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#11
This is the 'coup de grace' for jumping skills. Fantastic! (been watching fencing at the Olympics!)
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#12
Thanks, Sheryl !

That's the reason why I chose to simply name it JUMP! instead of the more descriptive names I normally use.....

The name might not be as imaginative as - say - Discotheque Of Doom, but it pretty much sums up what the mansion is about.

However, in the last third of the mansion the
jumping theme
takes somewhat of a backseat....to avoid becoming boring, and there are some reminisces of
Underground Fortress
and
The Four Tubes
to keep up the player's interest!

I'm glad most players seem to like this mansion, even if it's occasionally on the very hard side....   Wink   8-)
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#13
Hi AquaMat,

I played Jump again, from scratch. The very 1st jump is still a killer. Real tough to master. This time I got even less secrets (60%), as I gave up trying to go down torturous column at the very bottom. Even if I did.....I still can't figure out where the other secrets are. I get so caught up trying to make the jumps...I forget to look I guess. I guess I'll have to play it all over again.....God Help Me! lolololol

This is one game you can't get bored of! My heart is still racing. Can't seem to get that adrenalin in check while playing, Very intense game. LOVE IT, THANK YOU!


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#14
Hi everybody!

Wow! What a hard Mansion! (and you say that some of my rooms are hard!!! ;D)
Very exciting as well, thank you AquaMat, and
bravo
!
Terribly sorry to
put a cloud
on it, but isn't there a JS in 16296?...
(see Jack's feet on top- right of the attached picture, I came here with the pink mov.-platform).
Surcouf.



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#15
Wow! I tried that but stayed on the platform. Why did you jump there???? You should have died in the lava! At least you should be able to and reappear where you entered the room.
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#16
Yeah, what Rose said is exactly what I feel...and how I intended it to be.

For those players
stupid
enough  Wink (or of such an
over-exploring mood
) to jump up there, I thought the lava was enough to let 'em die....and be reborn on
safe ground
.

How on earth did you manage to end up there alive ??   Undecided   :o

I'm not sure if that really
qualifies
as a JS..... ?!

LATER:  I just re-checked my design of that room. I know now how you managed to end there alive. On purpose I had designed the rightmost tile (unit) of the upper lava (right above the moving platform) in Layer 5, as opposed to Layer 4 where the rest of the lava is.

The reason for this was, that I wanted to avoid that players who take the platform up would get killed simply because the top of Jack's head touches the Layer 4-lava. (If lava is placed in Layer 5 it is not lethal).

Since all other tiles are Layer 4 normally a player who jumps up there almost always gets killed (as Jack is
wider
than 1 tile), so this should be enough. It was a design compromise (a rather clever one I might add  Wink) that I had to make.

But somehow you managed to really land in that one tile of lava that is not lethal.....BUT: even the tiniest move you'll make would result in death.....

And therefore I rather leave that like it is.
But thanks for telling me !
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#17
Actually, there are 2 JS in one... There is more good reason to get there (image 2) but stuck as well.. IMHO, easy to fix. The mov.-platform need to be stopped raising at the level of the floor where money is, and this square brick which I am standing on has to be removed.
S.


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#18
I take the freedom to plead in general (so not only about JUMP!, which is a nice mansion btw) to avoid Jack-stucks, Half Jack-stucks and Cheap-deaths. Independant from the question if it is easy or difficult to repair. And also independant from the obvious-typical question: why did Jack go there.

As designers I truelly believe that we need to be on the alert for this type of mistakes, because they are very very very annoying for any player that encounters them. When a player is in a rarely good shape Wink, it is :-? and :Smile and also >Sad and :'( when you have to offer a Jack-life by suicide or even worse to quit the game. [smiley=thumbdown.gif]

Speaking for my self, I always felt ashamed when I created such error, but meanwhile liked to thank any reporter of my bugs and enjoyed the challenge to correct my mistake in a way as neat as possible.
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#19
I must say that I second Freddy's opinion. However, in the end it is always the designer's call.
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#20
Is the jump in 16298 really possible? It seems like I don't even come close.
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