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Beta 4: Dr. Demented's Den
4D7B737733507F6A77687B1E0 wrote: [quote author=7A474A7B4D4D4F4D44280 link=1277451142/125#125 date=1281218112][quote author=75434B4F0B6847524F5043260 link=1277451142/119#119 date=1281203702]15508  Jack Stuck.  Jack died and reappeared on the left-most ladder near the bottom with silver blocks on. He had nothing to step onto either top or bottom of ladder. I'm adding a sinking platform to get out of this.

Do you mean 15507, here? 15508 doesn't really make sense.

No, it's 15508.  Jack was working his way through the room and died in a zapper beam. He reappeared on the first ladder on the left that he goes down when he first enters the room. The silver blocks were on, so he couldn't climb or descend the ladder.
hmm. OK. Will putting a silver block immediately under the gold block at the top address it? If you're floating as I suspect then you should drop down safely to where that new block will be. From there you can either climb down or go jump up to where the next toggle will be.

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64687B6E616C7B607D683F3D090 wrote: 16310 - Is not possible to open the trap doors

Upon first arrival, you're right - it's not possible. It's meant as a teaser. They will be among the last keys you get in the vault.
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6D505D6C5A5A585A533F0 wrote: [quote author=64687B6E616C7B607D683F3D090 link=1277451142/128#128 date=1281221763]16310 - Is not possible to open the trap doors

Upon first arrival, you're right - it's not possible. It's meant as a teaser. They will be among the last keys you get in the vault.
Oh... ok Smile
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16510 Jack Stuck, see pic. Jack was riding around exploring, and the right yellow platform left without him. Walking over the triggers doesn't bring it back.


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All right, here's what my big weekend push produced. Unfortunately unforeseen events kept my weekend from going exactly the way I wanted, but I painfully went through the whole mansion, and scrubbed a lot of things that needed finishing (BBB, music, layering) along with a few Jack Stuck conditions. It should include everything that was reported... and much more.

All in all, it was a lot. I tracked my changes using Excel, and I'll upload that as well, if you're interested in what changed.
I can always summarize it later if there's interest.

I really think that if there are still changes to be made at this point, they will be small.  I'd be interested to hear about any treasure in the vault that was impossible to get, so i can either remove it or make it possible.

Edit: Minor tweak to vault (JS)

Edit: removed mansion zip file. There is a more recent version. Left the modification notes.


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.zip   Modifications_xls.zip (Size: 19.53 KB / Downloads: 1)
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You've done an incredible amount of work, Rob, you must be exhausted. Hope you're feeling better!
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16093 From the Save pedestal, if Jack wanted to take the blue bat platform back, he can't get to it. A tile blocks his head.

15500 Error message about music file (see pic). Game played without music from that point.

15704 Top BBB, 1st paragraph - forgot the 'r' in 'electrical'

15504 How about a trigger to shut off all the zappers once Jack gets through here? That was MUCH appreciated in the other rooms!! ;D

15904 BBB at bottom is blank.

15709 BBB is blank.

15507 BBB is blank.

17103 BBB is blank.

17106 BBB is blank.

16508 On BBB, last paragraph, it should read
take the platform to...
(not do)

16905 The lever on the bottom left doesn't seem to do anything.

16507 Jack Stuck (see pic). Jack entered by way of the blue platform from the right, not up the ladder from below. That's why he was able to jump up to the trap door where the yellow key is.

16905 I have 5 yellow keys plus a green, blue, and purple. I can't pick up any shields to kill all those critters. I don't want to have to travel all over the mansion just to use up some keys and then have to come all the way back for shields. Can you reduce the number of critters, or come up with a different solution maybe? Undecided

17711 Only the top lever does anything. The two in the middle don't.

17311 Same thing with the levers, as 17711


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.png   16507.png (Size: 19.53 KB / Downloads: 1)
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16507  Jack Stuck (see pic).  Jack entered by way of the blue platform from the right, not up the ladder from below. That's why he was able to jump up to the trap door where the yellow key is.

16905  I have 5 yellow keys plus a green, blue, and purple. I can't pick up any shields to kill all those critters. I don't want to have to travel all over the mansion just to use up some keys and then have to come all the way back for shields. Can you reduce the number of critters, or come up with a different solution maybe?


Any idea on where you picked up the extra purple key? Of the bunch, these were the two were most serious problems, and I do have an idea for a solution with minimal rework... unfortunately some of it depends on the purple keys. If you carried it down from previous areas, then that's a bit of a problem, that I need a solution for.

My plan is to force you do complete those rooms before getting the blue and green keys. The only thing interfering with this would be the purple keys.

Edit: I was briefly considering altering the other places you can get purple key to force you to use them....but that's just too much trouble at this point. I'd rather try to limit a change like this to just one area. I need to get this thing done, so I have another idea. There's no way you can get to this area with red keys - so I'll just use them instead to ensure you clear both these two rooms first before moving on to the final green key room.

That's the easiest way to prevent both your issues without massive rework.
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Thanks, Semi-Native: you've been amazing with the BBB content. Feel free to let me know if you think I should remove a message. I may have gone overboard with some of them.

Yet another update, along with a list of changes and response to feedback. Sorry for not simply posting it - it's just easier converting the spreadsheet to pdf and posting it. I just don't have the energy to deal with formatting it for the forum...

edit: Removed mansion attachment, more recent version available later in thread.


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Hi Rob, I've found a Jack stuck in rooms 16710-16711


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