All right, made several changes - mostly to areas mentioned in past reports.
I've made changes to the first floor of the
blue area
/area 4. I still have a few changes to make to the second floor (and possibly the bonus area on the third floor), but I feel pretty good about the changes so far. I wanted to post an update both to get some feedback on whether these changes went far enough AND to ensure I got an update out today.
For the update tomorrow, I'm hoping to have area 4 cleaned up - though this will depend on what I and anyone else finds. All BBB for 1-4 will hopefully be done, and maybe I'll have that one pesky room back in area 1 finished.
I've tried to log the various changes:
15298:
* Removed zappers
* added blue bat tile
15300:
* replaced blue bat platform with black one
* removed BBB for now
15301
* reduced speed on all blocks by 1.
15698:
* removed skull-spider - that may be enough, since the eyes aren't very fast - neither are the zappers. Jack has plenty of room around zappers esp. since only one is on at a time.
15699:
* Removed disappearing squares (I'm not a fan of these anyway).
* replaced with disappearing tiles (both kinds - it's easier trust me)
* reduced speed of all blocks by 1
* removed ghosts
* changed direction of center loop to be counter-clockwise.
It should still be Hard, but perhaps not insanely hard. I guess I'm a worse judge of this than I thought.
16094:
* Removed platforms from bottom. This makes this room dramatically easier.
16900:
* Replaced moving platform/lever with a falling platform. Should be tough to be have a JS with this, plus I was able to get rid of some triggers.
16901:
* Lowered bat platform, to have clearance with changes in room 16902
16902:
Added green tile by bat trigger - had adjust falling platforms and blockers to accommodate it.
Changes to Silver/Gold puzzle
15708 Labeled some of the levers, used green levers for
toggle gray doors
Probably a bit more work needed to clear out some switches/extraneous levers.
The thing I was going for here was trying to ensure that there wasn't 1 clear
move that could ever be taken.
15905:
* removed 2 ghosts
* removed column that's very close to jump
* moved silver blocks a bit further away from doorway
15906:
* removed ghost
* replaced zapper with gray door
* removed snake - it basically prevented Jack from jumping across gap. I widened gap slightly.
* Slowed skull spider by 1
* Considering losing a hanging spider, they kind of annoy me. If I do then I'm likely going to make the remaining one faster.
15907:
* Attempted to label levers/doors - not 100% happy with the visual noise it's added, but I thought it might make it more clear what a player is going to have to do. The point of this room is to get into the center area in order to get access to the next level up.
15908:
* Removed scorpion
* Slowed down skullspider
* Slowed down bird by 1
* Removed zappers
* Added grey door/switch
* Moved gold tile away from door a little to prevent accidental fall.
15909:
* Gray door toggle levers are green (keeps with same convention used in Troll door puzzle)
* put L5 silver/gold tile under gold/silver toggles (same as 15907)
* removed center zapper
* removed additional gray door on middle floor, right side. (Jack Stuck)
* Both floor to ceiling zappers in place, but I reduced time on for right one by 30, and increased time off by 30. It should be easier. That leaves one semi nasty zappers.
* The two
double zappers
are not part of this puzzle and intended to keep player away from certain areas at this point in the game. I could be convinced to change the double zappers to two gray doors - one open/one shut to prevent toggles from letting players in too early, but that could also be confusing.
Edit: removed attachment - more recent version later in thread