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Beta 4: Dr. Demented's Den
#81
All right, here's the update - it should contain changes for other recent reports.

The work on the silver/gold block rooms takes me forever, especially when it's very dense like the bonus rooms are (which is why I wasn't looking forward to modifying them). Hopefully, the redesigned room isn't quite as tedious as it was before.

I am concerned about Jack Stucks in there, though. I thought I found all of them, but there's a lot of possibilities in the room.




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.zip   Dr__Demented_s_Den_Hard_003.zip (Size: 19.53 KB / Downloads: 1)
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#82
Hi Rob

in room 15503 the zapper beam signed is always on. In the previous version the lever on the right affected the 682 sprite, now the 712. Maybe you could move the
T
higher on the ladder? I did that to go ahead Wink


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.jpg   T.jpg (Size: 19.53 KB / Downloads: 1)
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#83
Room 15297 - There is a gap in the point signed, if Jack walk to the right he fall down and die.


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#84
in room 15503 the zapper beam signed is always on. In the previous version the lever on the right affected the 682 sprite, now the 712. Maybe you could move the
T
higher on the ladder? I did that to go ahead  Wink

Whoops! Wink

I'd actually thought that lever had a dead reference. Not sure if there's an easy way of determining that from the MLB or not - it's hurt me on more than a few occasions. Especially in rooms with lots of sprites. I wish there was some debug like function that could give me a list of items for a room (and possibly at the mansion level) that didn't link up to anything.

Your fix makes sense, but that Trigger is intended as a
reward
once you finish the entire room - it deactivates everything so you don't have to face it again. In this case, I'm more inclined to add another lever, but I'll take a closer look at it later this evening. Thanks!
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#85
727E6D78777A6D766B7E292B1F0 wrote: Room 15297 - There is a gap in the point signed, if Jack walk to the right he fall down and die.

I will shift things over to the left in the room in question so that there will be blocking tiles to prevent Jack from going there. Could catch, by the way, - I never thought to go that way because I knew there the way was blocked on the other side.

Thanks very much for the helpful screenshots! It makes things instantly clear.
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#86
Hard 15909 Here's the same Jack Stuck I posted before, then thought I had made a mistake. But it really is. See screen shot. Even if the bricks are changed to silver, Jack still can't get out (the next room is no help). I've added a lever at the top right (to the right of the gold bricks) to toggle the gray doors, so I can get out.


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#87
04323A3E7A1936233E2132570 wrote: Hard 15909  Here's the same Jack Stuck I posted before, then thought I had made a mistake. But it really is. See screen shot. Even if the bricks are changed to silver, Jack still can't get out (the next room is no help).  I've added a lever at the top right (to the right of the gold bricks) to toggle the gray doors, so I can get out.

Out of curiosity, does this only happen after Jack has been through the Goblin rooms, and enters the area from the pole in the other room? That's the only way I think this could happen normally. I'm trying to capture the events that would have led to that condition in my head... even by looking at the screenshot, and I don't see how it's possible otherwise.

Keep in mind, I'm not denying it happened - it obviously did. I'm just trying to understand it. ;-)

If it happened as I suggested, then another way to fix it would be to add an addditional door and switch in the upper left which would force Jack to put the doors back in
good
state prior to leaving the room in the upper left that way the doors would be fine when he reentered the area later via the pole.
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#88
Yes, I'm pretty sure that's how it happened. I like my solution better, rather than adding yet another door. Wink
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#89
12242C286C0F2035283724410 wrote: Yes, I'm pretty sure that's how it happened. I like my solution better, rather than adding yet another door.  Wink

Yep. I figured Wink  I'll give it some more thought. There may be another possibility, that minimize the pain without gutting the
maze
.  I've already done a lot to make that area less painful than it was.

Other options:

* add another lever that toggled only the gray door on the bottom right, and putting it on the top level, either to the right or left of that closed gray door. 

* replace the lever where Jack is standing in your image with a switch that does the same thing (opens the gray door immediately to the left), and a lever that toggles the bottom-right gray door.

Anything to get Jack to run through some of those zappers more times Big Grin
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#90
1721292D690A25302D3221440 wrote: I like my solution better, rather than adding yet another door.  Wink

I ended up going with your solution, once I got home and tried it out and compared it to other approaches. It fit in really well with everything that was already in place. Thank you.
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