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Beta 4: General Discussion
#31
767F697F77771E0 wrote: [quote author=1A24232A344D0 link=1277455964/33#33 date=1280487448]Well, being young really has nothing to do with this. I think rationally and correlative. The context in which using
Thank God!
can be mistaken by many people if used in the wrong way. If you use it in Church and something related to God, then it's alright. However, anywhere els, it can be taken by offence to some. (It doesn't terribly bother me, I'm just looking out for my fellow beta testers who could) I guess I could say I overreacted a bit. Sorry.

I'm young, you're old...er. Tongue What's the dif? Also, I'm going to be 17 soon, so I'm getting there. 8-)

You are cute [smiley=engel017.gif]  errr, a bit??? Lets say on most things I do or text.  lololol

At u'r age (dark ages) I was still being bashed by nuns & little old ladies for saying Thank God.  That is until my Dad & Mom FINALLY went to see them & gave them a reality check. 

At your age now, here today, we NO longer live in the dark ages, being told what to think and how to pray or honour HIM.
Google search:  Is it swearing to say Thank God

The dif between your age & an older person is HISTORY, we lived it, made it, learned from it. 
Your turn is only beginning, enjoy the making of it. But remember to learn from it.
And when your my age, & a young person asks you what's the dif, you will then & only then, understand what he/she doesn't.
Missy, this has got to stop! Anthony never said you were swearing. Please if you have any complaints about anybody's behaviour send an e-mail to one of the admins or Vern himself if you feel that one or more admins are involved.
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#32
595046505858310 wrote: Vern, it was brought to my attention that Anthony is young. 
He does seem to take things to seriously.  I am not angry, nor am I upset.  Texting is NOT the same as speaking/octaves. Even capitals are aggressive to him & require an explanation that they are not.  Nice guy tho, I do like him.

Actually Missy, capitals generally *do* come across as yelling, whether intended that way or not. This is a common problem with emails and other forms of written text -- it's easy for things to come across the wrong way, since, as you point out, you don't have tone of speech, facial expressions, and so on to help
explain
what is meant. And to 95% of readers, capitals = shouting.

In any case, I agree with Brell -- it'd be best to just respect the admins here, regardless of their age, and abide by their policies without argument, agree with them or not. That will help us keep a peaceful, pleasant community here for all. :-)
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#33
Hi!
I have been playing the old MM Spider Palace and I must say how easy the hard level seems now after being
practicing
on the hard levels in MM2.

Maybe the hard levels are a bit too hard in MM2, for original mansions?
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#34
65786472170 wrote: Hi!
I have been playing the old MM Spider Palace and I must say how easy the hard level seems now after being
practicing
on the hard levels in MM2.

Maybe the hard levels are a bit too hard in MM2, for original mansions?

Good... it isn't just me. That was one of my first comments

One thing that's definitely surprising me with the mansions I've played so far is that in general they seem to be harder than I recall the mansions being in the original game (at least the included mansions)

https://actionsoft.com/forum/showthread.php?tid=1335

That was back in April when I was first looking at Leofani. I thought the difficulty had been raised across the board. The notable exceptions were: Dr Demented, Blackheart, Magma Peak (though some of those I'd pegged as maybe being too easy, and perhaps not different enough from Normal to Hard).

... I say all of this now after increasing the difficulty in Dr. Demented's Den Hard. I will (laughingly) say in my defense that making it harder was only part of what I tried to do with it. I was trying to make it feel different enough that it would feel almost like a different mansion, so that there would be lots of surprises even after having played the Easy and Normal versions. I think I was at least partially successful with that.

Part of the problem I think is that there were a relatively small number of testers most (or all) of whom had played the original game and undoutedly a lot of the custom mansions. Maybe the group of above average players resulted in mansions being OK'd with a higher degree of difficulty.

I'm not sure how many testers Vern had enlisted, though I'm certain many of them didn't post a whole lot on the boards. It would have been nice to have seen some more feedback, especially by folks who were new to the game. I came close to asking Vern if one of my coworker's who had never played before could do some testing (by this time the call for testers had already ended).

I haven't played any of the other mansions for Beta 4, and even several weeks before Beta 4. I'm tempted to go back through and play them all again one more time. They will probably feel new to me again. The real problem though is here we are towards the end of testing... making lots of changes at this point will only open the door to introducing other problems.

I think for good or for bad... MM2 will generally skew a bit harder than the original.
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#35
6D505D6C5A5A585A533F0 wrote: I've noticed some behavior I think is odd. I have a trigger that makes a platform appear.  I then ride that platform out of a room, and then back. I hit the trigger again, and suddenly I have two platforms with the same id. Is that correct? I would have thought that I could only have one instance for a given id. In some cases it's forced me to define the trigger so that the id is in there twice: once for defining the object that will appear, and one for defining an object that must not be in the room within that trigger.

I wouldn't expect that I'd need to do that, and worse, because that
rule
can only take one id (not a comma separated list) it prevents me from using it for some other platform id as I think it was intended. Sad

Just an FYI - I don't know if Vern mentioned this or not - but he fixed this issue (Yaaaaaay!) So a blue platform (or any other) that leaves and returns to it's place of origin will not cause the trigger to fire again.
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