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JS and a few other minor issues
#1
Jack In Spider World and Veronica's Ladders are fun to play and not bad for a new designer's first mansions.
Thank you Veronica - and welcome aboard again!

However, when the beta-testing for both mansions was apparently finished after only a few days I was already a bit
surprised
.
Usually it's always the first mansions of a designer which need careful testing, as every new designer (and here I'm speaking from my own experience) tends to make several typical mistakes in the beginning.

In the last 2 days I've played Veronica's mansions - and indeed I can't help but feel that the beta-testing was not thorough enough.

For Jack In Spider World that means - we have at least one JS (see picture below) and a bunch of minor issues like cheap deaths etc.

Of course these are no big problems - but I feel it would have helped Veronica more if the mansions had been tested a bit more thorough even if that means it would have taken a few more days before release.

(Please see also my post in the Veronica's Ladders thread.)

Now for the Jack-stuck. It's right in the second room of JISW.

When Jack takes the platform to the upper walkway (to collect keys and money) he can jump up and land where you see his feet in my image below.....which results in a terminal JS, with not even suicide left as an option.

The platform simply travels too high up..... it doesn't take more than a (hidden) stop block to solve this problem.



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#2
Thank you , AquaMat, for this post. Smile

As you say it is difficult when you design a mansion  for the first time not to forget about something or overlook something.

But I have to tell you- hats off for that Jack stuck! I have been jumping around like crazy in this exact room to find If there are any problem points and not once have I been stuck up there!  :-?

Also- which cheap deaths do you mean? Some parts are deliberately made harder ( like lasers and meduza heads in front of a red door) but none of it is a cheap death If you find all the shields and you are fast (or slow, depending on the room) enough?  Wink
Please let me know so I won't do the same mistake in my next mansions.

Both beta testers were more than fine, I think the problem was that there was just too many things wrong in my mansions from the start, so of course you can overlook something. But again- I never ended up there and I tried deliberately to jump up from the platform, so that was quite surprising, that you managed that :Smile

All in all, I'll be more careful with new mansion I'm designing now and maybe you would beta test also when it's ready? :Smile

No rookie mistakes next time, I promise!  Smile
Have a great weekend!

V.
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#3
No, no..... I won't call a certain section a cheap death only because it's a bit harder..... so those medusa heads, or fat spiders or zappers are indeed no cheap death.

As cheap deaths we usually characterise only those situations that will almost always result in a dead Jack because they come so sudden or are otherwise unavoidable.

E.g.: Jack enters a room (either by walking on a floor or steppin' off a ladder etc.) and IMMEDIATELY there's a creature to kill him - a creature he had no chance of spotting before (or in time to avoid).... the same goes for zappers that are directly behind a room entrance and similar things.

Being often accused to include the odd - let me say -
sudden death
too, in my mansions, I am fully aware that some of these CDs are debateable.
But again..... it's one thing to do something like that in a
hard-to-very hard
mansion - but in an otherwise easy-to-normal mansion it can be a different story.

But don't worry - all this is really not meant as uncalled-for criticism of your mansions or something......

Below I'll try to attach one or two example(s) of CDs in JISW or VL.

Keep up the good work !


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#4
PIC above - I don't know if it really qualifies as a CD....but at least it's arguably an
almost unavoidable
death for an easy-to-normal player:

When Jack comes up the ladder instantly 2 scorpions fall on his head.


PIC below -
This is also very hard - but I would probably not call this a CD - because those spiders are a bit slower - and easier to avoid than those scorpions above.
However - I nevertheless had to sacrifice a life there.....   :'(

These are only 2 quick examples I remembered...... to show you more I would have to actually go thru all the rooms again.
But I don't think that's necessary - 2 pics is enough....you already know what I'm talking about... !!?

But admittedly both of these examples are not really hard CDs compared to the 1 or 2 CD-spots I remember from VL. (I'll see if I can find them again).


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#5
Thanx again!

I know now what I have to be careful about and not  do again in new mansions Wink

Do you think this problems will affect players to that degree that it is sensible to correct them and send a new version out for download or should I leave it as it is, pass it as a rookie mistakes and not repeat them in next mansions?

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#6
Oh no.....
I don't think you need to make an update just for those CDs alone.... it's not that dramatic (especially not the ones in JISW).

You should repair the JS, though !

But you know what I usually do: when only a coule of minor issues appear (or are reported by other players) - I wait until I have collected a few more changes / improvements and then release an UD.

Only if a
severe
JS occurs I might do an immediate update.

If I were you, I'd wait a little more....see what other players report before I release an update.

PS: In JISW there are 3 black, empty rooms. What are they for?*
(I've only came across them in the Level Editor, while I wasmaking the screenshots for the above pics).  Undecided  
* They are near the start and below the lower right corner of the mansion.
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#7
aquaMat wrote:
PS: In JISW there are 3 black, empty rooms. What are they for?*
(I've only came across them in the Level Editor, while I wasmaking the screenshots for the above pics).  Undecided  
* They are near the start and below the lower right corner of the mansion.

...only the designer unless specified should peak in the editor... >.>

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#8
Thanx for the rights,Wingy Big Grin

I used those rooms for maps- you know when you have to enter room ID on the map which rooms to show- even if the room doesn't exists.

I wanted to erase them after I was finished with the mansion design but I didn't know if the map will work when you pick it up :-?

OK, I am waiting dear MM players to let me know if a new version of either SW or VL is needed.

Thanx and -of course- have fun!
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#9
Hi Veronica! You have talent for creating mansions with big variations in the rooms. I like that.

There are some pointer I would like to make, esp. i Veronicas ladders, but I will mail you them when I have played through a few more times. I don't think you have to hurry to make an update.
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#10
@ Veronica,

you don't need to create empty rooms for a map.
In the appropriate fields in the map 'editor' you can simply enter room IDs - no matter if these rooms exist or not.

@ Wingy,

usually I second that emotion (although I don't think we should make it a
rule
or something). But in this case I needed to use the editor to (re-)find the rooms which had those issues I was talking about.... as I hadn't written down the room numbers and only vaguely remembered where they were.
However, I must admit that under normal circumstances I don't like it either when people are
examining
my mansions in the level editor!

(Even though I know it is happening occasionally - as I have seen a few of my design innovations / specialties being 'copied' by other designers.... !  Undecided )
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