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Custom Graphics Sets
#21
Wingy,
We're talking Phototshop here so let's leave ColorIt out of the discussion, PLEASE! ColorIt may be your tool of choice but anything I've been doing with sam is Photoshop.

Thanks

OK sam,
First, what are trying to work with? Background images need to be saved as jpg, not jpeg.
If you're talking about tiles then to make the background transparent it needs to be 0,255,255 (AQUA).
Also it is IMPORTANT to do one of two things to get ALL the graphics.

1.If you have a multiple layer graphic do a FLATTEN IMAGE from the LAYER menu. Then do a SELECT ALL from the Edit menu. Then do a COPY. Open whatever resource editor you're using and make sure you have a new PICT resource (or the one you want to overwrite) open. Then do a PASTE. What resource editor ARE you using? If you having trouble I'll give you specific instructions.

2. The second way of getting all the graphics is to do a SELECT ALL like above. Then do a COPY MERGED from the Edit menu. Follow thru with the rest of the instructions from 1. above.

Also when you do the SELECT ALL make sure that the entire graphic window has the
marching ants
marquee all the way around it. If you accidently hit an arrow key or another key you might see the selection be somewhere in the middle of the graphic window. NO GOOD! The whole window needs to be selected.
When you're going directly from Photoshop to the resource editor you don't need to worry about ANY formating just that you have the entire graphic AND all layers selected. Hope this helps.

By the way I didn't hear back from you about the hand graphic pointer I did for you. I know it worked on my end but I didn't hear back from you. By the way don't give up!!!! I've already stated that I'd help anyone with their graphics issues. Besides graphics like these are only possible with a LOT of touch up work in another graphics package but a single filter in Photoshop. Keep at it!!!!

Joe B

Jack arriving at the Ghosthunter Train Station


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#22
Yes, I have figured out how to make it actually SNOW. The snow effect on the Ghosthunter castle is a single Alien Skin filter.


Joe B


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#23
Whoops.
The mummy graphics are that size because they HAVE TO BE. You can get away with larger graphics on some of the gargyole, angel, hanging pictures, vases and stuff in that area of the resources, BUT the critter sprites MUST be the size they are in the original MM Sprite file otherwise you'll get some VERY interesting but useless graphics.

Joe B


Hmmmmmmm.......

Hey Vern, future reference. When you load the sprites file (or very soon the mansion file) if you read the size of the PICT resource and then divided by the number of frames for that particular critter you could THEN do critters of any size. Yeah I know, a lot of work. Just something to think on.

jb
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#24
Yes 1 + 2 = A Lot of words. Only with us is it somewhat different... With us 1 + 2 = 3


And in base 3
1 + 2 = 10

00
01
02
10
11
12
100
....
....
....

But I was talking about the items numbered 1 and 2 in my response not any numeric calculations.

8-) 8-) 8-) 8-)

Joe B
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#25
Unfortunately, the han still had some white around it. I'll try this out and see if it helps. Thanks Joe!
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#26
I got bad news, good news, bad news, and more good news:

BN: Your teqnique diddn't work.
GN: Somehow, when I was trying things on my own, my sprite suddenly doesn't have a white blur around it!!! ;D ;D ;D [smiley=2vrolijk_08.gif]
BN: I need to find out what exactly I did...
GN: Your graphics are really cool Joe!

I'm using rrezilla as a recourcer, and it's gotten me this far so... ;D

Thanks Joe!
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#27
well... we'll just have to wait and see. ou two aren't the only ones making custom graphics... Wait until Utah comes out!!!
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#28
That is coooool! Big Grin Big Grin Big Grin Big Grin

This background is genuinly the true! Good work!!! 8-)
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#29
If you want to see more of Ghosthunter check out the topic under talk. (I know it'll never be as good as Ted :Smile)

I've been thinking on the issues some builders are having with getting graphics into their mansions so I'm going to be changing the way I release my graphic sets. I'm going to put them into an empty mansion so that you folks can either pull them out easily with what ever resource tool you want to use and put them into your mansion or use it as a place to start. Good idea, bad idea??????

Joe B
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#30
I feel like I'm going to write a short thing about how to make custom things work.

You must have a good coloring application like Color it!™, Pixen or Photoshop 7.0 or and up. You also need a good resorucer editor, like ResEdit (Classic needed) or Rezilla. (That's for OS X, BTW)

Once you have that, do this to chance Sprites, sounds or graphics:
Duplicate the Data folder.
Name the old one
Data Folder original
Name the new one
Data Folder
Open sprites, or sounds, or grpahics with your resourcer.
Go into the resourcer with whichever one you want to edit.

Sounds has sound effects, graphics has graphics for title screen and some for in game, sprites has tiles, coins, keys, winning spot, mostly everything you see in game

In sprites, copy your resource by copying it with Command + C after selecting it. Go into Photoshop or color it or whatever application you use for editing pictures, and do your editing and make sure that you have the sprites on a grid so they don't mess up while in game! After you're done that, copy what you did, (Command + C) and memorize the little number under the picture in the resourcer. Delete it after you got it in your head, and paste the new picture you made. (Command + V) Make sure you do Command + I and rename the pict. with the same I.D. as the old one that you edited. Do this again for each sprite picture. Smile

For sounds, get your sound effect, or make it, and save it as a .mov file. Rename the .mov sound effect as .snd, then drag it in Quicktime, and press Command + A, (Select all) then copy. (Command + C) In the resourcer, memorize the sound I.D. you want to edit. Delete it, paste your new file, and press Command + I and rename it as the same I.D. as the old one.

For graphics, it's pretty much the same as the sprites.

For backgrounds, draw your background, save it as
background8.jpg
(or .png) (or with a 9, 10 or 11 ect.) and put it in screens folder in game data folder IN the Midnight Mansion folder. Then go into the editor and select it as the background. (Shortcut to get to background select: Command + B)

For music, make it or download it and make sure it's not copyrighted or anything, and make it Background Music 5.mp3. (or with 6, 7 or 8 ect.)

Hopefully this could answer a few questions.
Cheers,
Wingy

8-)

BTW: Good idea, Joeb.
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