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Midnight Mansion 1.0.7 Released
#1
Version 1.0.7 was just released. I've had a few bugs reported to me within the last few days that won't be in this particular update, but there are fixes that you've been waiting for a while that are included:

- Fixed a bug where Jack would fall right through moving/falling platforms if they were close to the top of the screen, at just the right height.
- Fixed a rare zapper-beam problem, where on rare occasion a zapper beam you had previously turned off would suddenly be on when you re-entered the room.
- Changed editor's
Reset ObjectIDs dialog box
to not say that it resets them when quitting, because it doesn't.
- Changed Falcon Manor Easy so that you don't need to complete both
The Red Section
and
The Blue Section
in order to beat it. Now you can do either one if you want.
- Fixed Spider Palace Normal, room 17695, so you can now get the purple key without dying.
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#2
[smiley=tekst-toppie.gif]

THANKS Vern!

And Vern is much better than he knows! Version 1.0.7 also fixed an other problem. When Jack fell down in the deep onto a saving point he did NOT die. Jack was so fast that ... he saved his game! Was pretty 8-) of him! In 1.0.7 Jack will ... die. :'(

If you want to become Midnight Mansion 1.0.7 immediately, click here and continue with clicking on Download in the left lower corner.
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#3
YaBB Administrator wrote: - Fixed a rare zapper-beam problem, where on rare occasion a zapper beam you had previously turned off would suddenly be on when you re-entered the room.

Thanks for the update, Vern. Does the above zapper fix also fix the zapper problem when pulling a lever does not turn off a zapper beam?
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#4
Oh brell, you've had that problem too! I had it once in MMM. I also have had a lever problem in BSO when it didn't start a brick moving. I thought it was a corrupt saved file.
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#5
Rose, this lever problem in BtSO was in the beta version, right? My mistake :-[

PS please move further discussion of BtSO to the appropiate forum.
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#6
Freddy -- Yes, I guess I forgot to mention the falling-on-save-point bug was fixed. Somehow that didn't make it into the release notes, but yes, it was intentionally fixed. ;-)

Brell -- Yes, my fix should also fix the problem where pulling a lever doesn't turn off a zapper beam. (I'm assuming this happened randomly, and also very rarely.) But yeah, the bug I found could cause both problems.

Rose -- the same bug may have also caused the problem you experienced. This bug could result in a lever failing to control *any* individual sprite, given that there is at least one zapper beam somewhere in the room. (Even if the lever that fails doesn't control that zapper beam.) The more zapper beams there were in a room, the more likely the bug was to occur, but it could still occur in a room with even only one zapper beam.

For instance, if you have a room with one zapper beam, and an *unrelated* lever/brick switch was set to control a specific moving platform, to make it start moving for example, that lever/switch might have malfunction randomly. That has been fixed.
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#7
One asks at you: Is it to be made actually with difficulty so a further version, thus for example from 1.0.6 to 1.0.7?

:-?
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#8
Using 1.0.6 or 1.0.7 has nothing to do with Midnight Mansion being more OR less difficult. When there is an update, it means that mistakes have been fixed and sometimes that some building-features have become better. That will also be the matter with 1.0.8, although I know yet that there will be VAST improvements. But it has nothing to do with difficulty OR the expansion pack.
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#9
Freddy,
I have the feeling he means, whether it's difficult to make the UD from 1.0.6 to 1.0.7.

I could be wrong, though....?! Wink
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#10
I see. I must confess that I might have been wrong.

The process to update is NOT 100 % clear. One just needs to follow the instructions to
buy
the new version, which seems to be FREE for current members. Smile
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