15232B2F6B0827322F3023460 wrote: Just finished the latest Hard version with $78,350 and 100% secrets. Yay!!!
Found a couple things:
15102 I've still never managed to get the ghoul heads through the conveyor belts to get them to the flame. They're too close together and block them.
16510 Jack Stuck (see pic). Jack fell off the ledge and died trying to get back onto the blue bat platform which brought him to that point. The bat platform did not reappear.
Congrats! Just in time for me to make it even easier after feedback from Vern.
I will continue to make minor changes to the one you have been testing, and I'm going to keep it as an X-Hard custom mansion. No need to try and distinguish between the two. If you see something in the Hard version, I will simply check to see if it also applies to the other version as well. It would really be a shame to lose all the work that went into it, so I don't intend to.
Vern is going through and sending me lots of comments privately - and I almost wish it were public because I think you and margherita would appreciate them. Very entertaining. It would be even more entertaining if it didn't mean that I had to make a bunch of changes. I really laughed when I thought that what he looked at had already been made a lot easier.
I would ask that you spot check certain areas initially, if you could.
1.) Area 2, the yellow key that you had to do a lot of backtracking for has been moved back to it's original location. The red key which had been there, has been moved to the same general area where the yellow key had been, but the backtracking aspect has been removed. that lower level is no longer accessible from below, and only from above.
2.) As you said earlier, the floating lever, lever on falling platform, lever on vanishing platform (either kind) didn't pass muster. So, I've been going through and ripping them out/replacing each platform type with something more solid. Sigh... This was one of the reasons I decided to start keeping an X-Hard version (which may or may not end up as a custom mansion included with the game). The first use and accompanying explanations are all gone now. I believe there is only one use of a lever on a falling platform - the long hallway at the bottom of area 5 leading to the gorgon key room. It will probably go, too. I just haven't removed it yet. All other locations have already been changed (including the one goblin room that utilizes them) There, I simply removed the two levers and accompanying zappers.
3) Area 3 will probably have the most changes, I believe. As I've done before, I'm trying to tone things down incrementally, unfortunately... I've just about run out of time, so area 3 (zapper area) will have to be spot checked.
Notable changes so far:
- 15699 is a little easier (I laughed at many of Vern's comments on this room) Changes: vanishing platforms have been slightly extended to make them easier to land on. Middle group of platforms moves a bit slower now. All platforms in this room now move at the same rate of speed.
- 15698 Removed one of the zappers here. Spaced out remainder accordingly.
- 15499 is in the process of being revamped. No changes yet. Same thing with 15502
- Some structural changes to 15504 (somewhat disappointing...)
- Minor structural changes to 15304, you'll probably spot them immediately.
- Minor changes to 15303 and 15503. Two ladders were removed, one or two zappers removed. No levers on any non-solid bases. Paintings added (some of these will have hidden BBB when I'm done). I think the same flavor remains, but it's just easier.
Regarding 15102... I wonder if you're going about this one the right way, and if not I wonder how I could make it more clear. I don't want the puzzle to be impossible - I could always reduce it to one ghoul to take some of the tedium away.... yeah.. OK done.
The way I tackle this room, is I go up on the right side, and attract the ghouls over to that side and wait til they are both lower than the top-most level.
Then I head down and around to the other side and try to get the ghouls attention so that they are approaching from the right. Sometimes it involves jumping into their cage. I wait until they are just approaching the falling platform, and then jump on it, and ride it all the way down, as soon as I get down I'll head to the left. The timing is a little tricky, but it doesn't have to be absolutely precise since I enlarged the platform and widened the gap a while back.
The ghouls should be close to the falling platform that they will follow down, and eventually be consumed by the flame.
I'm *very* happy you and margherita made it to the end with 100% secrets before I made these changes. Incidentally... I'm not upset by any of these changes, and I hope that does come across in this post. Just a little tired is all.
;D
Edit: cleaned up first few paragraphs for readability
More recent version of mansion available