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MM2 - Brave New World
#51
7E6E7970701C0 wrote: ... I used the rainbow key on the blue door in the scorpion room and then, after getting the purple key, I used it in room 17100 to get the red key.  This approach leads to a lot of backtracking as the silver bricks are on.  ...

... In my second attempt I took the long ladder from 15100 down to 17100 and used the rainbow key to get the blue key.  Then I used the transit zone 1 to exchange as many keys as possible, ending with another blue key.  Only then I opened the door in the scorpions room and got the yellow key in the next room to the right ...

... Then I went for the purple key in #15102, finished the transit section and finally went down for the
express
back to
square one
.  This is IMO a much better approach but how is the player to know that beforehand?
Since yesterday I am busy with an investigation in both 'my BNW' and 'beta version 010'. It will take some time to give accurate answers.

7E6E7970701C0 wrote: BTW it is possible to use a bottom ladderjump in 17100 to get over the gold bricks. Is that intended?
Thanks for reporting. Of course all those small temporary constructions are supposed to block the road. I didn't have to fix this because room 17100 already got a more finished look. See image.

7E6E7970701C0 wrote: ... (btw the 4 scorpions are too hard to avoid without any shields).  ...

This room is based on a memory. I remembered a very hard room from a custom mansion and I wanted to figure out if it was possible to use the idea while making a smooth normal version of it. Somehow I think I managed it. In my opinion there is nothing wrong with the fact that a shield or even a life gets lost. But there is a major BUT !

Because you did put my attention to this room I abruptly saw that once Jack moves down the floors there is no way back!! That means that in the worst case all four scorpions await Jack in the pit and that, indeed, costs too many shields (lives). The other picture shows how I did fix it.


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#52
Hello again, brell

Enclosed I send you a zip file of a user movie. After unzipping you may add it to:
Midnight Mansion 2 / User Movies / brell (or what it may be).

Are you able to watch my Hollywoodproof movie (maybe after changing the filename)?
Wink

The movie starts after I made my first save in the most recent version of the mansion that you have right now. Notice that I did a quick run through the purple section, only to have that save. From there I started to reconstruct your first attempt.

On the road please ignore the 2nd purple key that suddenly appears. That is an unwanted leftover from the bottom ladder jump check in that room.

As always I start with 'cleaning up' the transit zone: opening all (possible) grey doors, collecting money and shields and opening maps. You will not see, but hear (!!!) when I had a look at the maps.

Room numbers can't be seen as well, but I am sure you will recognize room 16703 where silver blocks interrupt your way to the red door.

Now backtracking was never meant to be the solution, but of course I have to take in consideration that one may try to do that.  In the first place to be sure that there are no Jack stucks. It will be hard work to figure out that this is not the case.

The concept of the transit zone 1 in combination with the blue area is that the maps in TZ 1 will show all seven adjacent blue rooms. I hope that they give enough inspiration for exploring new ways in the place of doing backtracking.
Undecided

In the beta version 010 two of the seven weren't shown yet. That is not good! It was wrong to hope that, now all gates are open, you were going to do random exploring.
:-[

The movie continues with checking the two gates to the room right of lower right room of TZ 1.

Do I consider a well posted sign? I do. But at the same time I was eager to make a mansion without any. We'll see.


Attached Files
.zip   MM2_-_BNW_betatesting_010_1.zip (Size: 19.53 KB / Downloads: 1)
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#53
The file does not work.  I cannot open it in MM2. It wants to open in MM1 but I do not have the reg. code.
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#54
OK. I put the file in the Custom mansion folder in MM2 as instructed in the documentation for the game. Then I try to open the movie and get this message, see attachment.


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#55
Did you try to rename the movie file by using exact the same name as the one of the beta mansion file. The one with the underscore etc. ?
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#56
64504746465B220 wrote: ... The concept of the transit zone 1 in combination with the blue area is that the maps in TZ 1 will show all seven adjacent blue rooms.  ...

The attached image shows you what, from the next version of BNW-beta on, you may see after getting all 3 maps in transit zone 1.


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#57
15213637372A530 wrote: Did you try to rename the movie file by using exact the same name as the one of the beta mansion file. The one with the underscore etc. ?

Yes, doesn't work. The movie file wants to have the 010 version of the mansion file.
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#58
Here is the zip. I am curious if it will work.


Attached Files
.zip   MM2_-_BNW_betatesting_010.zip (Size: 19.53 KB / Downloads: 1)
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#59
5D697E7F7F621B0 wrote: Here is the zip. I am curious if it will work.

OK, it worked - but I had to keep 010 in the end of the mansion file for the movie to work.
I saw you took the approach to get the yellow key next to the scorpion room, then you went for the purple key and finally used it to get the red key. But now the silver bricks are on and as far as I know there is a lot of backtracking to do to change back to gold blocks.

But, according to your screenshots you have made some changes so perhaps there is no more backtracking? I going to try the 010 version, starting again at the first save and go for the same yellow key as you did. I'll let you know later how it goes.
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#60
... and this is what I get, see attachment.

It is because of the running numbers. The game does not recognise the mansion file if I remove the number (010 in this case) and because my save was made with an earlier version it is no good to try to change the name of the save file.


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