I have a couple of ideas that I think are better than transporters. Transporters are so cliche -- the typical thing to do in a video game. But I don't think they blend into the
Midnight Mansion universe
very well. Somehow the game does feel fairly well grounded in reality, as silly as that may sound, and transporters are
outside of that reality.
Here's what I like better (doing both of these):
1) Doors in the
background layer
. You know how you have jail cells and windows in the background tiles? What if, instead of a jail cell, you had a door that Jack could enter? It doesn't require a key. It's much like the exit door at the of the mansion. But when he enters this door, he comes out
behind
the current room. You enter a brand new room with a door in the same location, and when you go back through the door, you go back where you came from.
This could result in some *really* interesting puzzles. Is a wall blocking your progress in the
front
room? Go through the passageway in the *back* rooms.
2) Elevators. Similar to doors, but used for moving vertically through the mansion. And has cool animations for the dial above the elevator (showing what floor you're on), etc.
These both are very similar to transporters, but more grounded in
reality
and I think would also add a lot to the atmosphere of the game.
Just TWO of the many ideas I have for Midnight Mansion 3!