06-10-2010, 05:44 AM
Just added this to the Level Builder documentation. Rob Seegel discovered that if you modify a room *while* the game is playing the same mansion, it can cause the game to crash when the game (not the level builder) attempts to load that same room.
NOTE: If you run the Level Builder at the same time as the game, don't open the same mansion the game is currently running. If you modify and save a room in the Level Builder, then the game may quit with an assertion error when that room is entered by the player.
NOTE: If you run the Level Builder at the same time as the game, don't open the same mansion the game is currently running. If you modify and save a room in the Level Builder, then the game may quit with an assertion error when that room is entered by the player.

