MM2 - Brave New World finally got its red area for betatesting. And a brand new final green room (see pic). Because of that it is better to restart testing from the save point in room 17496. In my case it was for my 9th save with $ 24.500 and 30 secrets (the maximum possible scores). If you shouldn't have that score, then you may give your scores a the previous 2 or 3 saving points. Then I will be able to inform you about where to search.
Perfect play in the green area (so starting through the middle green door) leads to a save in room 16893 with $ 29.175 and 33 secrets.
My first boring job in the red area was changing the background and the colour of the ladders because on the scratch everything was pale pink. I changed my mind about that, because I another 'grey' zone.
Q: Room 16494 (see pic). Thanks for your 'go ahead'. Do you think that the text is clear enough?
The red area is not large but was complex to build. Doors, keys, levers, Ts and Hs did need to fit together. I think it does. Then I got to do checks and repairs, especially concerning the flow and the backtrackings.
So all remarks are welcome. I hope you will enjoy the new part of BNW where Jack will have a lot to do.
As a gift for all betatesters
[smiley=birthdays.gif]
there is an early preview of the room-where-is-really-nothing.
17093 Possible to jump on the top of the purple door and land inside without having the key.
17493 A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds
Red area overall: A bit too hard IMO but so far no big flaws.
6171666F6F030 wrote: 17093 Possible to jump on the top of the purple door and land inside without having the key.
Important! Thx. Was easy to fix.
6171666F6F030 wrote: 17493 A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds
I don't know (yet) if it matters, but was your second grey door in room 17494 on the top or the bottom floor?
6171666F6F030 wrote: Red area overall: A bit too hard IMO but so far no big flaws.
I have an open mind to listen to more specific details.
6171666F6F030 wrote: Treasure room: Genius.
I feel very flattered. In the first place I wanted to do something new: eliminating trolls without killing them or sending them out of the room. In combination with the senseless-room-trick. The lower right corner was difficult, but a half (!) press button solved the problem.
Q: You do check the text from all the signs, also about spelling and other language issues?
69796E67670B0 wrote: 17493 A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds
See pictures. Is this the money bag you are talking about? If so, it reveals at the moment Jack gets the blue key and then it is always immediately within reach even if all giant spiders and birds are still alive. No?
6E5A4D4C4C51280 wrote:
[quote author=6171666F6F030 link=1671814205/261#261 date=1698934492]17493 A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds
I don't know (yet) if it matters, but was your second grey door in room 17494 on the top or the bottom floor?
I do not understand. What has room 17494 to do with 17493 in this context? There are only grey doors on the bottom floor in 17494
6E5A4D4C4C51280 wrote:
Q: You do check the text from all the signs, also about spelling and other language issues?
Sorry, I have comletely forgot that? Can I have your permission to do a thorough sign check in the builder?
01352223233E470 wrote: [quote author=69796E67670B0 link=1671814205/261#261 date=1698934492]17493 A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds
See pictures. Is this the money bag you are talking about? If so, it reveals at the moment Jack gets the blue key and then it is always immediately within reach even if all giant spiders and birds are still alive. No?
Yes, no problem. Sorry.
the trolls, Jack goes for the coins. A money sack appears on the trapdoor and Jack, running, approaches that trapdoor on full speed. Too late the trapdoor disappears and Jack, unable to stop himself, falls do death. Close to cd IMO.
the trolls, Jack goes for the coins. A money sack appears on the trapdoor and Jack, running, approaches that trapdoor on full speed. Too late the trapdoor disappears and Jack, unable to stop himself, falls do death. Close to cd IMO.
On the added picture Jack is standing at the spot where the trapdoor now gets opened. So nearly everything (ladder, coins, T's, trolls) moved to the right. Meanwhile I made the upper right corner more normal. Now the moving platform brings Jack to the ladder where he has to climb to the lowered gold coin (and T) that reveals the trap door. A later ladder jump to the left feels more comfortable than a scary jump up in combination with the too fast changing height of the platform.
5141565F5F330 wrote: No sign problems in green or red area
0212050C0C600 wrote: [quote author=6E5A4D4C4C51280 link=1671814205/262#262 date=1698941149]
[quote author=6171666F6F030 link=1671814205/261#261 date=1698934492]17493 A bit of backtracking to get a money sack close to the large spiders - after they have captured the birds
I don't know (yet) if it matters, but was your second grey door in room 17494 on the top or the bottom floor?
I do not understand. What has room 17494 to do with 17493 in this context? There are only grey doors on the bottom floor in 17494
It must have been my worst post ever on MMF. I know how important it is to be accurate with e.g. room numbers, but for the same issue also missing the colour of the doors ...
:o : :-[
Sorry! I just need to keep in mind that the rule 'DO NOT HURRY' isn't only for Jack, but also for me.
I was talking about the first green room (17496) with the saving pedestal in the upper right corner and the three green doors at the left.
Meanwhile I know that the choice of door(s) hasn't any influence on the issue.
Now that BNW is getting rather big, perhaps you should consider putting up a sign at the end of every area (6 areas now?) with info on best score. Like you did in MM&M.