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A Nightmare for Greedy Goldhunters
#11
In room 13700 my Jack arrived in a most likely not wanted situation. See pic. Jumps to JS, a backpack and right of the blue door all seem possible.


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#12
5D697E7F7F621B0 wrote: Exploring the yellow section right now. Arrived in 14099.

In the starting room I still had the loss of a life when first doing a ladder jump to the left and only then one to the right (while the grey bat platform is somewhere at the left).

I think I have fixed this permanently. I cannot kill my Jack in that room no matter how I try.


5D697E7F7F621B0 wrote:
When I arrived at the save point I opened the 3rd yellow door with my rainbow key and without any key I went down the pole for the second time. To have a closer look.

Jack is supposed to have enough yellow keys at this point to make sure he does not need to use the rainbow key. I have
fixed
this by making one yellow key more obvious.

5D697E7F7F621B0 wrote:
14700 Jack may die by falling down the ladder

Fixed

5D697E7F7F621B0 wrote:
14500 After the first use of the moving platform it did stop close below the ladder, followed by the reveal of a grey sinking platform below that stopped platform. Sense? The second time this way is a dead end. So back to the bottom and up in the left wing.

Fixed

5D697E7F7F621B0 wrote:
14299 Multiple Jack deaths in the lower right corner because of the scorpions.

Fixed

5D697E7F7F621B0 wrote:
14099 Second time the electric beams reveal but don't work.

Yes, I noticed. Don't know why and don't have a fix as of yet.

5D697E7F7F621B0 wrote:
I have 1 secret right now. Did I miss a hidden key?

Yes Wink
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#13
497D6A6B6B760F0 wrote: In room 13700 my Jack arrived in a most likely not wanted situation. See pic. Jumps to JS, a backpack and right of the blue door all seem possible.

Fixed - but there is still a problem regarding this room. Say Jack opens the yellow, green or blue door with his rainbow key, then instead of exploring the area behind that door he goes back to the purple or red door. As of now this will lead to a JS. I will find a solution
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#14
Here is the latest version


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.zip   A_nightmare_for_greedy_goldhunters_004.zip (Size: 19.53 KB / Downloads: 1)
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#15
Here is the newest version.  Think all problems in room 13700 are solved.


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.zip   A_nightmare_for_greedy_goldhunters_005.zip (Size: 19.53 KB / Downloads: 1)
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#16
Good morning from the Flanders while our most important international cycling event started a half  hour ago. Still 250 km to go. Van Aert, Van Der Poel and Pogacar are the major favorites.

Downloaded 005 this morning and like to do an interim report.

13699 It is still possible do die in this room although I can't repeat it, what may be enough. It has to do with the upper sinking platform where in rare circumstances it goes wrong. On the image you will see that Jack made a move to the right.

14700 Here is the situation different. See the two dead bodies. It is easy to repeat: a drop from the ladder and a slight move to the left. Jack dies between the small sinking platforms.

14299 This room has three problems. See image.
- Jack was in the upper left corner and stood on the spot of the open grey door. There he made a jump to the right 'over' the closed grey door and died. I assume he must have hit the top edge of that half door.
- Jack reappeared in the lower right corner and lost 6 lives.
- With only two lives Jack left the room with the ladder down and after returning he still had no way to go.
Sad


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#17
Thanks for the info. Hopefully all three solved now. Fix below.


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.zip   A_nightmare_for_greedy_goldhunters_006.zip (Size: 19.53 KB / Downloads: 1)
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#18
As before my Jack first went to the yellow area. In his first attempt he arrived with one rainbow and two yellow keys in the room with two yellow doors. He opened the right one, noticed that there doesn't seem to be a third yellow door anymore and jumped on the platform to arrive in the room above. A little bit of oops because he now had to go down and up again to be able to open the yellow door at the left. During the climbing up Jack was again taken by surprise in room 14299 with plural deaths and a Jack-stuck to complete the misery.

The second time everything went smoothly and Jack could make his first save with $ 5.750 and 2 found secrets.

In room 14695 there was something green behind the sign. Was that the knot of a (working) lever?

Next area was the purple one where Jack didn't miss the secret backpack and the reminder to play The Pirate Invasion. Wink

In the dark room 13299 Jack died in the upper left corner. Just by walking to the left of the vine, where walking to the right of course is obvious.

In room 13300 it seemed possible to jump into the large birdcage. HJS and when repeated JS.

After a second save he arrived back in ... the transit room Big Grin and is ready to continue (clockwise) through the red door.


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#19
That scorpion room is indeed hard to make very easy 8-)

But I think I have finally managed to solve it.

Fix below


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.zip   A_nightmare_for_greedy_goldhunters_007.zip (Size: 19.53 KB / Downloads: 1)
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#20
6474636A6A060 wrote: That scorpion room is indeed hard to make very easy  8-)
It really seems so. On his way back up Jack got stuck between two grey doors (see pic). Out of own recent experiences in BNW some rooms seems to be doomed. What means that each fixing leads to an other problem ... :'(

In room 13300 my Jack succeeded in sending up the grey bat platform while self staying down (see pic).

In room 13701 Jack may jump onto the solid part of the red bricks while touching the sinking platform with his toes. That send the platform down and when he then steps to the right he dies (see pic).

When Jack re-enters transit room 13700 after the red section, not on the top floor but on the hidden floor right above the blue door, he dies by walking to the left. Dead body laying left of the green door.



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