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MM2 - Brave New World
#21
OK. Found the way to 16498 via the room below.

My opinion:

Rather neat but not so obvious way. The
walk
from the moving platform to the money bag is not easy but perhaps not very hard either.

But the interval between the zapper beams in 16498 is too short to be able to pull the levers IMO.


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#22
Hello, brell. I am so happy that you got into the dark room from below. But you may be right that in room 16698 the access to the money bag needs to be more obvious, thus normal. I will do something about that and await your opinion.

Concerning the dark room 16498 itself it is indeed impossible to pull the levers on the bottom row and get away in time. But there is no need at all to that. Just take the shortest way to the lantern (while using the zapper intervals), return to the room and then find your way to the blue knot lever that helps you further. However, I will make the intervals a little bit longer, to make it more comfortable for what Jack really has to do.

No purple key yet. But did you find the second dark room in the same blue area?
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#23
02362120203D440 wrote: ... I will do something about that and await your opinion. ...

I am thinking about:
- bringing down the moving platform with 2 tiles;
- changing the speed of the platform from 5 to 3;
- making the ledge of arrival a bit longer.

See pic. Especially for the speed of the platform.
Wink


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#24
261205040419600 wrote: Hello, brell. I am so happy that you got into the dark room from below. But you may be right that in room 16698 the access to the money bag needs to be more obvious, thus normal. I will do something about that and await your opinion.

Concerning the dark room 16498 itself it is indeed impossible to pull the levers on the bottom row and get away in time. But there is no need at all to that. Just take the shortest way to the lantern (while using the zapper intervals), return to the room and then find your way to the blue knot lever that helps you further. However, I will make the intervals a little bit longer, to make it more comfortable for what Jack really has to do.

No purple key yet. But did you find the second dark room in the same blue area?

My opinion of the change in 16698: Good change.

I figured out about the zappers. Right now I am trying to solve the grey doors puzzle. A very hard puzzle IMO but that's ok.
Haven't found any second dark room unless you are talking about the room to the right of 16498.
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#25
48584F46462A0 wrote:
...  Right now I am trying to solve the grey doors puzzle.  A very hard puzzle IMO but that's ok.
Haven't found any second dark room unless you are talking about the room to the right of 16498.
While thinking about the changes for room 16698 I suddenly got the impression of knowing how you previously tried to handle this room. Did you try to jump from the moving platform to the edge of the upper floor where the zapper beam is and only then getting down?

Now that you know about the grey doors puzzle, you are right on track again! Automatically missing rooms or keys will be found.
[smiley=beer.gif]

I do hope that you still like the way that the mansion is developing. But feel free to say it when you have an other opinion.
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#26
162235343429500 wrote:
While thinking about the changes for room 16698 I suddenly I got the impression of knowing how you previously tried to handle this room. Did you try to jump from the moving platform to the edge of the upper floor where the zapper beam is and only then getting down?
No, I walked off the moving platform on the right spot. Rather easy when you know how.
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#27
OK. Finished with 66% secrets.
Overall a good mansion more or less within the normal difficulty range. A bit tedious walking back with the purple key for the exit but I suppose that will change as the mansion expands.
No major flaws found.
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#28
Thx brell for the continuing support!

3626313838540 wrote: OK. Finished with 66% secrets.
I did recheck that, just to know what you're probably missing. As previously said, I do want that everything is in balance. So in the soon coming zip 007 I added a small hint to make at least one of the missing secrets more normal. I hope.
Undecided

3626313838540 wrote: ...  with the purple key for the exit ...
I am interested in how you did experience the 'limited backpack - shields - keys' issue.

7262757C7C100 wrote: ... A bit tedious walking ... for the exit but I suppose that will change as the mansion expands. ...
Indeed. (Like in the past I try to add an ugly temporary save and exit at each betatesting 'mansion', because it makes counting money and secrets easier.)
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#29
586C7B7A7A671E0 wrote:

[quote author=3626313838540 link=1671814205/26#26 date=1674214448]...  with the purple key for the exit ...
I am interested in how you did experience the 'limited backpack - shields - keys' issue.
Just what an experienced player can expect from Freddy 8-)
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#30
Good morning everybody!

The first purple section feels like completed to me. Last changes are: raising the money with another $ 125, adding smoke to some of the candles, making the skull spider on the bottom floor in the skeletons room slower, rearranging the blue room with the jump to the money bag and adding a hint for a secret.

For those who are missing some secrets, please have a look at picture 1. If you haven't seen this spot before, then this will be your target.

Previously I said something about a transit room. Well, that changed into a 7 room area. One of those rooms you see on picture 2. A room with a lot of ways to go!
8-)

Meanwhile the blue area got a rather small extension as well. Picture 3 shows a room where Jack's life might be in danger.

To be continued in next post because of the attachments. Three seems to be the limit.


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