Past weeks I took the time for a thorough control of everything that has been built so far (purple to grey areas).
It brought me to a few important changes.
1.
In the middle of the mansion there is the odd, secluded grey area. Here I brought all
weird door features together and banned the previous ones from the other areas. A sign put Jack's attention on the limited use of these curiosities.
This intervention had consequences, like the way to get the yellow key in the purple skeleton room or the first key in the blue area.
And you ain't see nothing yet! I succeeded in creating a gate without a door where Jack needs a key.
2.
The
money. :

I did major efforts to correct the honouring of Jack's efforts in a consequent way. Silver coins ($ 25) are often pick-ups. The others in function of what needed to be done. I chose to keep backpacks asvery rare (e.g. the falling and disappearing.
The exceptions. Coins may be needed for guiding Jack in dark rooms and moneybags because they are able to fall. In treasure rooms I don't see any reason to avoid backpacks. And secrets deserve a more generous amount of money.
3.
The changing of the rewards makes all previous
saves out of use. (The betatesting mansion will get the new name 'BNW'.) That gave me the excuse to move a few pedestals. Some of them (in TZ) only a few pixels to get them prefect in line with the adjacent floor. But now that the areas purple to grey are 'finished' I changed the spread of the save points in the blue area. In a good way I hope, although there is one less. Besides that, at least three of the save pedestals were weird positioned. So I was extra motivated to make it more right.
4.
I didn't change the
shields because I really need the help from other to make decisions. It is so difficult to know how to handle this issue to get a 'normal' balance?
5.
I may not forget to report that there are a few more
secrets. In total over thirty right now. But there are so many other changes.
In room 16299 after opening the most left trap door it always re-opens when re-entering the room. That means that every time the scorpion (with reduced speed!) comes down to the bottom floor.
I added 5 silver coins in room 16498 to guide Jack through the dark.
And all those things that should make the exploring of
MM2 - Brave NewWorld more fair and fluent.
Between the lines you could read that I consider the grey area as ready. But the new green area is still an embryo. I created a new starting room 17496. The previous one does still exist but comes later and corrected because it was way too hard.
I am looking forward to the further design of this area of which I only last minute decided to keep it short. A larger version of this kind of puzzle fits probably in a separate mansion.