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Mansion Comments: Citadel of Dr Cassiopus
#41
546F79626F78000 wrote:
Also, the saddle bag is available much earlier in the game now (somewhere in the blue section). Not so in the other modes [smiley=evil.gif]

Hey Toybox.....are you referring to Easy Mode? Boy, you really are sneaky! lolololol Wink

I will go thru the mansion again AFTER you send us the new corrected mansion link. okay???
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#42
6A51475C51463E0 wrote:
I considered putting a further hint in the spirit of
don't kill him
on the BBB, but maybe that would be too much: I mean, how can the guide show you the way if you kill him?
So what do you think?

What do I think, well, I thought that the little guy would reappear, so I was NOT being careful, as I was testing & not playing. hmmmm. I guess since you moved his starting point over, that will help a lot. Do you know the definition of ASSUME??? lolololol It means that you have made an A*S of you & me. ;D And I assumed that when Jack left the room & came back the little guy would reappear! Leave it as it is now.....It will add a GREAT frustration play. ;D

Remember, we are only pointing out these things because we are testing, so please do NOT be offended.

The choice of making changes is totally up to you.
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#43
464F594F47472E0 wrote: [quote author=546F79626F78000 link=1270280637/36#36 date=1270640245]
Also, the saddle bag is available much earlier in the game now (somewhere in the blue section). Not so in the other modes [smiley=evil.gif]

Hey Toybox.....are you referring to Easy Mode?  Boy, you really are sneaky!  lolololol   Wink

I will go thru the mansion again AFTER you send us the new corrected mansion link.  okay???
That would be swell  [smiley=kiss.gif]
I was referring to Easy mode indeed. And I like being sneaky Wink But for the Easy mode, it should stay within reason.
[smiley=kiss.gif]

636A7C6A62620B0 wrote:
What do I think, well, I thought that the little guy would reappear, so I was NOT being careful, as I was testing & not playing.  hmmmm.  I guess since you moved his starting point over, that will help a lot.  Do you know the definition of ASSUME???  lolololol  It means that you have made an A*S of you & me.   ;D  And I assumed that when Jack left the room & came back the little guy would reappear!  Leave it as it is now.....It will add a GREAT frustration play.   ;D

Remember, we are only pointing out these things because we are testing, so please do NOT be offended. 

The choice of making changes is totally up to you.

If there is a risk of killing the guy by accident that is not OK. At least in Easy mode Wink However, if the player deliberately rubs out the poor fella, then it's their own fault.

As for whether changes are totally up to me: to some extent only, the gameplay should match the Easy, Normal or Hard level! And when you design a mansion it can be a bit hard to assess.
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#44
Hi Toybox,

I was so over tired last night I don't think that I made my post re: THE LITTLE GUY to clear.

Yes, I agree with you...moving him over is a good idea.....that is what I meant by leave it that way. (convoluted response).
My killing him was by accident while Jack was climbing the ladder to fast, but the little guy was much faster! lololol

Let me know when you are ready with the changes. Smile
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#45
Hi Missy,

Now the little guy starts further, but he comes towards Jack at the start. It's the way the room is designed, if he started moving away it would en up being confusing (guy climbing up the wrong ladder and ignoring the right one :Smile) I can send the latest version (@administrators: should I post it here as an attachment?), I think I made all relevant changes for now.
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#46
Vern is in control of these boards, and also the release of new versions. I'm sure he'll see this and decide what to do.
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#47
What Semi-native said.
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#48
I do like the idea of posting mansion updates here on the forums, but the only thing that wouldn't work about this is I have to also generate a
Mansion data
file that verifies the mansion hasn't been modified, if you want to play it as a built-in mansions, instead of as a custom mansion using Open Mansion...

I guess to keep things less confusing, I'd probably better collect mansion updates and post them all together, along with the updated Mansion Data files.
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#49
Citadel Easy 15113 True Jack stuck.
On the way up on the blue brick Jack jumped left before the brick had stopped. He got extra energy and jumped through the roof, probably where the is just one little square brick/tile. He could with difficulty jump back through the glitch at that brick but dies and reappears on the roof again



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#50
65786472170 wrote: Citadel Easy 15113 True Jack stuck.
On the way up on the blue brick Jack jumped left before the brick had stopped. He got extra energy and jumped through the roof, probably where the is just one little square brick/tile. He could with difficulty jump back through the glitch at that brick but dies and reappears on the roof again

:-? :o

Anyway, I put some emergency exits, in all three difficulty levels.
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