I had a wave of nostalgia wash over me when I played this level that caught me by complete surprise. Totally didn't see it coming.
EASY
16094, 16296 - I've never warmed to the idea that keys can be invisible in *any* room... even if there's the music and light show. It's just the single thing I think shouldn't be invisible. Oh well... just me, I guess. I guess I'd always rather be able to see the key, and either have a trap door, so perhaps a lever appear to start a moving platform, so some other mechanism to bring it to Jack.
C'est la vie.
If I had to say, that's the single thing in the sequel that I like least. Ghosts are a close second.
16096 Minor L6 Issues: (ceiling)
* Bottom of the ladder, a few steps to the left of the skull
* The first piece of junk, on the way towards the yellow door
16495 I was messing around checking the walls in this room, and I fell and accidentally triggered the escape platform, which must have been permanent. It was still there later when I arrived on the other platform. I know you talked about it Vern, but did you put a patch in place that would have prevented the trigger from
firing from Jack's accidental fall? If nothing else, I think the appearance of the platform probably shouldn't be permanent.
15904 ...my most fiendish traps...
Muwahahah... er, I mean, Meuahaha. Little does Jack know...
15707 These friendly goblin puzzles have been one of my favorite new additions to MM. Love em.
16706 The first spider came on awfully fast and close for easy. Perhaps it should be heading left instead of right.
Several complete game crashes as I was heading down from room 16507, The first time I got to 16707 and got off the ladder when it crashed. The second time was in the editor, I didn't even get completely out of 16507 when the editor crashed. i brought it up again, and tried it, this time when I got off the ladder in 16507, the bottom portion of the yellow door vanished. Weird stuff...
Edit I think this has something to do with a new feature Vern added in, which displays a question mark above Jack's head whenever he is in front of a sign (visible or invisible, light or dark), to let the user know there is something to read. This will be in his final candidate. I was testing it in DDD Hard... where there are a lot of signs visible and invisible.
I sent this to Vern.. but figured I'd post it here as well. I was only helping..er messing up the Hard version.