Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A Jack-stuck, oddity and potential gameplay exploit
#11
That rule is good Rose - so long as you know when to break it Wink
Reply
#12
5C6166687B620E0 wrote: *bump*

Found another JS in Leofani Manor Normal, room 16501. You can get the bat platform to somehow skip the trapdoor at the bottom, and shoot all the way to the top of the room! If you jump off the platform when it is about to enter the next room, you'll unexpectedly just pass the trapdoor. See the attachment.

If you jump to the left, you will get permanently stuck (since you'll restart on what is considered 'safe ground' such as on top of that generator seen in the screenshot)

Also, I sometimes have problems with jumping constantly on fast downwards platforms as well - sometimes I'll die from being considered falling too far when the platform moving downward should catch my downwards momentum.

This is impossible. I just checked and there are invisible blockers I placed above each trap door in all three difficulties. Are you sure you didn't do something about those blockers? :o
Reply
#13
16282F2638410 wrote:
This is impossible. I just checked and there are invisible blockers I placed above each trap door in all three difficulties. Are you sure you didn't do something about those blockers?  :o

Actually, it's not impossible - I was just able to duplicate it myself in the level builder, and yes, the hidden blocker was in place so it shouldn't have happened... but it did. The only thing I can think of was due to some game glitch the platform appeared in the next room above the hidden blocker due to Jack jumping immediately before leaving the room below the one with the trapdoor.

I ended up stranded on the ceiling, but no less stuck. It's definitely a game issue, Anthony. Your setup was reasonable and the issue shouldn't have been possible.
Reply
#14
The first bug reported in this thread has been fixed in an update. The second bug I will have to look into at some point in the future.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)