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Beta 6 - Map screen appears to be segmented
#1
When I resize the game window smaller, I noticed that get gaps between each room in the Map screen. The size of the gaps appears to increase the smaller the window gets. The mansion doesn't seem to matter. Not sure if it was already reported.



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#2
I have not seen it in the original mansion we have tested and i have used the map a lot and have zoomed out most of the times.
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#3
5E435F492C0 wrote: I have not seen it in the original mansion we have tested and i have used the map a lot and have zoomed out most of the times.
Not sure if it was clear from my post, but that was the actual size of my game window I was playing in at the time while in windowed mode. The issue does not appear when the game window is much larger. I'd guess that you'd probably never see it in full-screen mode or 800 x 600 (aprox window size - not overall screen resolution). I can reproduce it consistently. I can't imagine that this will be too big of a deal - how many people will be playing it in a window sized this small? Probably not too many.

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#4
My screen resolution is 1280 by 800, I never play in full window.

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#5
7A677B6D080 wrote: My screen resolution is 1280 by 800, I never play in full window.
OK - I'm not sure you understood me - the issue is not about your overall screen resolution. The size I was specifying was for the window size, not the screen. Using your screen resolution, if I made my game window very small (the size of the image), that's when I saw the problem.

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#6
Funny, it works just fine for me even at tiny window sizes.

Rob, at what size does it start having problems? Is it at sizes less than 640x480? If so, I could simply prevent the window from being made smaller than that size.


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#7
704354486C4348554348260 wrote: Funny, it works just fine for me even at tiny window sizes.

Rob, at what size does it start having problems? Is it at sizes less than 640x480? If so, I could simply prevent the window from being made smaller than that size.

I'm fine to about 650x500 (including the top of the window). One other thing, the map will be fine if I'm just resizing. It's when I resize, leave the map, and then bring the map up again, that it looks like the image I posted. Leaving the map and reentering it is the crucial bit.

As I resize upwards towards 650x500, leave the map, and reenter it, the gap decreases until eventually there is no gap in the map, just as the gap increases the more it shrinks. 640x480 is probably a good minimum size, I can't imagine playing it much smaller than that.
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#8
1B283F230728233E28234D0 wrote: Funny, it works just fine for me even at tiny window sizes.

Rob, at what size does it start having problems? Is it at sizes less than 640x480? If so, I could simply prevent the window from being made smaller than that size.

Vern, that screenshot you attached is Not okay. Looks like rooms were cut down the middle and scrambled up! Haven't tried it myself, but just thought you'd want to know since you attached a screenshot of it
working.
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#9
I think I'm going to go the
Easy way out
on this one and just not let the window be resized smaller than 640x480. ;-) That's where issues start happening.
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#10
Seems like a reasonable
fix
to me.
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