Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
MM2 - Brave New World
093D2A2B2B364F0 wrote:

QUESTIONS

1. Please have a brief look in the first rooms of the purple section because the information on the (now) two signs did change and then continue till you could get the second yellow key of the mansion in the room with the skeletons. I am interested in your opinion.

Signs are good, especially number two.  What are XXS poles?
Changes are good.  The second yellow key was hard to find as it were before.  Other changes are subtle but I think they are for the better.

093D2A2B2B364F0 wrote:
2. In TZ1 I added a grey door. Together with the slight changes in the purple area it is meant as 'training' before the start issue in the blue area. Does it work?

To me it looks like you have added two grey doors?  In 16702 (top middle) and 16902 (bottom right)?  Yes, it works.  Especially the upper door gives a valuable hint for the blue key in 16903.

093D2A2B2B364F0 wrote:
3. I spend the whole weekend at rearranging the eight rooms starting with 17501. Do you think that this area still is a 'transit zones'? (I don't.)

I never saw it as a transit zone.

093D2A2B2B364F0 wrote:
4. Any remarks about this small area?

I really like the changes in 17501.  Now I know what XXS poles are  Smile
What is the lower sinking platform for in 17701?
The broken vases in 17901 are good to hide an unexplained programming error.  The door puzzle is also very interesting.
Door puzzle in 17902 is better now IMO
What is the moving platform for in 17903?
18103 is better now but the spiders should perhaps move a little bit slower?
18102: Jack figured out how to separate the spiders.  Easy when you know how.
18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again? What is the blue key in this room for?
Reply
There is a possible Jack-stuck in the room on the picture. Jack can jump off the vine and land behind the grey door.


Attached Files Thumbnail(s)
   
Reply
3B2B3C3535590 wrote: There is a possible Jack-stuck in the room on the picture.  Jack can jump off the vine and land behind the grey door.
Thanks for reporting. I'll try to solve this with ladders replacing the vines. Because there is more than one vine-door combination!
Reply
3222353C3C500 wrote: To me it looks like you have added two grey doors?  In 16702 (top middle) and 16902 (bottom right)?  Yes, it works.  Especially the upper door gives a valuable hint for the blue key in 16903.
In the most recent version of BNW only in room 16702 of TZ was an added grey door. The other one came there in an earlier version and is part of a multiple trigger issue.

3222353C3C500 wrote: What is the lower sinking platform for in 17701?
Nothing. Is a leftover that I will remove.

3222353C3C500 wrote: The broken vases in 17901 are good to hide an unexplained programming error.  The door puzzle is also very interesting.
Thx! At first I was going to remove the triggered levers, but while thinking about the consequences I came up with this alternative.

3222353C3C500 wrote: What is the moving platform for in 17903?
It was just a matter of feeling. I was wondering if players would miss the revealing of the backpack at the right of the screen while Jack is in action at the left. Leaving or removing it?
Undecided

3222353C3C500 wrote: 18103 is better now but the spiders should perhaps move a little bit slower?
Will be done.


3222353C3C500 wrote: 18102: Jack figured out how to separate the spiders.  Easy when you know how.
Around noon Belgian time your text looked different ...
[smiley=lolk.gif]

I do hope that the coloured balls under the doors and levers are helping enough to keep the level 'normal'. What also helps is that the player endlessly may pull the levers till it suits.

3222353C3C500 wrote: 18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?
The blue key was always (green and) at the right of the silver blocks and then I made changes and more changes ... So the blue key is needed to open the blue door in the room at the right. But to be honest I need to check if this door also may be opened with the other blue key.
:-[
Reply
25110607071A630 wrote:

[quote author=3222353C3C500 link=1671814205/170#170 date=1686566856]What is the moving platform for in 17903?
It was just a matter of feeling. I was wondering if players would miss the revealing of the backpack at the right of the screen while Jack is in action at the left. Leaving or removing it?
It's up to you but there is no harm in keeping it

25110607071A630 wrote:
[quote author=3222353C3C500 link=1671814205/170#170 date=1686566856]18101:  Perhaps Jack should be able to move on somehow without having to separate the spiders again?  What is the blue key in this room for?
The blue key was always (green and) at the right of the silver blocks and then I made changes and more changes ... So the blue key is needed to open the blue door in the room at the right. But to be honest I need to check if this door also may be opened with the other blue key.
:-[ Actually there are three blue keys but only two blue doors in this section.
Reply
5F4F5851513D0 wrote: Actually there are three blue keys but only two blue doors in this section.
Of course >Sad :Smile >Sad
But extremely easy to solve Smile 8-) Smile
Reply
About room 18102.

When Jack enters the room for the first time he has to go for the lantern which is inevitable for progress via the previous room.

At this point Jack can't go to the bottom floor since the grey door at his right is still closed. Leaves two options:
a. pulling the levers;
b. going back to the not-dark-anymore-room etc.

Do you think it is fair enough to offer Jack this dilemma? Wink Because option a is superfluous work.
Reply
477364656578010 wrote: About room 18102.

When Jack enters the room for the first time he has to go for the lantern which is inevitable for progress via the previous room.

At this point Jack can't go to the bottom floor since the grey door at his right is still closed. Leaves two options:
a. pulling the levers;
b. going back to the not-dark-anymore-room etc.

Do you think it is fair enough to offer Jack this dilemma?  Wink Because option a is superfluous work.

Don't see any problem with that.
Reply
No zip yet. But all promised fixings have been done. I also did a lot of polishing work, like changing the following order of the five falling keys in function of the oncoming needs. Or moving/adding shields. And preventing accidents, e.g. with a very short vine or an in the lava hidden fishbone, to keep the level 'normal'.

I made more important changes in the area 18101-18103 of which I hope that they are improvements. Have a look at the center of the image. The playing flow feels in my opinion much better now.

Btw, on the bottomfloor you see my Jack's best split of these critters ever.
8-)


Attached Files Thumbnail(s)
   
Reply
The 20th version of MM2 - BNW betatesting is enclosed. Let's have a party.
[smiley=birthdays.gif] [smiley=beer.gif]

17501
Please restart testing from the (8th) save pedestal in this room. Previous play should have given you $ 16.000 and 14 found secrets.
Music (no. 3) was added for this brown area.

17701
As mentioned before, the lower sinking platform at the right got removed.
I really needed to take care for any Jack in good shape (with a lot of shields). That is why the red and green keys are closest right now. Otherwise there wouldn't be JS situations but too much backtracking.

17901
The only vine is longer now. Jack doesn't die anymore when dropping down to the vase.
The shield is in a better position to prevent a forced or accidental filling of the backpack.
Q: Do you think, getting the lantern deserves an S?

18101
The first, dark and short visit to this room now leads to two gold coins. The three safe spots should guarantee the normal level.

17902
Watch out! The place of the left fish bone changed. That was to avoid accidental death (or loss of a shield) while jumping over that small block on the middle floor, when the fishbone is hidden in the lava.
On that same floor the wall at the left got replaced by a grey door. That creates a short cut back to keys and shields.
A reward of $ 25 got added ...
:-*

18103
All spiders are slower.
I made finding the first press button more normal. I hope.

18102
As promised. The added gold blocks guarantee fluid play between this and next room.

18101
Re-entered with light. Typical MM2 situation where senselessly is the hint.
Q: Executing okay for a normal level?
Personal impession. Just like eyeballs and fishbones, wind makes an endless noise ...

Q: Try to go on till the exit. Enjoy the new TGV, made in Belgium. Wink There are 9 secrets to be found on the road.

16098
In the final room I made the 2 coins invisible. That makes the look of the very first room room much better!
Wink
Perfect play leads to $ 33.000


Attached Files
.zip   MM2_-_BNW_betatesting_019.zip (Size: 19.53 KB / Downloads: 1)
Reply


Forum Jump:


Users browsing this thread: 7 Guest(s)