09-11-2010, 01:27 PM
In 16519, the snakes reappeared after Jack ducked and they flew overhead past him. He couldn't trigger them again, so he had to die 3 times to get past them.
|
Citadel of Dr. Cassiopus EASY
|
|
09-11-2010, 01:27 PM
In 16519, the snakes reappeared after Jack ducked and they flew overhead past him. He couldn't trigger them again, so he had to die 3 times to get past them.
09-11-2010, 03:42 PM
:-? That must be an unexpected consequence of the latest update.
Fixed, but not very elegantly. I lowered the floor around the snakes so that now Jack can walk there without hitting them.
09-11-2010, 04:22 PM
I was quite surprised by it. Never saw that happen before. Of course, you don't often see snakes flying through the air at Jack, either.
09-11-2010, 09:11 PM
Ouch... I missed that one when running through the mansions again for the update. I was spot checking things. I wonder if another way of handling it would have been just to prevent those platforms from leaving the room and let them bounce from wall to wall. So long as they are moving, they are avoidable. Unfortunately, at their current speed it also adds a bit more challenge to the room. Perhaps if they were a little slower? Anyway... just a thought.
09-12-2010, 08:08 AM
I sort of tried that as well, but I didn't like it: Jack should have very fast reflexes just once, and then be able to cross the room without any more stress. And looked a bit wobbly, too ;D
Another option would be to thicken the wall on the left and let the snakes stop there (maybe removing one snake, so the wall won't be too thick), possibly moving the pole to the right a little. Ah yes, I'll try that.
09-23-2010, 09:13 PM
I've been thinking about this some more (after trying some speed runs through the citadel). It seems a little odd to me that the snakes reappear. Considering similar cases where creatures leave rooms, I wouldn't have expected that behavior. I just would have expected that once creatures leave a room, however it is it happens, they shouldn't return... at least until Jack leaves the room and comes back.
Seems like it would be worthwhile to ask Vern if he could code it to work this way, so that when the platforms returnthere are no longer any snakes (or any other sprite) on them. Seems to me like that would be the *best* change and the closest thing to your original intention.
10-03-2010, 07:18 AM
Just finished this one and yeah, I was surprised when the snakes reappeared. I was thinking maybe the designer expected us to sacrifice a couple lives which would be a first in my experience... Fortunately I had 43 to spare
![]() But I agree it would be best if they just didn't reappear.
10-03-2010, 07:31 AM
Oh no, that would be most ungentlemanlike! That is to say, just maybe in custom mansions. I've made one like that long ago, Orpheus [smiley=evil.gif] (The unapproved version being, in my opinion, better than the approved one.)
Hmm, I had sent an update to Vern some time ago. I'll try and find out more about that.
06-09-2011, 07:47 PM
Not sure if I have suddenly gone crap at games but only just purchased MM2 and struggling!
How do I get the first red key from the shiny room? ![]() Cheers A
06-09-2011, 08:25 PM
Hi Andy,
Can we get a room number please? Hit Command + D to show the room number at the top left of the screen. Thanks! |
|
« Next Oldest | Next Newest »
|