BLOG (part 27)
2022 December the 16th
Today's post is an answer.
544F5C3B0 wrote: It looks like it's necessary to pull the levers in a specific order to avoid the animals, but since the levers are the same color (except the yellow one) I guess I'd die at least once trying them out... I'd probably start with the leftmost, since it's not fair to have a lever that makes a scorpion fall on your head. But on the other hand, since that is the most obvious first choice, it probably opens the middle one with the snakes, making it hard to reach the key without dying. But the yellow one will probably open for the scorpion... which will fall down on the floor, so that's not too bad, so I'd change to that choice instead just before pulling. That's my answer... 
Depending from the time of the day and my mood I should start a room like this one with trial and error or with thinking ...
Well, as a player I expect that a designer delivers neat work that results in fair play. That is why I tried to avoid that this room is a guessing game.
The room has 6 levers, 1 conveyor belt and 5 trapdoors. The double trapdoor, indeed, gets opened with 1 lever. Before doing the ladder jump, be sure how to get back to earth!
Now there are two possibilities. You know why the lever bottoms have different colours. Or you don't. And that makes a difference. Now let's assume you don't. Just think that they are all red.
Since the way back to the bottom floor is at the right, the 4 most left levers can't be for the snakes, because otherwise Jack doesn't have a proper way out or a way further to the left and back.
Like you said, Olle, the left lever may not lead to a fast death due to the scorpion. So you can always start there. But how to continue?
SPOILER ALERT:
Don't only think in playing order or order from left to right. Have a closer look at the position of all the trap doors and then of all the levers. To say something: why are the levers not on a row on the bottom floor?
Suggestion [smiley=bath.gif]
In the old days we designed a mansion, searched for beta testers and finally asked to launch it as an approved custom mansion on the boards. Made for other players!
Nowadays Midnight Mansion is 'our' oldtimer game that we like to take care of, keep alive, honour. But we all are designers, beta testers, administrators and players at the same time. And we are few.
That is why I propose to do an open beta testing for
MM2 - Brave New World. No bilateral sendings of mails with (parts of) a mansion anymore. Just a post in my blog with, as a start, an attachment of e.g. 10 rooms? And public debate over here with 'all members'?