In the old days we designed a mansion, searched for beta testers and finally asked to launch it as an approved custom mansion on the boards. Made for other players!
Nowadays Midnight Mansion is 'our' oldtimer game that we like to take care of, keep alive, honour. But, for the time being, we all are designers, beta testers, administrators and players at the same time. And we are few.
That is why I propose to do an open beta testing for MM2 - Brave New World. No bilateral sendings of mails with (parts of) a mansion anymore. Just a post with, as a start, an attachment of 10 rooms. And public debate over here with 'all members'.
Enclosed you'll find a zip-file that after unzipping leads to an idea of how the start of the mansion may be. Feel free to have a look and post any remarks, suggestions, ... It includes an exit door, so you're supposed to play the 'mansion' in the MM2-app. Please don't open it in the builder.
It was a rather difficult room to create, because it all started with something odd that I saw while I was starting with this room. So it took a while till everything fitted. I thought ...
It is always amazing that players/testers keep on finding situations where play may go wrong. And therefor it is also a reminder that the assistance of beta testers is very important.
For mutual fun I added the 2nd zip that not only contains the JS-fixing. Enjoy!
There is still a problem with this room. Let's say a player forgets to pull the lever on the second floor before going to the third floor. He has trapped the skeletons in the gap as shown on the picture above. He has no way to go back from the third to the second floor to pull the lever for the upper moving platform without loosing one live to the skeletons.
Aha, at last I have you where I want you! A room where is something that may not have been seen in a mansion.
For the solution you don't need any hidden thing at all. It goes in two seperate steps. I am sure you did or at least could find the first one. But the second step is a kind of surprise.
Since you nicely call it a 'mansion', may I assume that your Jack did find the exit gate? And also some secrets?
I am also interested in some other things, because I want to be sure that this way of building is okay to continue.
1. In not dark or secret rooms I limited the money to a $ 100 / room and kept the number of shields low. Do you have the feeling that the game is fair concerning the balance between the risk of death vs. money and shields?
2. Graphics and music are not my priorities right now (maybe later). But the flow is!! I have tried to make a mansion with a lot of curves in it, often leading to multiple visits of a room. I also tried to take care that Jack nearly always has something to do, while avoiding too much danger or backtracking. Did that work out?
3. Is there enough variety in the activities for Jack?