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MM2 - Brave New World
59495E57573B0 wrote: I see that you are using ideas from Whiskey bar  Wink

It was my wish to use other colours, but so far I could not repeat a whisky door. Besides copy-paste. Maybe I change the colour of the first yellow key and door.

Q: The idea to open a coloured door with a T came weeks later after I 'realized' to open a grey door this way. But is it possible that, subconscious, I must have remembered your Dilemma-room that needs 0 yo 5 yellow keys? Did it also worked that way?
Undecided

Right now I am working at the save 10 room where I have to distribute $ 500.

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0F3B2C2D2D30490 wrote: ... It was my wish to use other colours, but so far I could not repeat a whisky door. Besides copy-paste. Maybe I change the colour of the first yellow key and door. ...
There is no real need to change the colours, so I am not going to do that. But I could figure out how to make whisky doors. One need to use both sizes of doors.

In the past weeks I 'finished' the grey area. E.g. the blooming of the orange tree is much better now, the very left shaft also needed to be wider etc.

And right now I have one new green room. Have a look at the image. What you can't see is that the eye ball is very fast going left and right, that the zapper beam works permantly and that there is a long grey ghost platform halfway between the neon and the zapper. The lever toggles all grey doors and the press button opens the trap door.

Q: I am interested in your opinion about my background choise for the green area.


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Once in a while my Jack 'wanders' through the whole mansion. Yesterday's walk resulted in sign-changes. See images. I am sure you will recognize the rooms!

And while writing this post I realize that I need to correct an other sign because not all lanterns are within reach, only the single presented ones.


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After long hesitating I changed something in purple room 16299. See image 1. Like it was before, I had the feeling that it was too difficult for level normal, especially because it brought Jack too much in danger. I hope that this room is better now.

The connected rooms 16902 (TZ) and 17102 (blue) did change as well. See images 2 and 3. In the upper room the sign didn't only move to the centre, but it is not a pop-up anymore. Previously it did reveal in the lower left corner when leaving re-entering the room from below. But because of some changes the information on the sign needed to come earlier, thus before leaving room 16902!

Take note of the added grey door in the upper right corner of the other room. It makes the start of this room different.


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774354555548310 wrote:

Q: I am interested in your opinion about my background choise for the green area.

Looks good
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685C4B4A4A572E0 wrote:

Take note of the added grey door in the upper right corner of the other room. It makes the start of this room different.

I'm sure there is a way to avoid the spider 8-)
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Maybe opening the door to give the space it had before? For me to know, for you to find out.
:-*
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Past weeks I took the time for a thorough control of everything that has been built so far (purple to grey areas).

It brought me to a few important changes.

1.
In the middle of the mansion there is the odd, secluded grey area. Here I brought all weird door features together and banned the previous ones from the other areas. A sign put Jack's attention on the limited use of these curiosities.
This intervention had consequences, like the way to get the yellow key in the purple skeleton room or the first key in the blue area.
And you ain't see nothing yet! I succeeded in creating a gate without a door where Jack needs a key.

2.
The money. :Smile I did major efforts to correct the honouring of Jack's efforts in a consequent way. Silver coins ($ 25) are often pick-ups. The others in function of what needed to be done. I chose to keep backpacks asvery rare (e.g. the falling and disappearing.
The exceptions. Coins may be needed for guiding Jack in dark rooms and moneybags because they are able to fall. In treasure rooms I don't see any reason to avoid backpacks. And secrets deserve a more generous amount of money.

3.
The changing of the rewards makes all previous saves out of use. (The betatesting mansion will get the new name 'BNW'.) That gave me the excuse to move a few pedestals. Some of them (in TZ) only a few pixels to get them prefect in line with the adjacent floor. But now that the areas purple to grey are 'finished' I changed the spread of the save points in the blue area. In a good way I hope, although there is one less. Besides that, at least three of the save pedestals were weird positioned. So I was extra motivated to make it more right.

4.
I didn't change the shields because I really need the help from other to make decisions. It is so difficult to know how to handle this issue to get a 'normal' balance?
Undecided

5.
I may not forget to report that there are a few more secrets. In total over thirty right now. But there are so many other changes.
In room 16299 after opening the most left trap door it always re-opens when re-entering the room. That means that every time the scorpion (with reduced speed!) comes down to the bottom floor.
I added 5 silver coins in room 16498 to guide Jack through the dark.
And all those things that should make the exploring of MM2 - Brave NewWorld more fair and fluent.

Between the lines you could read that I consider the grey area as ready. But the new green area is still an embryo. I created a new starting room 17496. The previous one does still exist but comes later and corrected because it was way too hard.

I am looking forward to the further design of this area of which I only last minute decided to keep it short. A larger version of this kind of puzzle fits probably in a separate mansion.


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55636B6F2B4867726F7063060 wrote: Yes, I've seen them but just haven't downloaded them yet. I will do that next time I'm playing MM. Looking forward to it.  Smile
MM2 - Brave New World is still an unfinished mansion, but since long it has in every new version the same and definitive exit door. So it is possible to play till the finish and check how good your Jack is doing.

Feel free to play or test the mansion. All remarks with posts on this board are welcome. The betatesting is public. Nothing to hide!

From my side you could help me in a very specific way. I like this new mansion to be as normal as possible, but on the other hand also close (< 6 lives left) to game over. So I need someone new who can inform me about the balance between Jack-deaths, the amount of money and the number of shields and saving points.

But please don't feel forced at all.
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Freddy, on what page of this thread can I find the latest version? Or, just answer this post with the zip file. Thanks!
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