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Beta 3: Trigger Island
#1
Post here for comments about the custom mansion Trigger Island.
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#2
room 13102

In this room if after getting the red key you go up and stupidly trigger the door closer, Jack finds himself in the unenviable position of being able to do nothing to proceed. If you had triggered the door closer before getting the red key then all is well. Unless of course I am missing something.

Regards
Jim
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#3
room 14702
I seem to have discovered a way of getting to the end game without going through the whole middle of the island. Whilst taking the tour around the periphery on the
batmobile
It was a fairly easy jump over the half door to the left and into 14701 thereby cutting out much of the game.

Regards
Jim

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#4
got another , whilst accidentally falling from room 14303 somehow managed to land on top of green door in 14503 and dropped to the floor on the wrong side of the door with no keys. movie is available

Regards
Jim

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#5
565D51594F5E53504853527C5F53441252593C0 wrote: room 14702
I seem to have discovered a way of getting to the end game without going through the whole middle of the island.  Whilst taking the tour around the periphery on the
batmobile
It was a fairly easy jump over the half door to the left and into 14701 thereby cutting out much of the game.

Regards
Jim

Well - you shouldn't do it!!  It's as simple as that.
Why should anyone want to bypass the most interesting part of TRIGGER ISLAND?
Just to get faster to the end?

What's the point?  You'll miss a whole lot of secrets, a whole bunch of money and almost 80% of the excitement.

One other thing:  I said it before, and I just wanted to say it again.....
That door you're talking about is no
HALF-DOOR
- it's just a door that's a bit smaller than usual
. But then I re-checked in the editor - and indeed the upper half of the door has
vanished
.....leaving a gap where indeed it is now possible to hop over.  I don't know when this happened, as I'm absolutely sure that I had originally put both halves of a grey door there. (When I use a half door, which only happens very occasionally, I ALWAYS use just the upper half, always lining it up with layer-4 solid bricks above.)

So I have re-installed the upper half now...... preventing this
jumping-over-thing
....although I still wonder why anyone would want to do it.... !!

Unfortunately - there's another side to the problem, as I have just discovered:
In order to
hide
that grey door from first-time players of this mansion I had to put it as much to the left (inside the red wall) as possible. This was possible only by the aid of the unchecked
align to grid
- feature..... and it seems to be this - more than anything else - is what allows the
hopping-over
bit.....'cause I have found out just now that it's even possible to
walk through
the lower grey door - as if it wasn't there (when riding upward w/ the speed-mobile platform).  This seems to be due to the fact that I put that door there without having it aligned to grid.

So I have to chose:
- Either spoiling the surprise effect of that hidden door opening (by giving away too early that there is a door there at all)....or
- Leaving the
bug
in there and let those few players jump through / over the closed gray door that are crazy enough to try it.... but at least having the door mostly covered.

I would go for the second alternative..... but what is everybody else thinking ??
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#6
4A414D4553424F4C544F4E60434F580E4E45200 wrote: got another , whilst accidentally falling from room 14303 somehow managed to land on top of green door in 14503  and dropped to the floor on the wrong side of the door with no keys. 

Oh man....what are you doing ?
I tried to duplicate your actions (without having seen your movie) but I simply couldn't.

And it really escapes me how you could land right on top of that green door alive ??! I have just checked in the editor, and there's a solid layer-4 roof above the green door....so it shouldn't be possible, should it?

I just can't cater for all eventualities - however absurd or
once-in-a-millionish
they might be.

Hope you understand that.

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#7
28232F2731202D2E362D2C02212D3A6C2C27420 wrote: room 13102

In this room if after getting the red key you go up and stupidly trigger the door closer, Jack finds himself in the unenviable position of being able to do nothing to proceed.  If you had triggered the door closer before getting the red key then all is well.  Unless of course I am missing something.

Regards
Jim

We had discussed this phenomenon during the design contest (of which T.I. was a part), but I guess that was before your time.
There is a
bug
, if you can call it that...which is the reason for this.
Normally one would think it'll be enough to make that footswitch (below the red key) reset when Jack re-enters the room. That way he should be able to re-open the grey door above even if he'd had stepped on that switch once before.
BUT: Due to that
bug
when that switch is set to
reset
and Jack re-enters the room - the grey door above is CLOSED !
This is due, I guess, to the way and the order in which the game / the computer processes the commands. Somehow the game
thinks
re-setting the switch would mean he has also to re-set the associated action - ergo: as the switch is supposed to OPEN the grey door, the computer thinks re-setting the switch means also CLOSING the door (so the switch can open it again).  This twisted logic - which is probably quite handy in other situations - is the root of the problem here.
I have tried EVERYTHING back then..... but it seems there's nothing I can do about it (other than completely giving up the
close the door in Jack's face - gimmick
).

Vern?

PS: That's why (in the next room, # 13103) I have put the switch that turns the zapper off way up in the upper left corner....so that players continue there - and first go into the room to the left (13102), enjoy the
door-gimmick
and only then go back down (thru the zapper, now off) to step on the switch, re-open the grey door for good, and claim the red key. And it seems to work, at least for 98% of the players..... but what to do with the remaining 2%, I just don't know.
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#8
just shoot us I guess :Smile
Yes I did indeed miss the previous discussion..sorry
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#9
for some reason I am unable to record the movie of the fall but have duplicated the action 3 times now. As you fall just a little nudge the the right does the trick. I will persist in trying to record
regards
jim

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#10
7378747C6A7B76756D7677597A766137777C190 wrote: just shoot us I guess :Smile
Yes I did indeed miss the previous discussion..sorry


YEAH JIMBO, YOU'VE BEEN GREAT AT FINDING SOME PRETTY COOL STUFF!   [smiley=vrolijk_26.gif]
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