05-21-2010, 05:33 AM
One of our testers, Rob Segel, has mentioned that the Easy mansions that come with the game tend to vary widely in difficulty.
Having not tried the Easy mansions yet myself, I'd like to have *you* as testers comment if you feel a mansion's difficulty on Easy is too hard. Here are some guidelines, so you can let a mansion designer know if you feel it should be made easier in specific ways:
- Most gaps Jack jumps over should be only 2 tiles wide. At most 3 tiles wide.
- Most falling platforms should be the widest variety.
- Almost never should several successive fast maneuvers be required by Jack in a row (i.e. jump from conveyor belt to falling platform, jump over monster, jump to next falling platform, then jump to safety). Generally it should be one isolated obstacle at a time, rarely in combination if ever.
- Precision jumping should not be required. Easy players have a hard enough time simply jumping over snakes and skull spiders.
- Rarely should obstacles overlap. (i.e. a skull spider that crosses a zapper beam, or one skull spider who cross another skull spider in the same area.)
- Generally there should be a feeling of
Having not tried the Easy mansions yet myself, I'd like to have *you* as testers comment if you feel a mansion's difficulty on Easy is too hard. Here are some guidelines, so you can let a mansion designer know if you feel it should be made easier in specific ways:
- Most gaps Jack jumps over should be only 2 tiles wide. At most 3 tiles wide.
- Most falling platforms should be the widest variety.
- Almost never should several successive fast maneuvers be required by Jack in a row (i.e. jump from conveyor belt to falling platform, jump over monster, jump to next falling platform, then jump to safety). Generally it should be one isolated obstacle at a time, rarely in combination if ever.
- Precision jumping should not be required. Easy players have a hard enough time simply jumping over snakes and skull spiders.
- Rarely should obstacles overlap. (i.e. a skull spider that crosses a zapper beam, or one skull spider who cross another skull spider in the same area.)
- Generally there should be a feeling of
safetyfollowed by
let's get past this single obstacle(which should take generally a single jump or two, or a few steps), and then Jack is back in relative safety again.

