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Decorum
#1
OK, I promised I'd do this tonight, so here it is. Unfortunately, I'm exhausted from taking two exams (7 hours' worth  >Sad) and have a pounding headache, so it's missing a few things. Namely, it's missing some documentation and the source code. I'll get these packaged in when I have more time, but for now I'm going to bed. Enjoy. Smile


EDIT by brell: Attachment removed due to a newer version, which can be downloaded from a post by ryos 13.03.2007 (scroll down)
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#2
ryos...I'm very impressed !! I haven't used Decorum yet, but I studied the ReadMe....really impressing. Thanks a lot !! Smile
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#3
For what is that actually good? :-?
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#4
I believe its used to switch custom mansion data to original data quickly.
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#5
....Hmmm, I understands it not completely.... :-[
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#6
I'm with Mikee, but as we english people say it, I don't get it ;D
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#7
A couple things to clarify:

The program above is an empty template. It won't do anything at all (except produce error dialogs) until you:
1) Install one or more custom-graphics mansions and all associated data files inside the application bundle, and
2) Configure it with the filename(s) of the mansion(s) you've installed.

The included readme provides detailed instructions on how to do this. Once you do these two things, the program will install the mansion and its data files for you whenever you want to play, and then restore the game to its default state when you are done. It's quite convenient.

Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...Smile
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#8
I believe I it understood... i thing.... lol Wink
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#9
ryos wrote: ... Ideally, developers of custom graphics mansions would ship their mansions and data files all wrapped up in a configured copy of Decorum, so their users never have to worry about it. At least, that was my intent when I wrote it, and so I've designed it with that in mind. One step at a time...
Interesting idea. Once MM 1.0.8 is out ...
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#10
...weeks pass...

Whew! I almost forgot to do this. Here's the new release I promised in the first thread. The application itself is unchanged, but I've included more documentation and the source code, so this release is a must for developers looking to release their mansions with this tool, but not so much for people who just want to use it.

Can someone edit the first post to reflect this? I would have but it seems editing expires after a while.


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