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Signs causing crashes
#11
Here's what I'd suggest initially. Let me see if a script I'd written can identify the problem signs and the rooms they occur in. If so, we could:

-  provide that information from the download page for the mansion. Signs are usually optional and can be avoided if the player knows.

-  ensure that Leo has the info (and knows what he needs to do to fix it)

Personally, I'd hate to see any of the admins having to spend lots of time hunting and searching for these very difficult to spot problems. This issue sounds very familiar to me. I wish I could remember what was done initially.
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#12
I just tried part of Jacques Rev. Part I and it didn't crash. Some of the text is cut off of the longer signs, like mick reported, but they didn't cause any crashes. I'm still using Snow Leopard, so maybe it's a problem with Lion, I don't know.
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#13
There are indeed some crashing signs in JR 1. Try the signs in room 16304. A short but intented text.

Btw. I'm trying PP easy and there seems not to be any sign problem there.
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#14
The crashes weren't repeatable using the older version of the game. At least, I didn't think so. It was specific to MM HD, that why I asked, because it wouldn't be something that would be caught in the Mansion editor.
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#15
Brell, where is the first one you see that causes the crash? Also, mick, which version of MM HD are you using? Are you using the latest version or an earlier one from the Beta testing?
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#16
I'm pretty embarrassed that I posted the info in the wrong mansion thread. My profound apologies to you all for the effort you had to put in to figure this out.

It is indeed Jack's Revenge 1. I'm glad I named the screenshot.

Also, Leo, I'm sorry I got your name wrong. I'm sorry I misattributed Palais Pompomrouge to you, too.
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#17
Latest version of MMHD, Brell. 1.0.1

The betas don't even open any more. Wink

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#18
The one in 16304 didn't crash for me - none of the signs in the mansion have crashed so far, though I do see a bit of text
(null)
in the sign 16304 which probably wasn't intended.

My guess is that's the one that crashed for you. I have version 1.0.0 (and not the latest, but apparently *not* greatest). My guess is that the problem was fixed in 1.0.0, but somehow the fix was undone/rolled out when 1.0.1 was released. I'm playing the one I got from the Apple App Store, which hasn't been able to be patched for various unfortunate reasons.

I do remember this flaw now. I also remember emailing Vern about it, and thought it had been fixed. Probably a slight mix-up...

Sad

Update OK - verified. I just downloaded the latest from the website, and it crashed for me in 1.0.1 where it didn't in 1.0.0. I wonder how many people got it from the website as opposed to those who got it from the App Store? I found the original email I sent to Vern about it (at least one of them) and sent it to him again with a bit more explanation. I cc'd you Brell.
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#19
OK, thanks Rob. Vern will propably fix this in the next release.
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