lessons in latin xD
calimera!
01-14-2008, 09:04 AM
Greek? No no, that was Geek! Though they may at first appear similar, I have it on good authority that not all speakers of Greek can speak Geek.
;D As for Latin...um...I speak Spanish, does that count? :p
01-14-2008, 06:14 PM
Ehm...Ryos I'm sorry but what's Geek my translationmachine was a little surprised.. xD
01-14-2008, 06:58 PM
Geek is something like a Fachidiot, I think.
At different levels, there are also nerds and (heaven forbid!) dorks.
01-15-2008, 07:41 PM
aha O.K.
04-23-2009, 10:49 AM
I guess it's up to Vern to decide if he wants to go ahead and port MM to a PC. But I think the easiest thing would be for SandyBean to donate her
VintageiMac to her Nieces kids, then buy herself a new iMac! Or a Mac Mini, that's what I use, and it's great. And cheap!
04-24-2009, 05:17 PM
I believe the code Vern used to create Midnight Mansion was a very Macintosh code, (You'd probably know Alan, seeing you where working with him during the making of Midnight Mansion original) that would be rather difficult to convert to Windows.
C++ is a language / code that would be good for making for both Macintosh and Windows. I think Vern didn't use this for Midnight Mansion, or he might of, just never bothered to convert to Windows. I believe Vern is using this code in an engine to make his new game, Insectoid, so Insectoid will most probably be for Macintosh and Windows. I don't think Vern has any plans to make Midnight Mansion for Windows, but you never know.
05-29-2009, 06:22 PM
I would like to make a Windows port sometime, but part of me wonders if by the time that happens, the graphics might be so outdated that the whole game might need to be remake anyway. (Like at least 800x600 versions of the graphics, instead of 640x480.) And that'd be a project in and of itself.
As for language, Midnight Mansion was written in straight C. It's not the language that isn't portable, it's the APIs used. C itself goes to any platform quite easily. But the APIs used are Mac APIs for opening files, drawing things on the screen, creating windows and dialog boxes, etc. And while the game could probably be ported by someone experienced in a few months, the level editor would be a nightmare, due to the number of Mac dialog boxes it has. Each dialog box has lots of Mac code associated with it that'd be just a ton of work to port.
06-01-2009, 09:34 PM
Hey Vern !
The above sounds way too complicated for my lil' ole' newby computer brain to even translate into English, let alone comprehend. : ![]() Was wondering though, if you had any ETA on the MM Expansion Pack yet? Summer is a great time for MM; stay cool inside with the AC on and them Jack's a jumpin'...... ![]() Thanks for all your hard work on this fantastic Game, SandyBean [smiley=2vrolijk_08.gif] PS: to Alan: We ARE Getting a NEW (to us) iMAC !!! Yahoo. We're getting a two year old refurbished one for around $700 as soon as it's available, can't wait since we only have about 400 MB of storage room left on this good ole' gal! We're sticking with the same program of Tiger though, nothing I really want on Leopard yet. Take care.
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