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Jasperlone Normal green keys
#1
There are only 4 green keys but 5 green doors! I don't think it is fair to find out at the end that you have to replay half the mansion just to keep a (second) green key needed for the end part. If you see a green door and have the key you use it.


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#2
44594553360 wrote: There are only 4 green keys but 5 green doors! I don't think it is fair to find out at the end that you have to replay half the mansion just to keep a (second) green key needed for the end part. If you see a green door and have the key you use it.

I can see how it might be a little frustrating. There was some disagreement between testers about that too. I think in the end it was thought that things like that provided replay incentive (or at least use of save points). You might play once to get through, and then possibly additional times to try things a bit differently and get things you missed the first time. There are similar situations in a few other mansions.
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#3
I don't agree as it is too far between using the last green key and when you need it. You can't make a choice. And frankly I think there are enough incentives to make one play the mansion again and again without first getting angry (I wanted to use a less fine word here). I think it is an unfair game strategy. I didn't pick it up during the testing period. >Sad
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#4
4C514D5B3E0 wrote: I didn't pick it up during the testing period. >Sad

Actually, you did... you didn't care for it much then, either. Smile

Updated: I could have sworn there was a bit more discussion about that, but I guess I was wrong, though you weren't the only one to comment about it.

I was just looking back over those posts, and Anthony defended his decision for setting it up by saying that the first game had situations like that in Easy mansions, and that in this case, the bonus at the end was a reward for not using the keys up unnecessarily (paraphrasing).
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#5
Did I? My memory is very good but extremely short. Wink It seems I stick with my opinion!
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