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aquaMat wrote: Oh really ??
This mother... is the hardest mansion of all times, including many nasty surprise deaths, unavoidable falls and creature attacks.
BTW, in my humble opinion, I really feel there are a few too many sudden (cheap?) deaths in ARFRG for an officially released mansion. When I consider what I always had to remove in my mansions before release..... I wouldn't have gotten away with some of those things in there..... 
I mention that now, 'cause I just played the purple path again (or: tried to) and felt that it's especially mean there (just take the hi-speed platform jump in the second room of the purple path as an example).
I always felt I was quite a skilled player..... but there I certainly begin to doubt my abilities... 
Please give examples of:
1. Nasty surprise deaths
2. Unavoidable falls leading to death
3. Creature attacks which lead to unavoidable deaths
4. Sudden cheap deaths
The high speed platform jump is not invented by me. It has been around since Freddy's MM&M at least.
I do not, any more that other mansion builders, get away with Jack-stucks, half Jack-stucks, cheap deaths or anything like that. To my best knowledge there are no such things in Arfrg. My tester reported very few which were all fixed. So if there are still any JS, HJS, cd etc. around I would certainly like to know about them so I can fix them.
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brell wrote:
OK. Since you've finished the red section without opening that door you know it is not needed to get through but you miss a bit of treasure.
I know that, I just feel so silly to have missed it because it is not even remotely hidden!
Or maybe you should add a BBB to tell Jack not to overlook that door, and a few arrows poining to it as well
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Ah, and sometimes I feel that the poles are not quite high enough, and Jack might inadvertently jump above them (and fall to his doom). Is this intentional?
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aquaMat wrote:
I had the feeling the purple path was indeed the hardest ?!
I meant that *any* path is likely to look easy when played after the purple one ;D
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Toybox wrote: Ah, and sometimes I feel that the poles are not quite high enough, and Jack might inadvertently jump above them (and fall to his doom). Is this intentional?
No, it's not. Examples, please!
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Well, in the very first room for instance, if you jump from too close to the pole and as far as you can. And in the purple section: when you succeed with the high-speed jump and then you wish to jump back via the pole, then you shouldn't jump from too close to the left edge.
There may be other examples but then, either I forgot or I didn't miss the pole (could it be that there is one in the Red section?)
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Tonight I made my first visits to this resort. Resort? Feels like a training camp!
An interesting, but very hard mansion. Entrance for experienced players only, I am afraid. But what a challenge for them. It is good that once in a while there is also a well built, tough mansion. Didn't notice any mistakes so far, but I am not beta-testing, of course. ;D
Liked the yellow area very much, but got into deeeeep trouble >  :-[ at the very first zapper beams in the blue section. As always with zappers. Reminded me of Temple of the Moon.
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Toybox wrote: Well, in the very first room for instance, if you jump from too close to the pole and as far as you can. And in the purple section: when you succeed with the high-speed jump and then you wish to jump back via the pole, then you shouldn't jump from too close to the left edge.
There may be other examples but then, either I forgot or I didn't miss the pole (could it be that there is one in the Red section?)
Thank you Toybox, I'll look into this.
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Poles fixed (thanks Toybox) - and two(!) places where Jack could indeed stray out of his falling line - and kill himself. The credit for the latter goes to aquaMat, whose comments influenced me to check all falling paths again.
An update will be released soon.
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