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About Luris
#71
Well Olle, all I can say is that this mansion should be renamed to
S & M
. lolololo

btw: Jack can't make it out of that room, so now poor Jack is Resting in Unpeace.
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#72
Olle, I sent you an email with a movie.
Now, when I go back in to play, the file is soooo corrupted the entire scene moves over when Jack walks about. After it settles down, I try per your instructions. I hear the click and did get Jack to land where you and Semi Native hinted. But let me tell you, that it is NOT easy to land there. My game must have a glitch because I put in on PAUSE so many times. Jack still can't get to the top tier, because the ledge or whatever he is suppose to jump on is so tiny in my play. He always falls & dies.
Certainly this is not suppose to be that hard of a room, so it must be a glitch on my end for using pause so many times.
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#73
hawaii wrote: Well Olle, all I can say is that this mansion should be renamed to
S & M

I have to confess that I have given up on
Luris
.
:-[   Undecided    :'(

With some things I can be quite patient.....with others not quite so, I'm sorry to report.
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#74
BO_PEEP wrote: Hi Just tried several attempts at your latest mansion,   and although it seems nice I am pretty fed up already with each room being so difficult. I wonder if anyone else feels the same .
Bo Peep

josephine wrote: I got a few rooms in and quit. This one is insanely hard, it's making me not want to play MM at all.


SandyBean wrote: Yes, Indeed........... a very sneaky and trying mansion.
Funny, I was just thinking a while back it would be cool to have a mansion where each room was a little 'mansion' in itself, having to be solved.

Took my Jack 24 tries to get through just the First Room
SandyBean

Semi-Native wrote: I had the same problem, thought Jack was stuck. He has to stand in just the right spot to jump over those tiles.

aquaMat wrote: I thought I consider myself a pretty accomplished player, but I really have to admit I'm having problems with Luris.
It's one of those mansions that is so hard that there's a great danger of me becoming disinterested before I even make a considerable progress.
Maybe you should have handed out a few extra lives (by including a lot of extra money bags) in the first room, so one doesn't have to restart that often before even getting to the first save.

rose wrote: I would love to have a save pedestal in each room with a lot of extra lives.

[smiley=embarassed.gif]  Aquamat.....For you, such an experienced player to give up.....well, Olle, maybe your game needs a little tweaking.

Kudos to your GF-AK, and YOU!   [smiley=tekst-toppie.gif]
Luris is by far the most creative sneaky PUZZLE game.  INGENIOUS & CREATIVE design layout.  
But, with all those creatures, I have to agree with the other players....there should be a save in each of the toughest rooms and more money to increase Jacks lives.  
The 2nd room and room 12297, plus one more I can't recall,  those glitches that give Jack such a hard time getting thru should be RE-MADE.
Also, in room 11296 see pic below, Jack tried to use his lives BEFORE THE SAVE, to explore and got JS. He had to do the whole thing over again.   [smiley=cry.gif]

Its GREAT to have a sneaky puzzle in each room.  But with all the dangers, there really should be hope for Jack to get thru with saves & lives.  

I think that in Luris, you combined toooo much of a good thing.....Sneaky puzzles, deadly creatures & PRECISION jumps.

To be honest, and wanting to see the rest of your creation, I had to cheat....even with cheating, I almost thru in the towel as that takes away all the pleasure of the game.  I also, FINALLY, figured out how to use Mansion Lever Builder, just to get Jack out of room 12297, not being experienced with that stuff, I made a mess of it, but at least Jack got out.  Yep, a great creative mansion on all levels, but, way & I mean way to little save points, lives and to many precision jumps.

Perhaps tweaking it, will get all the players back to play, rather than leaving & avoiding such a CREATIVE endeavor.  But that is merely my opinion.


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#75
AquaMat, don't give up. The best is to come. I find it easier to play Luris than Temple of the Moon. It has taken me over two years to get to the first save pedestal in TOM!!!!!
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#76
I hear you... but I thought one save every tenth room was quite often
:-[ I agree with rose, TOM is really hard, especially the last part starting with the red birds... Not to mention the lightning in ACO...

Perhaps more save pedestals in a
Normal
version would help... So that one gets used to the tricks and stuff... I'll think about it

hawaii wrote:
Also, in room 11296 see pic below, Jack tried to use his lives BEFORE THE SAVE, to explore and got JS. He had to do the whole thing over again.   [smiley=cry.gif]

Just so you know, that's not a JS... you can go back up the ladder to the room above and change the silver to gold
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#77
Rose, 2yrs???? Gosh, you have the patience of Job! (bible)
I found TOM much easier (without cheating) compared to Luris (with cheating).  Go figure?!
And Yes, the lightning in ACO was a definite HORROR!
But the entire game was not like that....so it didn't create the frustration that this one does.
Yes, as you have stated before, each Luris room should be played as tho a castle of its own....That's why more saves would be great.
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#78
room 11296, Wow, see what a sneak you are.....You mean that Jack can change to silver/gold from another room.....good one!!! [smiley=thumbsup.gif]  
It's been so long since I have played MM or CM that my Jack & I are real rusty.  (oil can anyone?)  lololol
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#79
OTG - in 12097 is that just an insanely timed jump from the moving brick on the left to the top platform?
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#80
sherryl199 wrote: OTG - in 12097 is that just an insanely timed jump from the moving brick on the left to the top platform?

Nope, there's another moving brick up there which you can place in a helpful way
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