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MM2 - Brave New World
53677071716C150 wrote: [quote author=2131262F2F430 link=1671814205/234#234 date=1694871119]The green area ...
First of all, are there only two green keys?  I cannot find a third one.  If that is the case, will Jack not be able to visit all parts of the green area if he opens the green doors in wrong order?  (This question also applies if there are three green keys)

#17496:  I can see you are using the same kind of door puzzle idea as I did in The Caves and the Castle.   Good  Wink
It is indeed a lookalike. But with a difference. I am sure you read the temporary sign. Did you have a look at the map? It is the map that should make the difference between guessing and knowing what to do.
If you don't read the map (or the given map is unclear) the wrong choices indeed lead to unvisited parts of the green area. That is the penalty. Does that feel too unfair?

I understand that you did find the following order of the green doors. Then you should have found the answer to your question about the keys. Did you?
I read the sign and looked at the map - again and again. The solution does not jump you in face - if I am right that there are only two green keys. Nothing unfair about the green area as it is short and no big work to try again.
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60544342425F260 wrote: [quote author=7F6F7871711D0 link=1671814205/234#234 date=1694871119]... #17495:  Nothing hard here - ASA Jack knows how to solve it. ...
Does the ASA (?) refer to the door puzzle in the previous room? Or something inside this room?
ASA = as soon as
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0E3A2D2C2C31480 wrote: [quote author=6070676E6E020 link=1671814205/234#234 date=1694871119]... #17294:  Again, close to hard.  The zapper beam is difficult to avoid, at least for inexperienced (and rusty) players. ...
I don't have a good solution for this issue. As soon as I make the space left or right of the right lever wider, or the zapper beam higher, the problem goes straight from 'close to hard' to 'easy'.

The way to do it is: duck at the first gold coin, duck at the second gold coin, wait till the giant spider is going up again, pull the lever and finish with a triple jump to the right.

For the time being I will leave it this way. Although I made a slight change at the floor left of the right lever.
I know how to solve this puzzle. I just think it is a bit too hard for inexperienced players. You could change the timing but of course that is up to you.
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74405756564B320 wrote:

Q: What was your amount of secrets at the save pedestal in the first green room?

€23800 and 29 secrets
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Found a possible cheap death in room 17295, see pic.

The structure on the far right. Jack has pulled the lever so the platforms are moving. Now if Jack stands on the far right moving platform and tries to walk off it to the right while it is moving inside the structure he can walk off it somehow and fall to death into room 17496.
If he tries to walk off to the left he can somehow walk off it and fall into the lava pool.


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I have made changes - for the best - in six green rooms. But I am still searching for a better map in the first green room. I want it to be clear about what to do.

And you are missing 1 secret and $ 700.
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6E7E6960600C0 wrote: Found a possible cheap death in room 17295, see pic.

The structure on the far right.  Jack has pulled the lever so the platforms are moving.  Now if Jack stands on the far right moving platform and tries to walk off it to the right while it is moving inside the structure he can walk off it somehow and fall to death into room 17496.
If he tries to walk off to the left he can somehow walk off it and fall into the lava pool.
Very odd. I really didn't see that coming. Found an easy way to fix it. So 80 % of the green area got changes. Time for an update. BNW version 005 is enclosed.

I need to ask your attention for the changed left sign in the first green room. Now it is invisible at start. But more important is that the temporary info for the testers got removed and replaced with key-information.

I am very interested in your opinion about the 'normality' of the green area after the changes.

Edit: in BNW 005 there is $ 200 more in the green area.


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In my opinion a look on the map makes clear which door to open first. If one of the other doors is opened first, a small part of the mansion stays invisitable. Wrong choices don't lead to Jack-stucks, but in both cases Jack will miss $ 350. And fun.

Only today I came to an important conclusion. Because of two crucial things (the press button under the moneybag in room 17494, see pic, and the blue and yellow keys in room 17093) the green area suddenly seems to work perfectly! It doesn't matter any more which door gets opened secondly.

Brag: [smiley=tekst-toppie.gif]

I invite you to check that. And you may tackle me rudely when I was wrong. Wink


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The green area is closer to normal now.  Map and sign in the first green room are good; they help the player to come to the right conclusion regarding the number of green keys.  I am almost sure there is no possible JS regardless of which doors the player opens first.

17493:  Still a bit too hard IMO. Did you change the speed of one or two ladybugs?

17292:  I am not sure the changes in this room are for the better.

17093:  The trolls are hard to avoid.
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39293E37375B0 wrote: ...
17493:  Still a bit too hard IMO. Did you change the speed of one or two ladybugs?
17292:  I am not sure the changes in this room are for the better.
17093:  The trolls are hard to avoid.
17493 Only the catching of the blue key changed, but it seems that you have some problems at the vines. My Jack climbs them twice. The first time he starts left (of course) and jumps to the bottom of the 2nd, under the never moving ladybug. There he waits till the ladybug on the 3rd vine is climbing up. He follows that insect to grab the coin and goes down again. At the bottom of that 3rd vine he waits till the ladybug on the 4th vine goes up. In the same way he goes for the coin and then continues to the right and then up with the ladder. When he re-enters the room he has a job to do in the upper left corner. To execute that Jack takes position at the bottom of the second vine till the ladybug at his left is at the very bottom of it's vine. Easy jump to the left and only now grabbing the other two coins. Since I demanded the 2nd ladybug never to move, IMO it feels normal. But please let me know if I am missing something.

17292 I don't really like the new vine in the upper left corner, but I had to do something because of a cheap death/shield issue. With a fresh look I see a better way to fix the previous problem.

17093 The trolls. Two of them are rather slowly, one faster. Important: no u-turns on the ladders and not moving randomly: they follow there left hand. But they leave the room once the yellow door is opened. I assume that getting the purple key to open the purple door and getting the red key went well. Then you best bring Jack to the spot above the yellow door. See pic. Now, trolls (the more the better) on the ladder right of the yellow door are not important because Jack best goes down with the broken ladder at the right. Now just wait in the lower right corner of the room. It looks scary but trolls coming back from the ladder at the right of the yellow door are taking both other ladders up. So they will be out of view for a while.


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