Ahem..... excuse me.... now that shocks me quite a bit, Sam. You only went through your own mansion TWICE from start to finish ?!? :o
I can't believe it..... (and that explains a few of the design mistakes).... I went through the Palaces and Discotheque about 50 times each before release (and they were still not perfect) !!
Now I understand why -although filled with wonderful ideas and wild room design- all your mansions seem to share one feature:
the relation between difficulty and saving posts, and/or money being given out, is
not perfect. Especially the first save usually comes way too late.
Apart from that I found a few of the following
oddities
in Church:
- several doors can be
jumped upon
(meaning: Jack can jump ON the closed door and thus is able to simply jump behind it without having a key), sometimes this happens in conjunction with other things: e.g. in room 15705 Jack can jump on the top of the red door in the upper left coner (near the belt), and from then on further up, into some hidden caveat.... I thought it might be a hidden area, but I walked on and died of a sudden fall to the ground !!
- occasionally some of those wonderful
elevator machines
you created are mulfunctioning (the same button suddenly triggers the platform ABOVE the one it has triggered before...and you have to leave the room before getting it to work again!
But especially the last point is far outweighed by the wonderfulness of most of these platform-related automatic-transporter-machines (I don't know what else to call them)...they are fantastic !! As you might know I have experimented with moving sidewalks and elevators etc. quite a bit myself, and you have certainly taken the concept a step futher!! I especially like the one room, where Jack is moved through at a very high speed and immediatly behind him a block platforms shuts his way back like a door.... great stuff.
(Sorry for this rather long post...)