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MM2 - Brave New World
2C3C2B22224E0 wrote: I more or less agree with you - but some players (including this one) may think they have missed something and wander around aimlessly for hours looking for something that is not there.
Is it possible that you were confused because, as a tester, you have a lot of knowledge in advance? In this peticular room previously the lever on the top floor opened all grey doors ...

I consider everything and will take a decision once the pantry (TZ2) is ready.
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5C4C5B52523E0 wrote: I may not have been very clear on this.  I am talking about room 17499.  I have the red key and I know that I can change gold to silver in this section and get back to TZ1.

But there is only one red door in sight in a room 16503 and that room is unreachable with silver blocks on.  And my Jack has not found any other red door yet as he has never been to room 16704.  So he has to go searching for another reachable red door. 
Not a big issue but wanted to let you know.
Somewhere in one of the previous posts I told that I did change the info from a lot of maps. I'll check if that work 'solved' this issue.
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162235343429500 wrote: [quote author=5C4C5B52523E0 link=1671814205/148#148 date=1682428414]I may not have been very clear on this.  I am talking about room 17499.  I have the red key and I know that I can change gold to silver in this section and get back to TZ1.

But there is only one red door in sight in a room 16503 and that room is unreachable with silver blocks on.  And my Jack has not found any other red door yet as he has never been to room 16704.  So he has to go searching for another reachable red door. 
Not a big issue but wanted to let you know.
Somewhere in one of the previous posts I told that I did change the info from a lot of maps. I'll check if that work 'solved' this issue. In this purple door / red key section the map in room 17300 now shows the room with the lower red door (16704). I did proper work, for once.
Smile
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The pic shows the 7th save pedestal in the mansion. I am not pleased anymore with the position of this save. With the changed concept it is to close after the previous saving point and only 2 coins away from TZ 2.

Would it bother your testing efforts if I should remove this pedestal and:
- add one earlier in the blue area
and
- add one immediately at the entrance of TZ2?


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No bother at all
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Betaversion 018 of BNW is coming soon. The zip is ready but the text for the post not.
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I am able to include a zip of version 018 from MM2 - BNW betatesting.
Smile

The purple area only got minor changes, like a bad 'working' L4-flower that is now changed into L6 or the adding of an extra hint to make a secret more normal.

TZ1 is something else. Room 16902 got major changes in function of an important grey door issue in the blue area. That is why I hope that all betatesters will restart testing from the very first save (with $ 3.000). The amount of money in TZ1 is still $ 1.000, what means that the added $ 200 money bag is part of the blue area! During play you will see why.

The blue area got a lot of minor but also some important changes (saves, fixings, even more money, ...). When arriving in TZ2 there is a save pedestal where the target is $ 16.000.

As announced TZ2 is a pantry (partly under maintenance): backpack, shields, maps, money bags, save. I hope everything works fine. Jack is supposed to arrive in TZ2 without a key and to leave it as well without any key. On the road Jack will have to make a decision. Something to think about before acting.

After leaving TZ2 'le train de grande vitesse' is still available. It brings Jack as fast as possible to the finish zone where a building mistake got corrected. It was possible to jump out of the mansion.
:o :Smile

A finish with $ 30.000 is expected.
8-) Tongue


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.zip   MM2_-_BNW_betatesting_017.zip (Size: 19.53 KB / Downloads: 1)
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I have a visitor from Iceland and will not be able to test for a while. Looking forward to it. I will also post a new version of my
very easy
mansion later.
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6B7B6C6565090 wrote: I have a visitor from Iceland and will not be able to test for a while.
Enjoy!
[smiley=beer.gif]
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A few remarks:

TZ1 and the blue area seem perfect now (although I would still like a clearer hint for the first key but that is not an important issue).

But my Jack is having a minor problem in the pantry.  See picture.  He is in room 17501 but without a green key as he used it in 18102 (shouldn't there be at least one silver coin behind that door (again not important).  Looking at the map he cannot find any other green key.  Not a JS but he is a bit annoyed, having to skip a part of 17501.


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