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A nostalgic blog concerning designing mansions
#41

BLOG (part 26)



2022 December the 13th

Today's post is a question.

In the shown room please completely ignore the long ladder at the right. Do as if it's not there at all. Now, assume that Jack comes in at the bottom right and has to leave in the bottom left corner.

Is anyone interested in testing this room based on the picture? What is your first impression? How would you handle it? What would you change? Oops, that's more than one question. Then please leave a reply.

Meanwhile I like to put your attention on the levers. From the time of MM1, I of course remember that there are several colours for the knots. But as well for the bottoms?!
Undecided

The funny thing is that in the builder-lab the bottoms don't change, but once in the testing mode colours may change. Due to spoiler alert I can't tell why, but from the point of view from the designer it's important because players may be on the alert because of the exposed differences.


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#42
Send it to me :-)
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#43
@Freddy I don't know if I can be of assistance, but if I can I will. Is there some kind of error or error message concerning the Octopus Mansions, or do they simply not open at all? It's been such a long time but the game is still the best game I know, and my kids love it even though there are so many choices nowadays. They like to watch me play, too, so it's a win-win for me (I know where the kids are, they behave, and I get to have all the fun Big Grin )
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#44
It looks like it's necessary to pull the levers in a specific order to avoid the animals, but since the levers are the same color (except the yellow one) I guess I'd die at least once trying them out... I'd probably start with the leftmost, since it's not fair to have a lever that makes a scorpion fall on your head. But on the other hand, since that is the most obvious first choice, it probably opens the middle one with the snakes, making it hard to reach the key without dying. But the yellow one will probably open for the scorpion... which will fall down on the floor, so that's not too bad, so I'd change to that choice instead just before pulling. That's my answer... Smile
6F5B4C4D4D50290 wrote:

BLOG (part 26)



2022 December the 13th

Today's post is a question.

In the shown room please completely ignore the long ladder at the right. Do as if it's not there at all. Now, assume that Jack comes in at the bottom right and has to leave in the bottom left corner.

Is anyone interested in testing this room based on the picture? What is your first impression? How would you handle it? What would you change? Oops, that's more than one question. Then please leave a reply.

Meanwhile I like to put your attention on the levers. From the time of MM1, I of course remember that there are several colours for the knots. But as well for the bottoms?!
Undecided

The funny thing is that in the builder-lab the bottoms don't change, but once in the testing mode colours may change. Due to spoiler alert I can't tell why, but from the point of view from the designer it's important because players may be on the alert because of the exposed differences.
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#45

BLOG (part 27)



2022 December the 16th

Today's post is an answer.
Smile

544F5C3B0 wrote: It looks like it's necessary to pull the levers in a specific order to avoid the animals, but since the levers are the same color (except the yellow one) I guess I'd die at least once trying them out...  I'd probably start with the leftmost, since it's not fair to have a lever that makes a scorpion fall on your head. But on the other hand, since that is the most obvious first choice, it probably opens the middle one with the snakes, making it hard to reach the key without dying. But the yellow one will probably open for the scorpion... which will fall down on the floor, so that's not too bad, so I'd change to that choice instead just before pulling. That's my answer... Smile

Depending from the time of the day and my mood I should start a room like this one with trial and error or with thinking ...
Wink

Well, as a player I expect that a designer delivers neat work that results in fair play. That is why I tried to avoid that this room is a guessing game.

The room has 6 levers, 1 conveyor belt and 5 trapdoors. The double trapdoor, indeed, gets opened with 1 lever. Before doing the ladder jump, be sure how to get back to earth!

Now there are two possibilities. You know why the lever bottoms have different colours. Or you don't. And that makes a difference. Now let's assume you don't. Just think that they are all red.

Since the way back to the bottom floor is at the right, the 4 most left levers can't be for the snakes, because otherwise Jack doesn't have a proper way out or a way further to the left and back.

Like you said, Olle, the left lever may not lead to a fast death due to the scorpion. So you can always start there. But how to continue?

SPOILER ALERT: Don't only think in playing order or order from left to right. Have a closer look at the position of all the trap doors and then of all the levers. To say something: why are the levers not on a row on the bottom floor?

Suggestion  [smiley=bath.gif]

In the old days we designed a mansion, searched for beta testers and finally asked to launch it as an approved custom mansion on the boards. Made for other players!

Nowadays Midnight Mansion is 'our' oldtimer game that we like to take care of, keep alive, honour. But we all are designers, beta testers, administrators and players at the same time. And we are few.

That is why I propose to do an open beta testing for MM2 - Brave New World. No bilateral sendings of mails with (parts of) a mansion anymore. Just a post in my blog with, as a start, an attachment of e.g. 10 rooms? And public debate over here with 'all members'?
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#46
I like to change water into wine ...
Wink

I mean lava into water. (So far I only found out how to change the sound, but why should I want to do that!) Is that possible? How?
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#47

BLOG (part 28)



2023 March the 11th

Hello everybody!

I am interested in everyone's opinion about the shown green room. Assume that Jack is somewhere in the middle of a mansion and a previous area seems to be finished. He entered the room by climbing down the ladder.

How would you handle this room?

My Jack, who often does other things than I want him to, would definitely climb the ladder up again to the sleeping room and go to bed because he is exhausted from all previous efforts ...
8-)

What I am up to is this. As designer I am going to give information in the room to the right about which green door Jack has to open first. But if he slides down the pole first he will need to guess.

My important question is: do you consider using the pole first as a player or a designer mistake in a mansion on level 'normal'  :question


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#48
You need to give a hint as to what to do first. Like arrow of coins or something.
If the player does not take the hint it is his/hers fault. But if the player does go down the pole first and then opens the wrong door it must not lead to any kind of Jack-stuck although Jack may miss some part of the mansion.
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#49

BLOG (part 29)



2023 March the 22nd

Hello everybody!

In the Hanging Gardens of Babylon it is raining in the first room. But when I know try to make it rain in a room that I am designing it doesn't work. The rain isn't visible in builder nor game. But in the game I could hear the sound of the rain. And after pressing M the rain is visible on that map!!?!

Is there anyone who has an explanation or is able to help me?
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#50
There are lava-mansions and water-mansions. Is it possible that rain is only possible in water-mansions?
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