Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Beta 4: Blackheart Keep
#1
Post here for comments regarding the built-in mansion Blackheart Keep.
Reply
#2
Hard 16295


Jack can't jump up on the vines. There's no way to do the top section.
Reply
#3
15232B2F6B0827322F3023460 wrote: Hard 16295


Jack can't jump up on the vines. There's no way to do the top section.

Me too. I thought that I was missing some sort of secret to get up there. I'm glad I checked here to see your post. whew!
Reply
#4
Easy   No problems found (except for a couple suggestions I've made below for all versions)  Difficulty level is good.

15297 Normal   Seems too difficult with all the spiders and bouncing balls. Other than that, no problems found and difficulty level is good.

16495 Hard   Rightmost sinking gray tile on bottom level is a little too far from the right edge and the middle tile.

For all versions, in 16298, the patch of green grass looks like it should lead to a secret.
Correction: not in hard version, just easy and normal.

For all versions, the secret money in 16502 should be easier to get back to after Jack picks up the lantern in 16500. Maybe there could be a gray door behind the wall next to the lantern that would be triggered to open when Jack picks up the lantern. That way he could go straight through to get the money without walking all the way back from above.
Correction: not in hard version, just easy and normal.

I know this has been mentioned before, but it would be nice if the 3 levels of this mansion had more differences other than just more critters to avoid.
Correction: Hard version does have some differences, but there could be more - maybe more secret spots or some additional rooms.
Reply
#5
Hard

15895 Skeleton wakes up too soon. When Jack goes on the lower ladder for the money, he has to wait for the spider to go up and the skeleton will probably kill him.

16294 On the bottom level, Jack doesn't have enough room to avoid both the skull spider and the bird.
Reply
#6
HARD

16499 - The eyeball & the 1st zapper are really to hard to get thru coming from the left to the right in the dark.

15894 - Layer problem, see pic...Jack can jump on that brick tho., as he needs to, to get the monies.

15692 - Personally, I think that the upper 2 zappers are just a tad to close together.  So many lives lost here.

16296 - overkill with the critters/eyeballs

16097 - oh, I don't know, to me, the horizontal moving brick is a prescription for death with the eyeballs. I always loose Jacks here, as there really is no control once your on that brick.  for me anyways.  It would be great if the eyeball stayed below the yellow blocks when the lever is pulled.  the eyeball on the right at least.

15697 - see pic.  when Jack comes down that ladder onto a solid brick, pulls the lever, then gets killed by the spider, he reappears on the ladder WITHOUT a solid brick.  GOSH, DO I REALLY MISS THE LADDER JUMPING FEATURE, ESPECIALLY IN THIS TOWER.  Without it, it makes for so much FRUSTRATING backtracking, (which drives me to the point of throwing in the towel!)  Backtracking sucks!

15497 -  maybe make the birds a little slower.  what with the horizontal & vertical bricks bumping into each other and the birds flying back & forth in such a tiny spot.....I give up waiting and waiting and waiting and finally kill them just to get the heck out of there.  hmmmm.  not good.

Ok, FINALLY FINISHED, with only 81% secrets.  hmmm? Found pretty much the same as the other testers. Not to much to correct in this one. Good Mansion!


Attached Files Thumbnail(s)
   
Reply
#7
222B3D2B23234A0 wrote:
15692 - Personally, I think that the upper 2 zappers are just a tad to close together.  So many lives lost here.

It is a timing puzzle. They BOTH go, then ONLY the top goes, then BOTH go, and so on. If going up, you climb into position to where the bottom one would kill you, but you do this while only the *top* one goes off. Then when it turns off, you climb the rest of the way.

Similar for climbing down... you wait until they *both* go off, then you climb down past the top one. When it goes off again, Jack will be in the danger zone of the bottom one, but it won't go off... only the top one will.

I'll revise the room a little, removing the bottom zappers, and moving these into the center of the room, and a tad closer together, so it's impossible for Jack to fit between them, making the timing aspect more obvious.
Reply
#8
Okay, everything reported so far has been fixed for next version.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)